Not working nochanneling in macro [SOLVED]

This command interrupt Eyebeam and Eyebeam deal 0 dmg. Animation is skipped. Before, this worked correctly.
/cast [nochanneling] Eyebeam

Do you have [nochanneling] on every other line in your macro? If you don’t it will interrupt every time.

1 Like

On every line…
My macro:

{
    ["Variables"] = {
        ["KeyPress"] = {
            [1] = "/targetenemy [noharm][dead]",
            [2] = "/startattack",
            [3] = "/cast [mod:lctrl] Танец клинков",
            [4] = "/cast [mod:lalt, @cursor] Метаморфоза",
            [5] = "/cast [mod:shift] Пронзающий взгляд"
        }
    },
    ["Actions"] = {
        [1] = {
            [1] = {
                [1] = "~~KeyPress~~",
                [2] = "/cast [nochanneling] Обжигающий жар",
                ["Type"] = "Action"
            },
            [2] = {
                [1] = "~~KeyPress~~",
                [2] = "/castsequence [nochanneling] Удар Хаоса, Удар Хаоса, Удар Хаоса",
                ["Type"] = "Action"
            },
            [3] = {
                [1] = {
                    [1] = "~~KeyPress~~",
                    [2] = "/cast [nochanneling] Укус демона",
                    ["Type"] = "Action"
                },
                [2] = {
                    [1] = {
                        [1] = "~~KeyPress~~",
                        [2] = "/cast [nochanneling] Удар Хаоса",
                        ["Type"] = "Action"
                    },
                    [2] = {
                        [1] = "~~KeyPress~~",
                        [2] = "/cast [nochanneling] Пронзающий взгляд",
                        ["Type"] = "Action"
                    },
                    ["Type"] = "Loop",
                    ["Repeat"] = 5,
                    ["StepFunction"] = "Sequential"
                },
                ["Type"] = "Loop",
                ["Repeat"] = 7,
                ["StepFunction"] = "Sequential"
            },
            [4] = {
                [1] = "~~KeyPress~~",
                [2] = "/cast [nochanneling] Пронзающий взгляд",
                ["Interval"] = 1,
                ["Type"] = "Repeat"
            },
            [5] = {
                [1] = "~~KeyPress~~",
                [2] = "/cast [nochanneling] Танец клинков",
                ["Type"] = "Action"
            },
            [6] = {
                [1] = {
                    [1] = "~~KeyPress~~",
                    [2] = "/cast [nochanneling] Пронзающий взгляд",
                    ["Type"] = "Action"
                },
                ["Type"] = "Loop",
                ["Repeat"] = 1,
                ["StepFunction"] = "Sequential"
            },
            [7] = {
                [1] = "~~KeyPress~~",
                [2] = "/cast [nochanneling] Пронзающий взгляд",
                ["Type"] = "Action"
            },
            [8] = {
                [1] = {
                    [1] = "~~KeyPress~~",
                    [2] = "/castsequence [nochanneling] Танец клинков, Танец клинков",
                    ["Type"] = "Action"
                },
                [2] = {
                    [1] = "~~KeyPress~~",
                    [2] = "/cast [nochanneling] Обжигающий жар",
                    ["Type"] = "Action"
                },
                ["Type"] = "Loop",
                ["Repeat"] = 1,
                ["StepFunction"] = "Sequential"
            },
            [9] = {
                [1] = "~~KeyPress~~",
                [2] = "/castsequence [nochanneling] Пронзающий взгляд, Танец клинков, Танец клинков",
                ["Type"] = "Action"
            },
            ["Repeat"] = 1,
            ["Type"] = "Loop",
            ["Disabled"] = false,
            ["StepFunction"] = "Sequential"
        }
    },
    ["InbuiltVariables"] = {
        ["Trinket1"] = true,
        ["Ring2"] = false,
        ["Combat"] = true,
        ["Trinket2"] = true,
        ["Neck"] = false,
        ["Head"] = false,
        ["Belt"] = false,
        ["Ring1"] = false
    }
}
![WoWScrnShot_090922_101210|407x499](upload://uvYHFojP2krBiBAbv4g77fNQMWW.jpeg)

What about your mod lines in your variables?

[3] = “/cast [mod:lctrl] Танец клинков”,
[4] = “/cast [mod:lalt, @cursor] Метаморфоза”,
[5] = “/cast [mod:shift] Пронзающий взгляд”

Only this mod lines…2 week ago this macro work correctly. But was some GSE updates and now dont work. Channeling always interrupt.

you need to add nochanneling to them as eg [mod:lctr,nochanneling] outside of that you have a wow bug. GSE updates can’t change how WoW interprets a macro. All a GSE update can do is change how you edit a GSE template.

1 Like

/targetenemy [noharm][dead]
/cast [mod:shift,nochanneling] Прерывание
/cast [mod:alt,nochanneling] Метаморфоза

The same effect. Eyebeam anicancel =( Why this work before?

You have a problem with WoW where WoW is not respecting the nochanneling. You will need to find out what that is and fix it. Most likely start with repairing your wow install.

Problem was with check box Trinket 1/2. This check box interrupt channeling skills. So this is problem with GSE.

No it means that you needed a different setting for your trinkets than was in the default or the behaviour of your trinkets acted differently in how it interpreted nochanneling.

Those tick boxes add the nochanneling and combat mod rules by default. You can see the output of this by reviewing the compiled template button. It’s up to WoW how WoW interprets these. Note: GSE has NO control over how WoW executes your macro. All it does is send the commands to WoW. GSE doesn’t execute the macro in anyway.