Help please i can't get this to work since updating

I have used this macro since it came out and it has been a godsend! I updated and have tried everything I know to get this macro imported but for the life of me I can not get it to work again. I have put it is the lua. I have tried the import, has the formatting changed or anything. Here is the macro in question

Sequences['bm'] = {
author="tater",
specID=253,
version=6,
source = "Local",
helpTxt = "Talents: 3112112",
icon='INV_MISC_QUESTIONMARK',
lang="enUS",
PreMacro=[[
/targetenemy [noharm][dead]
/petattack [@target,harm]
/use [combat] 11
/cast [nopet,nodead] Call Pet 4; [@pet,dead] Heart of the Phoenix
/petautocastoff [group] Growl
/petautocaston [nogroup] Growl
/cast [target=focus, exists, nodead],[target=pet, exists, nodead] Misdirection
/cast [nomod:alt, combat] Bestial Wrath
]],
"/cast Dire Beast",
"/castsequence [combat] Kill Command, Cobra Shot",
"/cast [nomod:alt, combat] A Murder of Crows",
"/cast [nomod:alt, combat] Titan's Thunder",
PostMacro=[[
/cast [nomod:alt] Aspect of the Wild
/startattack [@target,exists]
]],
}

Imports fine for me. What version of gs you using?

2.0.14
and to clarify, all I do is highlight all the txt, go in game and type /gs then click import paste and save correct?
When mine imports BW will not fire off ect, it is like it is no longer coded correctly.

[quote quote=43581]2.0.14 and to clarify, all I do is highlight all the txt, go in game and type /gs then click import paste and save correct? When mine imports BW will not fire off ect, it is like it is no longer coded correctly.
[/quote]

Is that because of this line
/cast [nomod:alt, combat] Bestial Wrath

maybe try
/cast [mod:alt, combat] Bestial Wrath

then all you should have to do is press alt to fire off BW

@Justin Christian

GSE2 has a different language syntax than GSE1. Amongst that PreMacro and PostMacro did two things that have now been split into KeyPress/KeyRelease - actions triggered at keyddown and keyup and PreMacro and PostMacro that execute a series of steps before and after a macro itself.

Putting this into the Lua will cause serious problems - the first as its not valid syntactically in GSE2. The second is that macros are only loaded from the Lua file when you choose to load the sample macros. Loading this in now from the Lua (by going to plugins and choosing to load the Samples_ will crash GSE so you wont be able to play this class.

Ok I think I can figure out how to get this to work with that knowledge tnx a ton Tim

Gnome Sequencer translation of Justin Christian’s problem GSE 2.0 Macro:

-- Author  = Tater
-- Talents = 3, 1, 1, 2, 1, 1, 2
Sequences['BM'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/petattack [@target,harm]
/use [combat] 11
/cast [nopet,nodead] Call Pet 4; [@pet,dead] Heart of the Phoenix
/petautocastoff [group] Growl
/petautocaston [nogroup] Growl
/cast [target=focus, exists, nodead],[target=pet, exists, nodead] Misdirection
/cast [nomod:alt, combat] Bestial Wrath
]],
    "/cast Dire Beast",
    "/castsequence [combat] Kill Command, Cobra Shot",
    "/cast [nomod:alt, combat] A Murder of Crows",
    "/cast [nomod:alt, combat] Titan's Thunder",
PostMacro = [[
/cast [nomod:alt] Aspect of the Wild
/startattack [@target,exists]
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Clear()
]],
}

Dude holy hell, I been working on this for a week!!! dude ty!!!

[quote quote=44926]Dude holy hell, I been working on this for a week!!! dude ty!!!
[/quote]

You’re welcome.