SCG-Single Button protection warrior macro sets for level 80, patch 11.2, update: 9/6/25

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update 9/6/25: Here’s my update for patch 11.2.

By having spells in the wow macro, before or after the /click command to trigger GSE, it is possible to get gse to function similar to how it used to (albeit with some added limitations within GSE).

Important:

  1. go to GSE options - TroubleShooting - turn off ActionButtonUseKeyDown, otherwise gse macro won’t fire off using this macro set.

troubleshooting

  1. LUA ERROR NIL VALUE- That means you don’t know all of the spells that I added within GSE.
    Make sure you’re using all the same talents I have shared and the error should go away (passive talents don’t matter as much)
  2. If Leveling, download bug sack and bug grabber addons so you don’t get spammed with popups. Once you learn all the required spells, the error should go away. Alternatively, you can also go to GSE-MACRO_NAME - tab:‘1’ - disable all spell blocks containing a spell you don’t know - save. You can always go back into gse and reenable them when those spells are learned.
  3. This is made for the English version of WoW. If you are using a different language, you will have to manually translate the spells to the language of WoW you are using.

Talents:

open the talent tree and import the following if you want to use the same talents as me:
talents are based off of what is suggested here: Protection Warrior Mythic+ PvE Guide - The War Within Season 3

CkEArbixk/ZKwTdpZGVHeylmL0yAAAAwYGzMzMzMmNjZZwYMTjZZMDjlxMzwyMzYGYYAAAAAAglxAAzYDwgttZMLLLjmZGmhlZrBbwMD

SCG_PRT

  1. copy the following macro, paste it in game as a new macro, and drag the icon to the cast bar to be spammed there.
#showtooltip
/targetenemy [noharm][dead]
/cast [mod:shift] Taunt
/cast [mod:ctrl] Pummel
/cast [mod:alt] Disrupting Shout
/click [nochanneling] SCG_PRT
/cast Revenge
  1. import the following code into gse, but do not keybind it. (The /click MACRO_NAME line in the wow macro is what tells the gse macro with the same name: MACRO_NAME to fire off instead of keybinding the gse macro itself)
!GSE3!hZJNTgJBEIXFn43xAGBceAJBEBJdGJFhflTQwIhujClmSujYzHS6a4zs0JUrz2CQlTFew1O4cuEJSFw6MmhIDM6u+/VX9V53161RLxnnRzV7oFfAkb666RtFh5jvqfvHshLIedLVqCsw2mh2uNQjYmBaHqG8Al7ciE5TqecIqKFAoIm6ca/lmcSgMKXdGEnN3/0PLM8svG3HIu8PMTaLCzFA8jX+3vkxeyb/sNET/Aaa/fiM8ZtrxQBnYlqgka4xws6kPBJ213Na4DHSBYcuyv/RjUn0yPKaAePUAMmgyVH19g9A0bFwgdCtZjPZfGYzU8hm87lczjpBuCwGElTPrCCBBgRPpolccOZdnq60iYTaSqddphxfumutVrql8NsNXcMGjh6pnl4MqO1LuwHcRdlBuVN22v6qpULzPaNebqBUYdjUUr9WAS8AHv1DWBuqQ60KHfwZZ7vsXfjSwZLfEWGUJuOMukO9LtCxtKRVsg9L4Sy+XBsaXkDAKfEF
1 Like

I’ll check it out! Thanks for your hard work!

if i may ask why u took Colossus vs Mountain Thane ? just wording is it like the play style u like . or do u make one with Mountain Thane / ?

I chose Colossus simply because it was the more popular choice according to murlok.io for mythic plus. You are welcome to try mountain thane instead, though you may want to remove Demolish from the gse rotation to avoid any potential errors first.

TY for ur reply ill give this one a try see if it works its mostly for world content and Delves … i dont raid on this toon … again TY

Are there any updates to this sequence or does it still work?

I just updated this macro set for patch 11.2

Hi! Liking that it fires off without having to use keybinds etc., however, trying to use it in remix and get a repeated LUA error:

Message: Interface/AddOns/GSE/API/Storage.lua:567: attempt to index local ‘spellinfo’ (a nil value)
Time: Sat Nov 8 08:25:06 2025
Count: 6
Stack:
[Interface/AddOns/Blizzard_FrameXML/Mainline/SecureTemplates.lua]:733: in function ‘SecureActionButton_OnClick’
[Interface/AddOns/Blizzard_ActionBar/Mainline/ActionButton.lua]:112: in function ‘TryUseActionButton’
[Interface/AddOns/Blizzard_ActionBar/Mainline/ActionButton.lua]:147: in function ‘ActionButtonDown’
[ACTIONBUTTON2]:2: in function <[string “ACTIONBUTTON2”]:1>

Locals:
self = ActionButton2 {
BorderShadow = Texture {
}
bar = MainMenuBar {
}
CooldownFlash = Frame {
}
Count = ActionButton2Count {
}
arrowDownTexture = “UI-HUD-ActionBar-Flyout-Down”
LevelLinkLockIcon = Texture {
}
Flash = ActionButton2Flash {
}
QuickKeybindHighlightTexture = Texture {
}
action = 2
SpellHighlightTexture = Texture {
}
bindingAction = “ACTIONBUTTON2”
cooldown = ActionButton2Cooldown {
}
popupDirection = “UP”
NewActionTexture = Texture {
}
showButtonArt = true
icon = ActionButton2Icon {
}
SlotArt = Texture {
}
closedArrowOffset = 4
HotKey = ActionButton2HotKey {
}
IconMask = MaskTexture {
}
arrowMainAxisSize = 18
SpellHighlightAnim = AnimationGroup {
}
commandName = “ACTIONBUTTON2”
index = 2
container = MainMenuBarButtonContainer2 {
}
PushedTexture = Texture {
}
feedback_action = 2
flashing = 0
NormalTexture = ActionButton2NormalTexture {
}
CheckedTexture = Texture {
}
HighlightTexture = Texture {
}
AutoCastOverlay = Frame {
}
TextOverlayContainer = Frame {
}
Border = ActionButton2Border {
}
Name = ActionButton2Name {
}
openArrowOffset = 2
arrowNormalTexture = “UI-HUD-ActionBar-Flyout”
flashtime = 0
Arrow = Texture {
}
TargetReticleAnimFrame = Frame {
}
SpellCastAnimFrame = Frame {
}
InterruptDisplay = Frame {
}
arrowOverTexture = “UI-HUD-ActionBar-Flyout-Mouseover”
popupOffset = -4
arrowCrossAxisSize = 7
eventsRegistered = true
popupCrossAxisSize = 47
SlotBackground = Texture {
}
}
inputButton = “LeftButton”
down = true
isKeyPress = true
isSecureAction = true
isSecureMousePress = false
pressAndHoldAction = false
useOnKeyDown = true
clickAction = true
releasePressAndHoldAction = false
treatAsKeyPress = true

Thesalren has provided a reason for that LUA error, See troubleshooting number 1 as shown in the original post. I post that section below.

Have you confirmed the same build is used? Are you leveled to 80 in remix?

I use ALL the of Thesalren’s macros including Warrior Prot and Fury, in live and Remix, and they preform great for my playstyle.

Hope this helps

1 Like