Reworked SVMurderer

It took a while, but I think this is optimized. It works by placing 3 macros on your hotbar, and setting your programmable keyboard to cycle through the three keys on one keypress. I set it to cycle through 1,3,2@ 50ms, in that order. I place the Flanking Strike on key 1, Mongoose on key 3, and Macro on key 2. Butchery is built in the macro mainly for people with the Frizzo’s Fingertrap legendary and these macros use the Pumpo build. Lastly, Butchery is also added as a shift modifier, so in aoe situations one only needs to mash shift to dump out all available Butcherys, and then let go to cycle through normal operations again. Enjoy.

(Note) I’ll rework this once I get at least two pieces of T21 to include Raptorstrike, currently this build does not support T21 bonus sets.

Sequences['Mongoose'] = {
-- This Sequence was exported from GSE 2.2.03.
  Author="Ipsemet@crushrdige",
  SpecID=255,
  Talents = "1222311",
  Default=1,
  MacroVersions = {
    [1] = {
      StepFunction = "Sequential",
      KeyPress={
        "/cast Aspect of the Eagle",
        "/cast [mod:shift] Butchery",
      },
      PreMacro={
      },
        "/cast [nochanneling] Mongoose Bite",
      PostMacro={
      },
      KeyRelease={
      },
    },
  },
}

Sequences['Flanking_Strike'] = {
-- This Sequence was exported from GSE 2.2.03.
  Author="ipsemet@crushridge",
  SpecID=255,
  Talents = "1222311",
  Default=1,
  MacroVersions = {
    [1] = {
      StepFunction = "Sequential",
      KeyPress={
        "/cast Aspect of the Eagle",
        "/cast [mod:shift] Butchery",
      },
      PreMacro={
      },
        "/cast [nochanneling] Flanking Strike",
      PostMacro={
      },
      KeyRelease={
      },
    },
  },
}

Sequences['SVMurderer'] = {
-- This Sequence was exported from GSE 2.2.03.
  Author="shierkahn and Ipsemet@crushridge",
  SpecID=255,
  Talents = "1222311",
  Default=1,
  Icon='ability_hunter_camouflage',
  MacroVersions = {
    [1] = {
      StepFunction = "Sequential",
      KeyPress={
        "/targetenemy [noharm][dead]",
        "/cast [@pet,dead] Heart of the Phoenix",
        "/cast [nochanneling] Aspect of the Eagle",
        "/cast [mod:shift] Butchery",
      },
      PreMacro={
      },
        "/cast [nochanneling] Fury of the Eagle",
        "/cast [nochanneling] Lacerate",
        "/cast [nochanneling] Spitting Cobra",
        "/cast [nochanneling] Butchery",
        "/cast [@player, nochanneling] Explosive Trap",
        "/cast [nochanneling] Lacerate",
      PostMacro={
      },
      KeyRelease={
        "/cast [nochanneling] Berserking",
      },
    },
  },
}

Hey Tstone wanted to ask pretty new to macros , if I have a naga and Synapse how would I run this.

I use a logitech g13, which is similar to a naga. I set my g5 key as e, then make it a multi key to use 3,2,1 at 50ms. Flanking Strike macro I put on the 1 key, Mongoose Macro on the 3, and the Main Macro goes on the 2. If I want to feed in some aoe, then I hit shift (rebound to mouse 2 on my logitech mouse) and it throws out any available Butchery. The reason I have the other two macros is so Butchery can be priority when I hit the shift key over any other ability. Otherwise, for st, just press key once to dps, and press again to stop. Oh, lastly I rebind my number 2 key to my G5 in game, so when I select the number 2 for action bar one, press g5, it then shows up as E. That’s pretty much it.

W/Raptor Strike for T21 2 set and 4 set bonus. Again, this is assuming you use either the Mongoose Bite and Flanking Strike macros above, or the actual abilities without the {shift:butchery} modifiers on keys 1, 2, or 3 to pair with the actual body of the main macro, setting them to work in tandem at {I use these at 50ms} and filtering in Fury of the Eagle at max number of Mongoose Bite stacks.

Sequences['SVMurderer'] = {
-- This Sequence was exported from GSE 2.2.03.
  Author="shierkahn and Ipsemet@crushridge",
  SpecID=255,
  Talents = "3222311",
  Default=1,
  Icon='ability_hunter_camouflage',
  MacroVersions = {
    [1] = {
      StepFunction = "Sequential",
      KeyPress={
        "/use [nopet,nomod]Call Pet 3",
        "/targetenemy [noharm] [dead]",
        "/cast [@pet,dead] Heart of the Phoenix",
        "/cast [@pet,dead] Revive Pet",
        "/petautocastoff [group] Growl",
        "/petautocaston [nogroup] Growl",
        "/castsequence  reset=target/combat  Lacerate, null",
        "/petattack [harm, combat]",
        "/cast Aspect of the Eagle",
        "/cast [mod:alt nochanneling] Fury of the Eagle",
        "/cast [mod:shift] Butchery",
      },
      PreMacro={
      },
        "/cast [nochanneling] Lacerate",
        "/cast [nochanneling] Spitting Cobra",
        "/cast [nochanneling] Butchery",
        "/cast [nochanneling] Raptor Strike",
        "/cast [@player, nochanneling] Explosive Trap",
        "/cast [nochanneling] Lacerate",
        "/cast [nochanneling] Raptor Strike",
      PostMacro={
      },
      KeyRelease={
        "/cast [nochanneling] Berserking",
      },
    },
  },
}

So major retweaks with t21 4 set, I’ve tried to base this build on Mythic Survival Hunters, talents, and uptime and damage percentage on abilities, and for me it is spot on running a 3 key set up for ST (Flanking on 1st, Macro on 2nd, Mongoose on 3rd) and I manually fire off Artifact at or as close to 6 stacks of Mongoose Fury. AoE I simply put on 2nd Hotbar 2nd Key, with Mongoose macro on Key 3, if you need extra aoe then I suggest swapping to Brutality for those fights (High Command, Portal, ect.) Raptor is firing off fairly well, if not keeping 4 stacks of MOX up perpetuity, then really close. I’ve played around with loops for lacerate, you may get better mileage out of more or less, depending on your latency, and your key speed, mine is set to 50ms. At the moment Lacerate’s uptime is about 72%.

