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I’ve decided to share my Mage sequence with you all!
You can get this sequence on CurseForge and Wago.
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Mage Sequence for MoP Classic Phase 1
MoP Classic Mage Specs - (Scroll down for Sequence info.)
Build & Glyphs info:
Fire: Fire Mage DPS Best Talent Builds & Glyphs - MoP Classic (Phase 1) - Wowhead
Frost: Frost Mage DPS Best Talent Builds & Glyphs - MoP Classic (Phase 1) - Wowhead
Arcane: Arcane Mage DPS Best Talent Builds & Glyphs - MoP Classic (Phase 1) - Wowhead
Fire
(2025-08-17)
- New ST and AoE sequences for MoP Classic (level 81+).
- Living Bomb opener with light refresh; no reset=time anywhere.
- Filler uses Fireball; Scorch available while moving.
- Manual control of key effects:
- Shift = Pyroblast (Hot Streak dump)
- Ctrl = Inferno Blast (convert/spread on demand)
- Alt = Combustion (snapshot after big Ignite)
- AoE adds Dragon’s Breath on a short repeat; IB remains manual to avoid bad spreads.
- All regular casts use [nomod,nochanneling]; each macro line kept <255 chars.
Frost
(2025-08-17)
- New ST and AoE sequences with automatic Water Elemental summon.
- Bomb talent (NT/LB/Frost Bomb) refreshed by a light 12s block.
- Proc priority: Frostfire Bolt (Brain Freeze) → Ice Lance (FoF) → Frostbolt filler.
- Blizzard cast @cursor to avoid reticle stalls; Cone of Cold added for close packs.
- Mod keys standardized:
- Shift = Deep Freeze
- Ctrl = Frozen Orb
- Alt = Icy Veins
- No reset=time; all regular casts use [nomod,nochanneling].
Arcane
(2025-08-17)
- New ST and AoE sequences centered on Arcane Charge management.
- Arcane Missiles prioritized above Arcane Blast; clean burn/conserve rhythm.
- Arcane Barrage moved to manual to prevent accidental stack dumps:
- Shift = Arcane Power
- Ctrl = Arcane Barrage (manual dump)
- Alt = Alter Time
- Bomb talent refreshed lightly; optional Rune of Power drop included (low frequency).
- AoE focuses on Arcane Explosion filler; Barrage remains manual for controlled resets.
- Uses [nomod,nochanneling] everywhere; each block under 255 characters.
Global Notes
- Uses base spell IDs and [known:] checks where helpful.
- Avoids reset=time (Blizzard bug); only uses reset=target/combat where safe.
- Built for smooth spam-cycling with minimal stalls and clear mod behavior.