Hi Koen Penne,
They look ok. But I haven’t tested them. So I can’t really say.
Here are two (2) sequences that I use as Destro.
-- Warlock Destruction DPS
Sequences["WLock-DestroDPS"] = {
PreMacro = [[
/console Sound_EnableErrorSpeech 0
/console Sound_EnableSFX 0
-- #showtooltip Immolate
/targetenemy [noexists][noharm][dead]
/petautocastoff [group] Threatening Presence
/petautocaston [nogroup] Threatening Presence
/castsequence [nochanneling,combat] !Dark Soul: Instability
]],
"/castsequence [nochanneling]reset=combat/target !Shadowburn",
"/castsequence [nochanneling]reset=combat/target !Immolate,!Incinerate,Incinerate,Incinerate,Incinerate,Incinerate,Incinerate",
-- "/castsequence [nochanneling]reset=combat/target !Incinerate,Incinerate",
"/castsequence [nochanneling]reset=combat/target !Shadowburn",
"/castsequence [nochanneling,@focus,exists]reset=combat !Havoc",
"/castsequence [nochanneling]reset=combat/target !Conflagrate",
"/castsequence [nochanneling]reset=combat/target !Chaos Bolt",
"/castsequence [nochanneling]reset=combat/target !Shadowburn",
PostMacro = [[
/use [combat]13
/use [combat]14
-- /petattack [@target,harm]
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
/console Sound_EnableErrorSpeech 1
]],
}
-- Warlock Destruction AoE
Sequences["WLock-DestroAoE"] = {
PreMacro = [[
/console Sound_EnableErrorSpeech 0
/console Sound_EnableSFX 0
-- #showtooltip Fire and Brimstone
/targetenemy [noexists][noharm][dead]
/petautocastoff [group] Threatening Presence
/petautocaston [nogroup] Threatening Presence
/castsequence [nochanneling,combat] !Dark Soul: Instability
]],
"/castsequence [nochanneling]reset=combat/target !Shadowburn",
"/castsequence [nochanneling]reset=combat/target !Fire and Brimstone",
"/castsequence [nochanneling]reset=combat/target !Immolate,!Incinerate,Incinerate,Incinerate,Incinerate,Incinerate,Incinerate,Incinerate,Incinerate,Incinerate,Incinerate,Incinerate,Incinerate",
"/castsequence [nochanneling,@focus,exists]reset=combat !Havoc",
"/castsequence [nochanneling]reset=combat/target !Incinerate",
"/castsequence [nochanneling]reset=combat/target !Chaos Bolt",
"/castsequence [nochanneling]reset=combat/target !Shadowburn",
"/castsequence [nochanneling]reset=combat/target !Conflagrate",
"/castsequence [nochanneling]reset=combat/target !Shadowburn",
PostMacro = [[
/use [combat]13
/use [combat]14
-- /petattack [@target,harm]
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
/console Sound_EnableErrorSpeech 1
]],
}
For my current build and glyphs: