Hey ppl! I need sequence, that will cast Mortal Strike if it is avalible for use, and if it is not - cast slam. I tried doing it through variable:
“function ()
local isUsable, insufficientPower = C_Spell.IsSpellUsable(“Mortal Strike”)
return isUsable
end”
But the problem is, that variable is not dynamic, so it does not update during key press, and updates only when i am resaving sequence.
Ty!