Input appreciated

/targetenemy [noharm][dead]
/cast [nostealth, nocombat] Stealth
/cast Cheap Shot
I have this in one Block

/cast [mod:shift] Eviscerate; Sinister Strike
This in a block loop, Im trying to create a 1 to Level as I go and want to create a macro.
I’m not sure if its working like i want. In addition to figuring the MS for it to fire correctly.

I would greatly appreciate any help.

Hi Malus,

You probably just need to create a tab1 for leveling, and tab2 for 70+, the rotation of the blocks are really straight forward, they don’t work as the macros you create in the game.

in Theory, they are their own macros rotating from block to block and jumping over blocks if not allowed or not in CD to use

the MS is usually 220 ~ 250 if you don’t wan’t problems with game detection, but is also something to test, you need to create the sequence, as simple as possible, and test with MS 220, or start with your MS, the regular one you prefer, just remember, the faster it goes, the greater the chance to trigger a game safety plug

About the block macros you’ve posted, try this one, just for trying:


/targetenemy [noharm][nodead]
/cast [mod:shift] Eviscerate; [mod:alt, @mouseover, harm, nodead][mod:alt] Sinister Strike; [nostealth, nocombat, nochanneling] Stealth

It will cast Eviscarte on target if SHIFT is pressed
it will cast Sinister Strike, on your mouseover if ALT is pressed, if any mouseover is a target it will cast Sinister Strike on your current target if ALT is pressed
it will cast Stealth if not in combat, not in stealth and not channeling.

it is a way to resume and save space and create logical conditions so GSE understand it as a sequence inside the macro.