Mob’s Warrior | Arms | Colossus (Mythic+) & Slayer (Raid) | Midnight 12.0 |*UPDATED* 4/19/2026

PLEASE Read below the GSE String as there is some confusion***

UPDATED

Fixed an issue with demolish not being cast after Colossus Smash in the mythic sequences. Please let me know any feedback or if the issue is still persisting. I tested in quite a few dungeons and it seemed good now. Grab new GSE string in post.

Hey everyone, Mob here with a full Arms Warrior package covering both Mythic+ and Raid. There are three sequences.

MOB_COL_ARMS_MYTH_ST
MOB_COL_ARMS_MYTH_AOE
MOB_ARMS_SLAYER_RAID

In Mythic the Myth AOE will be your main spam for big packs while the single target will be for Boss Fights.

The Raid is Slayer instead of Colossus and will be used as your sequence for Raids.


Mythic+ Colossus

How It Works

The Mythic+ sequence is built around the Colossus burst window. The opener fires Avatar, Colossus Smash, and Demolish together with trinkets popping at the same time to align your on-use effects with your biggest damage window.

It cycles Rend, Mortal Strike, Overpower, and Mortal Strike to keep your DoT rolling and your primary damage ability firing as often as possible. Execute, Sweeping Strikes, Overpower, and Slam fill the remaining blocks in priority order, with WoW naturally gating Execute until a Sudden Death proc is available.

**Shift Modifier:

Ravager** is on the Shift modifier on every block. Hold Shift during any pull to drop it at your feet for extra AoE pressure.

Mythic+ Talent Build

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Raid: Slayer Single Target

How It Works

The Raid sequence is built around the Slayer burst window. Avatar, Colossus Smash, and Bladestorm fire together in the opener with trinkets aligned to the pull. Another block will use Colossus Smash and Bladestorm cycling on their own cooldown without waiting for Avatar to reset. Mortal Strike, ececute and Heroic Strike, overpower, Rend will all be used with Slam as a filler.

There are no modifier keys on this sequence. Just press and let it run.

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GSE Sequences

All sequences Mythic+ Colossus ST/AOE and Raid Slayer are packaged into one GSE string below.

!GSE3!5ZbPcpNAHMet9W/HB6iOBx6gY4BASDrjjCQkIZY0nYTWdjo1s4VfEyawILvUya19DY/amz6AV9/B9/DUu1tC0toGm06Y6ugFyO6QD9/f/vYDH+sBGro+sk8aWyh00L4L5KjWRFbokyOj6oIHmFb8CNPFRgfeRYAtIJ82m61yt9Iyumq72ek2d0y9q7aqJ403gAZqFCJypG9BSBwfk+OPddWi8dWXhRO9gSmEh8hVZc0cBlAbzWmUXVe9M+rouP01R1HYAwoYvCG3i/0+Cr29XRuQvbeUI2ySIkqRNVjKWYhQbtfz7VXSdw7oHieKxZLIL+UiAtyu5Xv7iA1yQv7KiJTcLPCKrCQ/SBKS40IgQF8KMscpirjCCQVF4OWzc5G/dBTFkrTCSflCXi7e/ZQkeJtBgl8eaPwAI05K+RbHeCMjfJzxAuAi994Y1poxQlLT0QrkJpUd1S85KfmilMK7P+atZxcuL/JCCu7BGNfMDHcWMWXlHmYeTizwCl9MCfco80aJF256tlobAkD0bjytGb4fPM6+T6VCGt7oUAhqEY7H9Y3Q8UOHDjcaeD9yXHruvTWD/dFmYCMK9rrIs/pJQkmQpYIg6U2gSEMUfdZ1cAPXwYPt531KA7Kay9kOsfzQftHr5XoEIuyw+2tqRPt+uL1sOnhI3rNp8qochdjBPa7sIhte1zvVRJJPn/xoNxGOkDvSI1MuGz3VK32wBiTy1g6FVVGQS1KpwGvryIPp/q1rcIAily4YGis3ttmWc5isxza/IPhzlR/VOgFYDW25XjFblWd3Fr5/M6v4wA8tqPhewALvOy4r1ql5FdkxT9IqVpSkaW+Az6lvgKQbPvxN2r8k3PN+ujXHT9+6i7fqpYnk9bkkf2aHxPH/td1vQ7cTt5uZ92e6ZM/dPrb9rNq9+Nn4pzVrF/KSbMn8xKXTbTifYWOHTxVqPBgPdAx1p9ruttWGlmrZEl+abtnx+h/Pvv6ZW1MUlaKkpGy+iUE3btahMwCv+S6u3HRLYN/qI4yB9WJvbzZTanMyRtqaDplYcm0+iA6h71hch4bOAFJYE0WW52P9RlUTL6pzIhTxOhnOGeLfV58oWjz7dLsl9V22XFzP10yIRrViNlrrPwE=

PLEASE READ:

I think there may be some confusion between the two builds, so I want to clarify what should actually be used/tested.

