[quote quote=30537] the BearIronfur macro is fregging amazing
[/quote]
Good to hear. I still use it myself also :).
Could be made a but better if the sequence can do a bit more mangle’s due to the Gore passive. (reset mangle cooldown procs). But without screwing up the natural mangle and thrash on cooldown sequence.
Also pulverize 8% reduction talent is active for 25 seconds but i spam pulverize on cooldown now when there are still 12 seconds left usually so in theory that could be optimised also.
But w/e it works. Open for suggestions though :).
I have also found that if i change talent 1 (Brambles) to 3 (Blood Frenzy) u easily can get two stacks of Ironfur (or Ironfur and Mark of Ursol manually) due to Blood Frenzy giving more rage.
I still like Brambles more though but thought i should mention it.
Also currently playing around with the same macro but without Frenzied Regen/Barkskin and Survival Instincts.
Made an extra “oh shit” macro to use these seperatly.
Macro is (no GS needed for this 1):
#showtooltip
/use Barkskin
/use Survival Instincts
/use Frenzied Regeneration
/cast Incapacitating Roar
This gives a bit more control when they are really needed.
And i can still use 1 charge of Frenzied Regen, have 1 for backup and let the cooldown stuff get to 2 charges again.
The macro without the ohshit skills for reference:
Talents: 1331323
Sequences[‘BearIronfur’] = {
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],
PreMacro = [[
/targetenemy [noharm][dead]
/console Sound_EnableSFX 0
/castsequence [@player,nostance:1] Bear Form(Shapeshift)
/cast Wild Charge
]],
“/castsequence reset=combat Mangle, Thrash, Swipe, Moonfire”,
“/cast Ironfur”,
“/cast Pulverize”,
“/castsequence reset=combat Mangle, Thrash, Swipe, Moonfire”,
“/cast Ironfur”,
“/cast Pulverize”,
“/castsequence reset=combat Mangle, Thrash, Swipe, Moonfire”,
–"/cast Survival Instincts",
–"/cast [combat] Barkskin",
–"/cast Frenzied Regeneration",
–"/cast Incapacitating Roar",
PostMacro = [[
/startattack
/use [combat]14
/console Sound_EnableSFX 1
]],
}
Sequences[‘BearMarkofUrsol’] = {
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],
PreMacro = [[
/targetenemy [noharm][dead]
/console Sound_EnableSFX 0
/castsequence [@player,nostance:1] Bear Form(Shapeshift)
/cast Wild Charge
]],
“/castsequence reset=combat Mangle, Thrash, Swipe, Moonfire”,
“/cast Mark of Ursol”,
“/cast Pulverize”,
“/castsequence reset=combat Mangle, Thrash, Swipe, Moonfire”,
“/cast Mark of Ursol”,
“/cast Pulverize”,
“/castsequence reset=combat Mangle, Thrash, Swipe, Moonfire”,
–"/cast Survival Instincts",
–"/cast [combat] Barkskin",
–"/cast Frenzied Regeneration",
–"/cast Incapacitating Roar",
PostMacro = [[
/startattack
/use [combat]14
/console Sound_EnableSFX 1
]],
}