New charater macro to build on

I’m new to this. What I wanted to do is create a macro I can build on as I gain skills and level or use as a template. I’ve read a lot of the post, not sure if I completely understand all of it, but this is what I’ve come up with so far.

#showtooltip sinister strike
/cleartarget [dead]
/targetenemy [@focustarget,exists]
/targetenemy [noexists,nofocus]
/startattack
/castsequence reset=target Sinister Strike,Eviscerate,null
/castsequence reset=0.3 0,0,eviscerate
/castsequence reset=0.3 0,sinister strike
/castsequence sinister strike,sinister strike,eviscerate,sinister strike,sinister strike,sinister strike
/run UIErrorsFrame:Clear()

What I want it to do is use sinister strike when ready and eviscerate at first 2 combo points then 5 combo points.

It’s just a starting macro I can level and learn with any help would be appreciated. Also, is there a way to make the icon change to the next ability rather than a fixed icon?

John –

I’m not a Rogue so I am not sure on the rotation but in general the macro won’t work because it’s being duplicated.

/castsequence reset=target Sinister Strike,Eviscerate,null

You probably do not need that.

/castsequence [mod]reset=0.3 0,0,eviscerate
/castsequence reset=0.3 0,sinister strike

Now that’s fine, but it would be better if you put in [mod] so when you hold shift it does Eviscerate.

You don’t need anything else then.