Sequences['DezPVPOutlaw'] = {
-- This Sequence was exported from GSE 2.2.03.
Author="Dezoran",
SpecID=260,
Talents = "2,3,2,1,3,3,2",
Help = [[Talents - 3321332
Honor Talents - 333112]],
Default=1,
MacroVersions = {
[1] = {
Combat=true,
Trinket1=true,
Trinket2=true,
Head=true,
Neck=true,
Belt=false,
Ring1=true,
Ring2=true,
StepFunction = "Sequential",
KeyPress={
"/cast [nostealth,nocombat] Stealth",
"/cast [combat] Adrenaline Rush",
"/cast [stealth] Cheap Shot",
},
PreMacro={
},
"/castsequence [combat] Curse of the Dreadblades, Saber Slash, Run Through, Saber Slash, Run Through, Saber Slash, Run Through, Saber Slash, Run Through, Saber Slash, Run Through",
"/castsequence [combat] Saber Slash, Saber Slash, Saber Slash, Roll the Bones",
"/castsequence [combat] Saber Slash, Saber Slash",
"/castsequence [combat] reset=6 Run Through",
"/castsequence [combat] Marked for Death, Between the Eyes",
"/castsequence [combat] reset=20 Between the Eyes",
"/castsequence [combat] reset=target/combat Killing Spree, null",
"/castsequence [combat] Saber Slash, Saber Slash, Saber Slash, Gouge",
"/cast [combat] Dismantle",
"/castsequence [combat] reset=target Shiv, Feint",
PostMacro={
},
KeyRelease={
"/cast Crimson Vial",
"/cast [combat] Riposte",
},
},
},
}
Hope this gets some people started with combat it is meant for PVP only it is mainly a big burst that will sometimes need extra luck of the draw.