Pet wont attack? Help!

Here is the macro I have been using, I added call pet 1 (pet still refused to attack without it) and added all the bits that start with /pet already, my pet still refuses to attack. What is causing this? much appreciated

Sequences[‘MMLegion’] = {
PreMacro = [[
/cast call pet 1
/use [combat] Draenic Agility Potion
/cast [combat] Trueshot
/targetenemy [noharm][dead]
/petattack [@target,harm]
‘/cast [nochanneling] !A murder of Crows’,
‘/cast [nochanneling] !Explosive Shot’,
‘/castsequence [nochanneling] Marked Shot,Sidewinders’,
‘/cast [nochanneling] !Amurder of Crows’,
‘/cast [nochanneling] !Explosive Shot’,
‘/cast [nochanneling] !Sidewinders’,
‘/cast [nochanneling] !Aimed Shot’,
‘/petattack [harm]’,
PostMacro = [[
/petattack [harm]
/cast [combat] Sidewinders

NVM, relogged and it randomly started working this time! (how do i delete a thread?)

Ive been having issues on my Death Knight. With Unholy.

Seems to work better just taking the /petattack off? And just put your pet on Defense. That way, It only attacks when you do and dont accidentally pull stuff. (Trash and so forth.)

You can add a /petattack [@target,exists] to the macro instead of just /petattack stuff you have. You have 4 different /petattack in the macro for some reason which will cause your pet to become confused.
This means keeping your pet on passive and when you attack something it will ONLY attack your target and not find a random target.

This will earn you praise from groups that you didn’t become “THAT” Hunter which pulled another pack :slight_smile: