Orbalisk’s - Mythic+ for Mythic+ v. 3.5 (Updated on 09/06/25)

Do you use the new Whirling Blade Talent? Cause it made Ravager trigger automatically around 5x per Minute and removes it as an active ability.

If yes you may use the old Active Ravager for control over it. I am on vacation and can’t check but I think the sequence shouldn’t use Ravager at all.

I used the sequence on ‘3’ and a CD Macro with Avatar, Ravager, Blood Fury… On ‘Shift +3’ and it worked perfectly fine. But now with the new talent I changed to passively proc it.

After todays reset, the macros get stuck on Thunder Clap/Blast after a while. really annoying, if you restart the game it works fine for a while until they get stuck again. Haven’t changed anything in the macros. Worth looking up?

Edit: Might be the addon too? just a thought

Anytime that happens it’s either the add-on or an update item. Don’t mess with the sequence because it’s usually not the issue.

yup, Thats my thought aswell, as i said in my previous post I haven’t changed anything in the sequence, guess we’ll have to wait and see it if goes away :slight_smile:

has anyone successfully tried playing the Mountain Thane version? I tested both, and the one with Demolish does 2–3 times more damage for me while also giving better survivability

Do you have new 4p set? Until then colossus is much much better.

yee I have, I see so many downtimes where character just does nothing :smiley:

Its working perfectly fine for me. I just grabbed the talents off of wowhead until murlok updates.

@Orbalisk Even though I haven’t updated the macro yet, it’s performing very well. I can only thank you for your work!

Now, let’s go to KSL!!!

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I took this test for you guys, so here goes:

Mountain Thane
Talents: CkEArbixk/ZKwTdpZGVHeylmL02AAAAwYmZmZmxMmFjZZwYMiZZMDjlxMzw2MzYGYYAAAAAAAjBAmxGgBbbzYWW2GNzMMDLzWjZ2YMzA

Colossus
Talents: CkEArbixk/ZKwTdpZGVHeylmL0yAAAAwYmZmZmxMmFjZZwYMiZZMDjlxMzw2MzYGYYAAAAAAgtxAAzYBwgttZMLLbjmZGmhlZrxMLwMD

My Raider IO: Baddett ‹Forjados na Guerra› @ Stormrage (US)

Draw your own conclusions.

In my opinion:
Colossus is more fun and frenetic with great offensive CD, but this season he is performing poorly. Mountain Thane is more solid and robust, but with gameplay that I don’t like, but with 25-30% more DPS. It depends on your taste and gameplay!

Hugs to everyone!

2 Likes

What wersion of rotation ? The last one you have edited ?

Version 3.4e, using version 4 in Colossus and 1 in Mountain Thane.

New mountain thane build is about spamming execute as a filler, do you know how to include that in mountain theme sequence? I tried just to add new block but it cast one execute every full sequence (never twice in a row) so it should be done better i guess :smiley:

so i understend that wee will not see any updaite ? i guess

TL;DR: It’s not that we won’t see updates — it’s that @Orbalisk usually relies on Murlok.io as a reference to update the macro overall. And right now, there’s a systemic issue with the data shown there.

The issues themselves: There are problems with Blizzard’s API in Patch 11.2. Character armory and talent data are not displaying correctly — not just on Murlok, but also on Raider.IO and other “loggers” that rely on the same API.

This API is the mechanism Blizzard provides to share public character information with these sites and helps players analyze statistics.

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@Orbalisk

Many thanks for your macro.

Version used: 3.4e
Version Macro: 4 - Colossus w/ Shield Charge
Talents: CkEArbixk/ZKwTdpZGVHeylmL0yAAAAwYGzMzMDzsZmZZwYMaMLjZYsMmZGWmHYGzADDAAAAAAYMAwMWAAbmxwGZgZYjGzswMmB
My Raider IO: Baddett ‹Forjados na Guerra› @ Stormrage (US)

Go to KSL now… :flexed_biceps:

Hugs everyone!

1 Like

@Orbalisk

It’s already functional, and Blizzard’s API seems to have been fixed, so can we expect to see updates to your macro here soon?

Thanks bro!

Yes sir. I’ll do as many updates this weekend as possible. I’ve been waiting for this to get fixed. :smiley:

2 Likes

OK, OP now has Mountain Thane M+ updated to S3. There are no needed changes on the actual sequence. Please let me know how it works for you.

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@Orbalisk

I took a quick look and there really weren’t any changes in MT and Col.

Looking at a scenario where “Execute” builds are currently used as filler/priory:

CkEArbixk/ZKwTdpZGVHeylmLkBAAAgxMMzMzMzMLmZWGMGjGzyYGGLjZmhtZmxMwwAAAAAAALDAwM2AMwGssY0YGAzSY2YGzA

Should we then start executing it manually/situationaly? Instead of it being present in the macro rotation?

Many thanks Sir.