Slayer Raid is the raid/single-target build. This is the build where you should absolutely be judging ST performance.

Colossus Mythic+ is an AoE-focused Mythic+ build. It is built for dungeon pulls and overall AoE damage, so its single-target is naturally going to be much lower than the Slayer Raid build. That is expected. You should not be comparing the single-target damage of Colossus Mythic+ to the pure single-target raid build, because they are built for different purposes.

If you are testing Colossus Mythic+, please test it on AoE dummies and focus on the AoE button/sequence, since that is where most of the damage matters in Mythic+. I only included an ST button for Mythic bosses as a small adaptation of the AoE build, but it is not meant to compete with a true single-target raid spec.

Please give feedback as I would like to make them as best as possible.

If you like my creations, donations are always welcomed and appreciated! :slightly_smiling_face:

Ko-fi


If you enjoyed this sequence, check out my other builds:


so aoe seems to run fine for me, casting skill wise, tho i seem a liittle bit rage starved in it, not entirely sure why. ilvl 267. ST sequence never fires off demo and the shift thing dosent seem to work for ravanger for me, tho when i importaed it did say it was for an older version of GSE, not sure if that matters or not.

I’ll take a look at it after work. Besides rage being low is it hitting good numbers? I tested it in a low mythic and parsed pretty well but we were killing really quickly cause it was a low mythic. I’ll take a look and see.

for the shift modifier are you setting a shift keybind with the sequence? For example if you have the sequence mapped to your ‘1’ key (This is just an example you can map to whatever key). You would also need to make a new keybind and pick the same sequence and bind it to shift + 1.

Single target I’ll take a look and see why it’s not firing off demolish

5min im at like 120k on 5 but ST is like 40k, not sure why honestly. slayer seems to perform better for me probably because stats i have currently

I believe both are pretty good. I just built this one for me and decided to share it. But I’ll look into some of the issues.

I do want to say that the myth st is almost the same as the aoe with like one to two ability swapped out. This is only just for boss in myth. You should be using aoe most of the time. Anything with 3 or more targets.

The raid sequence will be your true single target that uses slayer and this is for raids.

So the aoe single target isn’t meant to pump like slayers single target because they are completely different builds. Colossus is more for aoe I just built a st version for bosses in myths

I updated the build. sorry it took awhile, i was out of town for work, then was fixing a couple of other sequences.

Demolish should now cast after colossus smash regularly now. I did like 10 dungeons and i didn’t see it stick, but still want you or anyone elses feedback.

Another thing, i saw you mentioned single target. Remember i have a single target Raid build and sequence that will be used for raid. that is considered the ‘true’ single target and it uses slayer talents.

The mythic single target is just a mythic + single target version for bosses with like 1-2 changes in the sequence. you honestly would be find using the aoe the whole time. I just made the option if people are trying to maximize. I am mentioning this because of your earlier post about sticking to slayer for single target which you should and again that is the Raid sequence that is in the bundle. Colssus AOE and ST are to be used only in mythic or delves or whatever.

Tried ST for both mythic and raid and seems mythic was pulling about 24k single target raid was pulling about 46k single target! but also my secondary stats are reverse because i only have 402 crit which is very low for arms so that could be a result in low numbers

Edit: Forgot to mention this was on a ST dummy in silvermoon with only battle shout buff

I think there may be some confusion between the two builds, so I want to clarify what should actually be tested.

Slayer Raid is the raid/single-target build. This is the build where you should absolutely be judging ST performance.

Colossus Mythic+ is an AoE-focused Mythic+ build. It is built for dungeon pulls and overall AoE damage, so its single-target is naturally going to be much lower than the Slayer Raid build. That is expected. You should not be comparing the single-target damage of Colossus Mythic+ to the pure single-target raid build, because they are built for different purposes.

If you are testing Colossus Mythic+, please test it on AoE dummies and focus on the AoE button/sequence, since that is where most of the damage matters in Mythic+. I only included an ST button for Mythic bosses as a small adaptation of the AoE build, but it is not meant to compete with a true single-target raid spec.

So again:

Slayer Raid = test single target

Colossus Mythic+ = test AoE

Do not compare the ST of the Mythic+ build against the raid ST build

Most of your value in Mythic+ comes from the large trash pulls before bosses, which is exactly what the Colossus build is designed for.

tested this (aoe) and came out slightly below sim (174 of 180k). works well, good rend uptime. i’m personally not a colossus enjoyer but i’d still recommend this for the colossus boys out there. only thing you could consider is doing a copy paste for a manual version and putting the colossus smash, demo and added avatar castsequence behind a modifier and removing colossus smash and avatar from the rest of the sequence. (would also help with perfectly timed ravager usage because you always want to cast ravager just before colossus smash)

Damn maybe it would blow past sim with those changes and it already being that close! Haha