Orbalisk's - Be Like Water [Mythic+/Raid/PvP] v. 2.1 (Updated 03/15/26)

I did some testing on the BETA client and this still feels really good, I wish I had some kind of bar to measure it against.

I’m stuck between either leveling this first or paladin first, I’m leaning towards pally and just because I do that every expansion but this is so much fun.

Regardless, the four main classes I play are going to all be level within a month. So if I don’t update this immediately, it’s definitely going to be at some point over the next 4 weeks as I level this class so I can get to Max and get PvP gear on it.

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If anyone has been playing the beta client, about how much DPS should I be doing on the 3 target dummies? Trying to gauge some changes.

Raidbots won’t spit out numbers for monk so I’m shooting in the dark.

I spent a lot of time on this to get the timing right. For me this is now doing boatloads more damage.

1.5 is at the top!

Ok, I tried to automate the entire rotation but it ends up locking. I reverted back to 1.3.

Use the Spinning Crane Kick (LALT) on your free procs and when at full Chi.

Any way we can get 1.5?

Yes.

1.5

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I uploaded 1.6, it’s my attempt at full auto and it seems to be working decently. Please let me know how it works for you.

what ms do you run this at, or does that matter?

Lately I’ve been running everything at 200 milliseconds because I was getting lockouts on 100 from the wow client.

I don’t normally play monk so please let me know how this works for you and anyways that I can improve it.

yeah it was locking up for me few times, running at 100ms. will increase and test more

Also are you using 1.3 or 1.6? 1.3 should be pretty fluid but you have to manually hold Alt to cast the spinning crane kick when optimal where 1.6 I tried to automate the whole process.

Also, today the sequence started having the same problem my Fury Warrior sequences having with cast sequence and the wow client, it’s not a GSE issue or a sequence issue when it just stops casting certain spells, I think the client is having some kind of translation issue. The last time this happens it was fixed on the next patch Tuesday so I’m hoping that fixes it.

I was trying 1.3 where the problem started a couple dungeons in a row, now been on 1.5 for a couple of dungeons and had the issue. Been trying 1.5 for a few dungeons now at 150ms but been having some issues still

What is the issue you’re having? Did it stop casting fists of Fury? Because that was the problem I was having and it’s not a sequence problem it’s something else with the client and I’m not going to dive too deep into figuring it out until after reset cuz it’ll probably fix itself.

Something with the way the client is interpreting cast sequences right now.

I thought it was an energy issue at first, but sometimes it just stops doing anything for like 5-10 seconds before it starts using abilities again.

Probably the issue I’m dealing with. I spent a ton of time running these so that I could know they weren’t running into energy issues, so hopefully it fixes itself. I’ll revisit this one after next reset.

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Now everything works totally fine. Castsequence fixed. 1.6 works great.

Gonna give it a go over 1.3 and 1.5, will let you know

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Goddamn Orbalisk! This may be the best macro i’ve tried! The 1.6 version is ridiculously good!!11!!

Oh thank you so much, I’m relieved to hear that. I’ve been using it in dungeons with great success but I’m not level 90 yet so I can’t sim it but it feels really really clean.

As soon as I hit 90 I’ll spend a couple hours tightening it up and then posted for everyone.