πŸš€ GSE: Tracker – Action Tracker & MORE!

GSE: Tracker

:desktop_computer: Action Tracker
:bust_in_silhouette: Player Tracker
:flashlight: Assisted Highlight

Tracks spells triggered by sequences, with native integration for GSE Addon when available.

Compatible with Single-Button Assistant and manual keypress input.


:small_blue_diamond: What GSE: Tracker Does

GSE: Tracker gives you a cleaner and more customizable way to track sequence activity in combat.

It also adds extra visual tools to improve awareness, positioning, and usability during gameplay.


:sparkles: Core Features

:flashlight: Assisted Highlight

A flexible Assisted Highlight system helps you keep visual focus where it matters most during combat.

It can be used on:

  • :person_standing: Nameplates
  • :desktop_computer: Screen space
  • :computer_mouse: Mouse cursor

This gives you multiple ways to display visual guidance depending on how you prefer to play.


:bust_in_silhouette: Player Tracker

A dedicated Player Tracker feature helps you track your character more easily during combat by showing a clear symbol in the center of the screen.

This makes it easier to keep awareness of your character’s position during busy encounters, movement-heavy mechanics, and high-visual-combat moments.


:control_knobs: Fully Customizable Action Tracker

The Action Tracker gives you independent control over its visual elements so you can tailor the tracker to your own layout and preferences.

Features include:

  • :white_check_mark: Enable or disable elements
  • :straight_ruler: Resizing
  • :computer_mouse: Independent movement
  • :bullseye: Precise X / Y positioning
  • :eyes: Live visual adjustment while configuring

:gear: Settings Window + Live Previews

A dedicated configuration window lets you adjust the addon with live previews, making it easier to fine-tune visuals and positioning while you work.

Access:
/gsetracker
or
Minimap button


:bullseye: Improved Tracker Positioning

The movement and positioning systems have been reworked for more precise placement, cleaner anchoring, and more reliable position persistence.


:high_voltage: Performance Mode

Optional performance mode reduces rendering load by disabling certain visual effects and icon animations for players who prefer maximum FPS.


:black_square_button: Icon Border Customization

Icons support customizable borders with adjustable thickness, improving clarity and spell readability during combat for:

  • :desktop_computer: Action Tracker
  • :bust_in_silhouette: Player Tracker
  • :flashlight: Assisted Highlight

:large_blue_diamond: Sequence Activity Indicator

A visual indicator shows when a GSE sequence is actively running, with multiple selectable indicator shapes.


:keyboard: Keybind Tracking

Displays the keybind used to trigger the active sequence so players can easily track inputs during gameplay.

This also extends into Assisted Highlight support.


:gear: Options

Access:
/gsetracker
or
Minimap button

Available options include:

  • :desktop_computer: Action Tracker Options
  • :bust_in_silhouette: Player Tracker Options
  • :flashlight: Assisted Highlight Options
  • :input_latin_letters: Fonts β€” Sequence Font, Modifier Font, Keybinds (SharedMedia supported)
  • :puzzle_piece: Open GSE Button
  • :writing_hand: Open Sequence Editor
  • :counterclockwise_arrows_button: Reload

:speech_balloon: Feedback, Suggestions, and Bug Reports

If you have ideas, feedback, suggestions, or bug reports, or want a better way to communicate and follow development, feel free to join my Discord linked on my profile.

It’s the best place for:

  • :speech_balloon: Clear back-and-forth communication
  • :clipboard: Tracking known issues and updates
  • :test_tube: Sharing ideas and experiments

Everyone’s welcome.


:heart: Support the Project (Optional)

If you enjoy GSE: Tracker and want to support ongoing development:

3 Likes

Can we pin this if anyone thinks it would be useful for users?

I think you need to ask @lutechi or @siodar

I’m really looking forward to any feedback on this.

thanks man.. been looking for this since wa stop working.. gonna try it later and for sure give yu feedback..

edit : this is great.. very great.. only 1 thing i would love to see.. that if we press modifiers button, the button itself will change color (maybe red).. but overall its 100% works fantastic

That’s something I’ll take into consideration in future updates for people who want to use it this way.

Best addon with GSE !!

Appreciate that.

Also, the addon is now fully customizable, and hopefully by next week I’ll have something cooked up regarding highlight assistance as well.

1 Like

Might be difficult, Hekili dev even gave up on it. Some people are using Simple Assisted Combat Icon addon

:counterclockwise_arrows_button: Main post has been updated with all the latest changes.
Feel free to check it out and enjoy! :rocket:

Nothing is difficult if you give it a try.
I already have it working, but it’s not quite at my standards yet β€” it still needs a bit more tweaking.

1 Like

Bugsack got an error

20x GSE_Tracker/tracker/tracker.lua:16: attempt to call upvalue 'GetSpellTexture' (a nil value)
[GSE_Tracker/tracker/tracker.lua]:16: in function <GSE_Tracker/tracker/tracker.lua:8>
[GSE_Tracker/tracker/tracker.lua]:47: in function <GSE_Tracker/tracker/tracker.lua:45>


Locals:
spellID = 1275656
(*temporary) = nil
(*temporary) = nil
(*temporary) = 1275656
(*temporary) = "attempt to call upvalue 'GetSpellTexture' (a nil value)"
GetSpellTexture = nil

:wrench: Hotfix

  • Fixed a Lua error caused by GetSpellTexture being unavailable on some WoW clients/builds.
  • Added safer spell texture lookup with modern API first and legacy fallback only when available.
  • Prevented tracker crashes related to missing spell texture API.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

:bell: GSE: Tracker Update

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

A new version is live on CurseForge.

β€’ Version: 1.1
β€’ Type: major update / fixes / changes

:link: 1.1

Notes:
β€’ Added the new Assisted Highlight system with expanded placement and settings support.
β€’ Added and improved Player Tracker for easier character visibility during combat.
β€’ Reworked the settings UI, renamed HUD to Action Tracker, and added multiple fixes and polish across the addon.

β€” Artseeker

1 Like

great update. but the action tracker for some reason is not saving the position i set it to. tested by /reload or logging out, or restarting client. it goes back to default position.

It doesn’t happen on my end.

Don’t forget to do a fresh install, including deleting the GSE_Tracker SavedVariables in your WTF folder. I also mentioned this in a prominent disclaimer on CurseForge.

I already deleted addon, deleted GSE_Tracker.lua, GSE_Tracker.lua.bak in saved variables inside WTF\Account\username\SavedVariables

installed GSE tracker latest version.
still does not save action tracker position.

I tested it on my end.

I deleted GSE_Tracker.lua and GSE_Tracker.lua.bak, removed the addon completely, and then did a fresh install from CurseForge.

Once in game, I unlocked the frame, left it unlocked, and typed /reload. The position saved correctly.

I then exited the game, deleted the SavedVariables again, and repeated the test. This time, I unlocked the frame, moved it somewhere else, locked it, and typed /reload. The position still saved correctly.

I tested this quite a lot before release, so it’s a bit surprising on my side as well. At the moment, I’m not sure what else could be causing it.

We can wait a bit longer and see if anyone else reports the same issue, and I’ll dig into it again. Normally, though, people don’t really report back to me.

1 Like

I tried the previous version, didn’t have the issue.

No worries, its just a minor issue. for sure you can fix this in the future.