**** EDIT** ** I’ve decided to skip a separate GSE export string refresh and go straight into v0.1 sequence work.
Refreshing export strings now would mean going back over them later to rework talent strings that won’t function correctly with the current sequences. To avoid that churn, I’ll be updating talent strings at the same time as each v0.1 sequence is built.
Over the next few days, I’ll be doing some behind-the-scenes housekeeping and laying the groundwork for the next phase of updates:
• Updating all .toc files
• Refreshing GSE export strings
• Starting work on v0.1 sequences
For the v0.1 sequences only, I’m temporarily changing how releases roll out ![]()
I’ll be building them in batches of 3. As each batch is completed, those sequences will be available immediately to Patrons. Once I’m ready to start the next batch, the previous 3 will be released publicly.
So it’ll be a steady cycle:
3 for Patrons → release to public → next 3 → repeat.
Once the v0.1 cycle is complete, things will return to normal with v0.2:
Patrons get 2 weeks of early access, followed by a public release as usual.
This approach helps me keep momentum during v0.1 while still sticking to the longer-term release flow. Thanks as always for the support — more coming very soon ![]()