SCG-Single button enhancement shaman level 90 patch 12.0.5 update: 5/7/26

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Update 5/7/26: Here’s my update for patch 12.0.5

Important:

  1. go to GSE options - TroubleShooting - turn off ActionButtonUseKeyDown, otherwise gse macro won’t fire off using this macro set.

Talents:

open the talent tree and import the following if you want to use the same talents as me:
talents are based off of what is suggested here: Enhancement Shaman Mythic+ PvE Guide - Midnight Season 1

CcQARUG2fGwHkLP0T7/MoTNl/MzMjZmZmZmZmZmZGzAAAAAAAAAAwmZMsRWgZYoBLAMbzYmZssMDMzsxyMzMzYYMDAAwYYEYmBDGD

WoW Macros

The following WoW macros use the “/click GSE_NAME” command to activate the gse sequence of the same name as shown below. Note: this method only works because I use spell/item blocks inside of gse but not macro blocks, which would break this method if attempted.

SCG_ENH_ST

  1. copy the following macro, paste it in game as a new macro, and drag the icon to the cast bar to be spammed there.
#showtooltip
/targetenemy [noharm][dead]
/cast [mod:ctrl] Healing Surge
/cast [mod:shift] Sundering
/cast [known:tempest] Lightning Bolt
/click [nochanneling] SCG_ENH
/cast [nochanneling] Lightning Bolt

Usage: press shift for sundering (it will eventually cast on its own also), and ctrl for healing surge.

SCG_ENH_AOE

  1. copy the following macro, paste it in game as a new macro, and drag the icon to the cast bar to be spammed there.
#showtooltip
/targetenemy [noharm][dead]
/cast [mod:ctrl] Healing Surge
/cast [mod:shift] Sundering
/cast [known:tempest] Lightning Bolt
/click [nochanneling] SCG_ENH
/cast [nochanneling] Chain Lightning

Usage: press shift for sundering (it will eventually cast on its own also), and ctrl for healing surge.

GSE Macros

Import the following gse macro which contains all the macro sets I use for this class, but do not keybind it.

!GSE3!hVNNb9NAEMWtql44cgni0D8A+WhCUE8E27HdOgmqTcsJmNiTZJXN7nZ3XSm3cO6vaBv1An8D8QeQOPXCkQsH1DtOjRWjJOK2evvmzduZt1eOgCnlEM+9E5AE+hTVrN2BSHI1822KE2Ta5AnThhfgWYIsQnXpBKbz3u668yMflH4jYtAYd2uV2vNKo9KsVhq1+r57glIRztTHK6cV6cXpYu56TKM8B9qq20ogpY8f7D69sMKpwPYxCgRt6fSc3V3nlG3jUQHO2JnkqmDp59cVbqa8rvn21rui3LrmO7cfNlAKgo2cvXX74//satFWXmnsfVrX3rj5teHty/HsfN80nnvcIhon/7haAK+q+1bCiG4LClOU8xXbWVlGrReprz3WTwjVy8B4pwjjViJBzdwOarBAw2fXRSooYeO3T0ZaC3VQLsdERVzGz4bD8lDhQhJjJwSaZixNXSvRIy6DU5AUWMxf2tGI73kqbXDoBPbfOJUe/j7uAEuAZuNMS1P0zjVHGI1VMjk6rx40601sDmovrC5MMM9qaLMBlxGafCJSe31CiZ7e+Va6BBansSaorvPgF/7CMvWzdiAw8qySsWuGPTNdzbcvjoUDSKg27id2aPZ83zZDr9f9Aw==

This package consists of 1 elements.

Sequences

  • SCG_ENH

This is working really good! Are you able to incorporate Hunter’s Mark so whoever we are attacking gets it on them?

I just updated this for patch 12.0.5