There is a theory on how the program and/ or wow selects the spell rotation, but if you run it at a fast ms then it doesnt quite work as intended
Yes, here is a list:
- Open game and load character (obviously)
- In game type /gs in chat to open the gnome sequencer editor
- Select the macro you want and click “edit”
- When you open the menu, you will see some general info but to select the variant, focus your attention at the number at the bottom (make the screen bigger by dragging the corner out, then you can see them all)
- Default version is the one that will be used when alone, and all of the other number selections are self explanitory
- After selecting the version you want to use there, you can then go to the corresponding tab
- Once in the tab, just add, remove, or modify the spells as you like and hit save and you should be good to go
- Ensure the macro icon is on your bar, if not you can drag it from the menu to the bar or if it is a book icon, you need to click create icon and then drag it there
I hope that helped a little bit, if not zou can reply or check the guide here it is kinda outdated but you can get the idea.
To do this, you can either do just that and make a seperate macro that has everything in it, or you can just add all of the burst spells on a modifier key like this example using alt as the modifier key:
/cast [mod:alt] Buff
/cast [mod:alt] Buff
/cast [mod:alt] burst spell
/cast [mod:alt] burst spell 2
You can use alt, ctrl, and shift for sure as modifier keys, but im not 100% sure about any others. If using modifier key, you can put things like that in your key press because the game doesnt register them till you press that modifier key. Once you press that key, it will only cast those spells if it is in the key press section so its good if you want to for sure get out your buffs before you start your rotation. beware though bc not all spells work properly in all sections, at least with the modifier keys. And also beware, you never want to put any spells in the keypress section because the addon/ game will want to only use that spell so thats why you need the modifier keys if placing them there so you can turn them on or off if you know what i mean.
I think i already explained this in one of the other replies, or did you mean something different?