Macros not showing icons on bar (wow classic)

I have a issue with GSE macros not showing any spell change on actionbar (using elvui) when it change spell to use next. I have been ripping my hair and I am about to give up. It’s just a simple rotation for a fresh pally (planned to upgrade macros as I go): /castsequence [combat, nochanneling] Seal of Righteousness, Judgement I do have a shift mod for a spell I dont have yet, but I never had issues before it should still show current spell casting in fight. Is there a issue with gse itself?. If so, how do I do this as a normal macro to cast only in combat?. Don’t get [combat] to work in normal macro. It’s really annoying. Please help me.

Won’t update with castsequence - Blizzard doesn’t let us see the state of a castsequence outside of their api.

As for the other - you need to put [combat] in front of every line you want to be protected to in combat only.

Thanks Timothy, but it doesnt seem [combat] does the trick for me. However [nochanneling] made it work on my pally as even with [nocombat] it would cast my seal over and over anyways. Don’t know why. To bad we cant see the sequences, maybe I can use weakauras and domino or something for a overlay to show things. Or try to make the macros as individual cast with conditionals. ?. Thanks for the imput :slight_smile:

Different version but same error.
My icon will not change from the pet skill Dash
Here is the code

Key Press
/castsequence [noharm][dead]
/cast [mod:alt,@cursor] Binding Shot
/cast [@pet,dead] Mend Pet
/cast [nochanneling] Dash
/cast [nochanneling] Claw
/cast [nochanneling] Growl
/Cast [nochanneling] Catlike Reflexes
/cast [nochanneling] Bite
/cast [nochanneling] Smack
/cast [@focus,help,nochanneling][help][@pet,exists,nochanneling] Misdirection
/castsequence [nopet,nodead] reset=combat Call Pet 1, null
/cast [nochanneling,mod:Shift] Feign Death
/cast [nochanneling,mod:Ctrl] Disengage
/cast [nochanneling,mod:ALT] Multi-Shot

Key Release

/cast [nochanneling] Aspect of the Wild
/cast [nochanneling,exists] Kill Shot

The first spell it found was dash - if you want it to show something else you might want to rewrite your macro. All that pet stuff could easily be after your characters abilities have fired.