Sequences['SVMurderer'] = {
-- This Sequence was exported from GSE 2.2.03.
  Author="shierkahn and Ipsemet@crushridge",
  SpecID=255,
  Talents = "3321331",
  Default=1,
  Icon='ability_hunter_camouflage',
  MacroVersions = {
    [1] = {
      StepFunction = "Sequential",
      LoopLimit=1,
      KeyPress={
        "/use [nopet,nomod]Call Pet 3",
        "/targetenemy [noharm] [dead]",
        "/cast [@pet,dead] Heart of the Phoenix",
        "/cast [@pet,dead] Revive Pet",
        "/petautocastoff [group] Growl",
        "/petautocaston [nogroup] Growl",
        "/castsequence  reset=target/combat  Lacerate, null",
        "/petattack [harm, combat]",
        "/cast [nochanneling] Aspect of the Eagle",
        "/cast [nochanneling] Snake Hunter",
        "/cast [mod:alt nochanneling] Fury of the Eagle",
        "/cast [mod:shift] Aspect of the Turtle",
      },
      PreMacro={
        "/cast [nochanneling] Lacerate",
        "/cast [nochanneling] Raptor Strike",
      },
        "/cast [nochanneling] Raptor Strike",
        "/cast [nochanneling] Spitting Cobra",
        "/cast [@player, nochanneling] Caltrops",
        "/cast [@player, nochanneling] Explosive Trap",
        "/cast [nochanneling] Raptor Strike",
      PostMacro={
      },
      KeyRelease={
        "/cast [nochanneling] Berserking",
      },
    },
  },
}

Sequences['Flanking_Strike'] = {
-- This Sequence was exported from GSE 2.2.03.
  Author="ipsemet@crushridge",
  SpecID=255,
  Talents = "3321331",
  Default=1,
  MacroVersions = {
    [1] = {
      StepFunction = "Sequential",
      KeyPress={
        "/cast [nochanneling] Aspect of the Eagle",
        "/cast [mod:shift] Aspect of the Turtle",
        "/cast [mod:alt nochanneling] Fury of the Eagle",
      },
      PreMacro={
      },
        "/cast [nochanneling] Flanking Strike",
      PostMacro={
      },
      KeyRelease={
      },
    },
  },
}
Sequences['Mongoose'] = {
-- This Sequence was exported from GSE 2.2.03.
  Author="Ipsemet@crushrdige",
  SpecID=255,
  Talents = "3321331",
  Default=1,
  MacroVersions = {
    [1] = {
      StepFunction = "Sequential",
      KeyPress={
        "/cast [nochanneling] Aspect of the Eagle",
        "/cast [mod:shift] Aspect of the Turtle",
        "/cast [mod:alt nochanneling] Fury of the Eagle",
      },
      PreMacro={
      },
        "/cast [nochanneling] Mongoose Bite",
      PostMacro={
      },
      KeyRelease={
      },
    },
  },
}

And the AoE, with the Mongoose Macro on keybar 2 key 3

Sequences['AASurvey'] = {
-- This Sequence was exported from GSE 2.2.03.
  Author="Stir@Khaz'goroth",
  SpecID=255,
  Talents = "3321331",
  Help = [[Be close enough for traps to hit.]],
  Default=1,
  MacroVersions = {
    [1] = {
     Combat=true,
      Trinket1=true,
      Trinket2=true,
      StepFunction = "Priority",
      LoopLimit=1,
      KeyPress={
        "/use [nopet,nomod]Call Pet 3",
        "/targetenemy [noharm] [dead]",
        "/cast [@pet,dead] Heart of the Phoenix",
        "/cast [@pet,dead] Revive Pet",
        "/petautocastoff [group] Growl",
        "/petautocaston [nogroup] Growl",
        "/castsequence  reset=target/combat  Lacerate, null",
        "/petattack [harm, combat]",
        "/cast [mod:alt nochanneling] Fury of the Eagle",
        "/cast [nochanneling] Aspect of the Eagle",
        "/cast [nochanneling] Snake Hunter",
        "/cast [mod:shift] Aspect of the Turtle",
      },
      PreMacro={
        "/cast [nochanneling] Raptor Strike",
      },
        "/cast [nochanneling] Carve",
        "/cast [nochanneling] Spitting Cobra",
        "/cast [@player, nochanneling] Explosive Trap",
        "/cast [@player, nochanneling] Caltrops",
        "/cast [nochanneling] Carve",
      PostMacro={
      },
      KeyRelease={
        "/cast [nochanneling] Berserking",
      },
    },
  },
}

Any new updates to this macro or is it still the best to use?

Hey, Tstone, I just wanted to tell you that your reworked SVMurderer macro, along with the Bite and Flanking macros, worked perfectly to beat the Survival Mage Tower challenge just now. Used them as you said (in the order of Flanking, SVMurderer, Mongoose Bite), along with Prydaz and Roots for phase one, and Sephuz and Call of the Wild for the Shadow phase. Much appreciated :slight_smile:

Glad you liked it thx10050!

Hi Pedra calcária, how are you?
I’m new to SV hunter … can you tell me what the specialty of each macro is?
Thank you very much in advance!