Here are my macros that i am using currently. I am still using the old GS , so i dont know how my macros perform with GSE 2.0.
The talents dont matter. The talents at the macro are what i am using in dungeons. For dungeons i am going for haste. You can calculate the best statweight for you here Geodew's Mistweaver Stat Weights - Google Sheets
I am using this macros with 50ms delay.
Single Target low Heal
Use this for targets with almost full live / that aren’t in danger. You can use it for keeping Renewing Mist up on all targets by pushing the button only some ms. You maybee need to repeat it once or twice before RM fire off, depends on you mouse setting.
Sequences['siLOWmw'] = {
Author="Nobody",
SpecID=270,
Talents = "2133132",
Default=1,
MacroVersions = {
[1] = {
StepFunction = "Sequential",
KeyPress={
},
PreMacro={
},
"/castsequence [@mouseover,exists,help,nodead][@target] Renewing Mist, Effuse",
"/cast [@mouseover,exists,help,nodead][@target] Effuse",
"/cast [combat] Zen Pulse",
PostMacro={
},
KeyRelease={
"/cast [combat] Renewing Mist",
},
},
},
}
Single Target high Heal
Sequences['siHIGHmw'] = {
Author="Nobody",
SpecID=270,
Talents = "2133132",
Default=1,
MacroVersions = {
[1] = {
StepFunction = "Sequential",
KeyPress={
"/castsequence [@mouseover,exists,help,nodead][@target] Thunder Focus Tea, Renewing Mist, Effuse",
},
PreMacro={
},
"/castsequence [@mouseover,exists,help,nodead][@target] Renewing Mist, Enveloping Mist, Effuse",
"/castsequence [@mouseover,help,nodead][@target] Effuse",
"/cast [combat] Zen Pulse",
PostMacro={
},
KeyRelease={
"/castsequence [combat] Thunder Focus Tea, Renewing Mist",
},
},
},
}
Multi target Heal
Sequences['MUmw'] = {
Author="Nobody",
SpecID=270,
Talents = "2133132",
Default=1,
MacroVersions = {
[1] = {
StepFunction = "Sequential",
KeyPress={
"/castsequence [@mouseover,exists,help,nodead][@target] Thunder Focus Tea, Renewing Mist, Vivify",
},
PreMacro={
},
"/castsequence [@mouseover,exists,help,nodead][@target] Renewing Mist, Vivify",
"/cast [@mouseover,exists,help,nodead][@target] Vivify",
"/cast [combat] Zen Pulse",
PostMacro={
},
KeyRelease={
"/castsequence [combat] Thunder Focus Tea, Renewing Mist",
},
},
},
}
DoT Macro
Sequences['DoTmw'] = {
Author="Nobody",
SpecID=270,
Talents = "2133132",
Default=1,
MacroVersions = {
[1] = {
StepFunction = "Sequential",
KeyPress={
},
PreMacro={
},
"/cast [nochanneling] [@mouseover,exists,help,nodead][@target] Enveloping Mist",
"/cast [nochanneling] [@mouseover,exists,help,nodead][@target] Renewing Mist",
PostMacro={
},
KeyRelease={
},
},
},
}
Single Target Damage
Sequences['MWsiDamage'] = {
Author="Nobody",
SpecID=270,
Talents = "2133132",
Default=1,
MacroVersions = {
[1] = {
StepFunction = "Sequential",
KeyPress={
},
PreMacro={
},
"/cast [combat] Zen Pulse",
"/cast [nochanneling] Rising Sun Kick",
"/castsequence [nochanneling] Tiger Palm, Blackout Kick",
PostMacro={
},
KeyRelease={
},
},
},
}
Multi Target Damage - dont work perfect. Best results for me with Ingame ping + 400ms
Sequences['MWmuDamage'] = {
Author="Nobody",
SpecID=270,
Talents = "2133132",
Default=1,
MacroVersions = {
[1] = {
StepFunction = "Sequential",
KeyPress={
},
PreMacro={
},
"/cast [combat] Zen Pulse",
"/cast [nochanneling] Spinning Crane Kick",
PostMacro={
},
KeyRelease={
},
},
},
}
Have fun !