UPDATED for 7.1.5 and new GSE2
Sequences['Fire_Chuck'] = {
-- This Sequence was exported from GSE 2.0.14.
Author="Chuckfinley@Shattered Hand",
SpecID=63,
Talents = "1132113",
Default=1,
MacroVersions = {
[1] = {
StepFunction = [[Sequential]],
KeyPress={
"/targetenemy [noharm][dead]",
"/cast [combat] Combustion",
"/cast [combat] Fire Blast",
"/cast [combat] Ice Floes",
"/cast [mod:alt] Dragon's Breath",
},
PreMacro={
},
"/cast [nochanneling] Phoenix's Flames",
"/cast [nochanneling] Living Bomb",
"/cast [nochanneling] Blast Wave",
"/cast [nochanneling] Fireball",
"/cast Blazing Barrier",
PostMacro={
},
KeyRelease={
},
},
},
}
I use Scorch for movement and pryoblast on seperate macros with stopcasting.
#showtooltip Scorch
/cast Fire Blast
/cast Scorch
Sequences['scorch_Chuck'] = {
-- This Sequence was exported from GSE 2.0.14.
Author="Chuckfinley@Shattered Hand",
SpecID=63,
Talents = "1132113",
Default=1,
MacroVersions = {
[1] = {
StepFunction = [[Sequential]],
KeyPress={
"/targetenemy [noharm][dead]",
"/cast [combat] Combustion",
"/cast [combat] Fire Blast",
"/cast [mod:alt] Dragon's Breath",
},
PreMacro={
},
"/cast [nochanneling] Phoenix's Flames",
"/cast [nochanneling] Living Bomb",
"/cast [nochanneling] Blast Wave",
"/cast [nochanneling] Scorch",
"/cast Blazing Barrier",
PostMacro={
},
KeyRelease={
},
},
},
}
#showtooltip Pyroblast
/stopcasting
/cast Pyroblast`