Inkdfull Arms PvP&PvE 8.2

Hello !

Here is my first macro, using and tweaking it for a week now.
Feel free to give me some feedback ( ENG / FR )

Here is my character : https://safe-armory.com/character/profile/d73e8008bd6cc5420d7fc46cf7783d04

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I spam @30ms

Version 1 is PvP ( Talents 2/3/3/3/2/2/1 ) Rend & Hamstring are included in the macro, they refresh when switching target.

Version 2 is PvE ( Talents 3/1/1/3/2/2/1 )

Mod : Alt is Sweeping Strike; Ctrl is Avatar; Shift is Slam

This macro contains 2macro versions. This Sequence was exported from GSE 2.4.25.

  • PVP uses version 1
  • Arenas use version 1
  • The Default macro is 2
  • Raids use version 2
  • Normal Dungeons use version 2
  • Mythic+ Dungeons use version 2
Macro Version 1
Step Function: Priority

Pre Macro: Victory Rush

KeyPress: Avatar, Sweeping Strikes, Slam

Main Sequence: Overpower, Execute, Sharpen Blade, Colossus Smash, Hamstring, Mortal Strike

KeyRelease: Blood Fury

Macro Version 2
Step Function: Priority

Pre Macro: Victory Rush

KeyPress: Avatar, Sweeping Strikes, Slam

Main Sequence: Overpower, Execute, Sharpen Blade, Skullsplitter, Colossus Smash, Mortal Strike

KeyRelease: Blood Fury

I tried it out, but Rend is not applying. I don’t know why though.

Could we remove rend and still be able to use this with with no lockups?

The problem with arms is that with Rend especially you become rage starved and MS, Rend and Slam all fight for the same resources. At least on a dummy thats what im seeing. I’m way below sims using this with rend.

Now, maybe in a fight where you are generating more rage from dmg, etc. it frees up more resources for rend/slam but i dont know. I really with there was a way to figure it out. Fury is so much more straight forward