New GSE is over complicated

I have to agree. The new interface is a NIGHTMARE for people who are used to the old version.

For example on GSE 2 I could EASILY create a simple macro that did for example a DOT rotation only ONCE per macro cycle on target without EVER casting the pre macro line twice unless I (manually) reset the macro. Now I simply can not do even that any more, it simply does not work.

I’ll give an example:

I want my macro to

Pre Macro (aka only do this ONCE per target and macro sequence without any kind of reset):

/castsequence Moonfire, Insect Swarm, Faeri Fire

Sequence:

/castsequence Starfire, Wrath, Wrath, Wrath
/cast Wrath

When I add this to GSE 3 with how I understand the new interface, the macro does NOT work this way. It executes the Pre macro line twice (which i made a simple action block) and sometimes randomly into the other cast. And not even fully, it just adds one of the spell inside that castsequence into my actual rotation.

Maybe I am too dumb to understand how this is supposed to work, but at least GS2 was more or less dummie proof, because if you didn’t want a spell to be cast more than the amount you put into the macro, it would not do it, unless you reset the macro.

I have tried to understand the “conversion” explantion on the website but that is even more confusing than the interface change.

I would REALLY appreciate an actual explanation on how to do WHAT compared to GSE2’ interface - also for casters for that matter and not only the examples you had for melee classes, which is more or less useless for an actual CASTsequence. Like the simple macro I wrote above.

HOW do I have to write this in GSE3 for it to basically spam my Wrath/Starfire spell until my target is dead without adding the forced workaround of repeating this loop 20 times to make sure it doesn’t reset inbetween and start the pre macro step again?