Hi all, for some reason my KeyRelease variable isn’t firing. This is happening for several different classes and sequences. I see the ability in KeyRelease is available and no other spells are atm, so I figure it should go off.
For example, for Fury Warrior, I have Execute in KeyRelease. I see it has a proc, and that other abilities aren’t available in the debug window, but it doesn’t fire. Any thoughts? The first sequence from the debug window has Rampage not available, but Execute has a proc. I see the proc glowing on the toolbar in the macro, but it doesn’t go off:
F1,2,Rampage from castsequence rampage (item 1 in castsequence.) ,Not Able to Cast,Resources Not Available,GCD Free,Not actively casting anything else.
/targtenemy [noharm][dead]
/cast [combat] Rampage
/cast [combat] Execute
/script UIErrorsFrame:Hide();
This sequence is from other abilities not available, but Execute still doesn’t fire:
F1,3,reset=combat Thunderous Roar, Odyn’s Fury, Odyn’s Fury from castsequence thunderous roar (item 1 in castsequence.) ,Not Able to Cast,Resources Available,GCD Free,Not actively casting anything else.
/targtenemy [noharm][dead]
/castsequence [combat] reset=combat Thunderous Roar, Odyn’s Fury, Odyn’s Fury
/cast [combat] Execute
/script UIErrorsFrame:Hide();