Hi guys,
I got fed up with all the different macros not working exactly like I expected them to, so I created my own.
It’s quite simple using a priority loop and a bunch of variables.
I use Fore’s Druid Auras.
Give it a try and let me know of any problems!
Kind regards,
Markus
GUARDIAN-TALE
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Talents
Council
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Dathea, Diurna, Raszageth, Trash
BgGAPjJFohhWlFcNj9E1Av/dNBAAAAAAAAAAAAAJSSiUSCRSSCES0AASCCEIJJJJJSBaJOAAAAAAgIgoJEA
Eranog, Kurog, Sennarth, Terros
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Fortified
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Tyrannical
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These builds are for damage over survivability, please keep that in mind.
Raw Edit
{
["Variables"] = {
["dots"] = {
[1] = "/castsequence reset=ctrl/target Moonfire, null"
},
["tooth"] = {
[1] = "/cast [mod:alt] Raze"
},
["bear"] = {
[1] = "/cast [noform:1] Bear Form"
}
},
["Actions"] = {
[1] = {
[1] = "~~bear~~",
[2] = "~~dots~~",
[3] = "~~tooth~~",
[4] = "/cast [exists,harm,known:Rage of the Sleeper] Rage of the Sleeper",
["Type"] = "Action"
},
[2] = {
[1] = {
[1] = "~~bear~~",
[2] = "~~dots~~",
[3] = "~~tooth~~",
[4] = "/cast [combat] 192081",
["Type"] = "Action"
},
[2] = {
[1] = "~~bear~~",
[2] = "~~dots~~",
[3] = "~~tooth~~",
[4] = "/cast [exists,harm] 106832",
["Type"] = "Action"
},
[3] = {
[1] = "~~bear~~",
[2] = "~~dots~~",
[3] = "~~tooth~~",
[4] = "/cast [mod:shift] 213764; 33917",
["Type"] = "Action"
},
["Type"] = "Loop",
["Repeat"] = 1,
["StepFunction"] = "Priority"
},
[3] = {
[1] = "~~bear~~",
[2] = "~~dots~~",
[3] = "~~tooth~~",
[4] = "/cast [exists,harm,known:Bristling Fur] Bristling Fur",
["Type"] = "Action"
}
},
["InbuiltVariables"] = {
["Combat"] = true
}
}
Usage Information
- Moonfire is applied to a new target automatically. You can reapply it by pressing Ctrl, in case Galactic Guardian doesn’t proc in time.
- Hold Shift, when engaging more than 5 targets.
- Press Alt to use Raze on Tooth and Claw procs.
- Bristling Bur or Rage of the Sleeper are cast on cooldown during combat.
Make sure to use all other cooldowns manually, e.g. Barkskin, Skull Bash, Renewal or Incarnation.
This macro contains 1 macro template. This Sequence was exported from GSE 3.1.29.