Orbalisk's - Drunken Master [Mythic+] v. 1.6 (Updated 03/11/26)

1.6 is at the top, I made sure Explosive Keg only casts after Keg Smash is depleted. :slight_smile:

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THX U :melting_face:

I ran a world tour using Harmony talents and man, I did as much or more healing then my healer. Definitely better for higher keys and pushing content than the more DPS oriented Shado-Pan.

No changes needed for the sequence, just the new talents. I’ll post them when servers go back up.

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Hey Orb,

I was about to ask something about the Hero Harmony, will you be able to make a Harmony Sequence as well, if ever and in your convenience.

I was thinking to change the talent and still use the Shado Pan sequence but I don’t know if it will work., haha

I used the top build for harmony on Murlok and it requires no changes on the sequence.

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New builds at the top.

How does one know when to use defensives, and what do i press?
what do you suggest? (i have not played brewmaster before)

So I posted my cooldown setup. Basically, when I am out of Celestial Brew and no more Purifying brews, I cast Black Ox Brew to give me all of that back. On large pulls I use my Invoke Niuzao to soak some of the damage and if that runs out, I use Fortifying Brew for the rest. That’s basically it. When Stagger goes yellow/red I purge it.

Where did u post that? Not in the OP, i checked.

They are builds. The sequence remains unchanged between the two.

With MOH build its all about gaining as many damage additions in to Tiger Palm. if you go through the MOH build there is about 3 damage amps to Tiger Palm to get it up to about 300 to 350% damage increase. as a real safe rotation Keg smash, breath of fire, blackout kick in to tiger palm will give you about 175% to 200% damange amp on tiger palm

I’ll try that tomorrow, but won’t that gate the amount of keg smashes I can do if I put that into a cast sequence? If I cast sequence those skills a lot of them might gate the others and they won’t fire off cooldown or close to it even if the firing in the perfect order.

100% but before the tiger palm you can add a keg smash but it will drop the single target alot

The way I have it now, keg smash basically fires on cool down and it sometimes interweaves with the cast sequence I have for blackout kick and tiger palm so it kind of evens out. When I did a dedicated sequence with that chain hard-coded, I noticed awkward pause every few seconds cuz things are waiting on other things to cool down.

Yeah im testing it out tonight actually on a world tour im 241 ilvl il report back

Yea, so the debuff from keg smash is 15 seconds, so it’s essentally up 100% of the time when breath of fire procs.

I found the sim for Harmony is wildly off, it’s showing 17k higher than what’s possible. The sim for Shado-Pan is right on the money. Raidbots is still having some issues.

Im just going in to a murder row with MOH so will see

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Got my monk up as a backup tank for my groups alts. 1.6 seems to flow pretty nice, excited to try it out later on mythics. Do you guys ever cast expel harm using mainly auto sequence?

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Nope. Isn’t even a thought to me. It feels super awkward to use and it feels like it’s in the ultra try hard zone. It’s only a few % of overall DPS but 100% of the worst cast times.

You gotta keep those orbs for o shit moments. Don’t just wanna randomly use

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