single/multi

I made this 1 up and have just finished testing in gates of hell
LFR and finished on 630k dps
this macro is dependant on you having [Ayala’s Stone Heart] ring that allows execute 2 proc above 20%hp
I’m sure theres room to improve this but I think that will have 2 be some1 else :slight_smile:
P.S I don’t know how 2 box these so if some1 can do that it would be great
cheers hope ya find this usefull
My stats are:
15% crit
11% haste
53% mastery
and 890 ilevel

Sequences[‘Executionarms’] = {
– This Sequence was exported from GSE 2.1.02.
Author=“Orphenx@Frostmourne”,
SpecID=71,
Talents = " 3112322",
Default=1,
MacroVersions = {
[1] = {
StepFunction = “Priority”,
KeyPress={
“/targetenemy [noharm][dead]”,
“/cast [nochanneling] Charge”,
“/cast [combat, nochanneling] Battle Cry”,
},
PreMacro={
},
“/cast [nochanneling] Execute”,
“/cast [nochanneling] Colossus Smash”,
“/cast [nochanneling] Mortal Strike”,
“/cast [nochanneling] Execute”,
“/cast [nochanneling] Colossus Smash”,
“/cast [nochanneling] Slam”,
“/cast [nochanneling] Mortal Strike”,
PostMacro={
},
KeyRelease={
“/startattack”,
},
},
},
}

Sequences['Executionarms'] = {
-- This Sequence was exported from GSE 2.1.03.
  Author="Bédlam@Draenor",
  SpecID=71,
  Talents = "3112322",
  Default=1,
  MacroVersions = {
    [1] = {
      StepFunction = "Priority",
      KeyPress={
        "/targetenemy [noharm][dead]",
        "/cast [nochanneling] Charge",
        "/cast [combat, nochanneling] Battle Cry",
      },
      PreMacro={
      },
        "/cast [nochanneling] Execute",
        "/cast [nochanneling] Colossus Smash",
        "/cast [nochanneling] Mortal Strike",
        "/cast [nochanneling] Execute",
        "/cast [nochanneling] Colossus Smash",
        "/cast [nochanneling] Slam",
        "/cast [nochanneling] Mortal Strike",
      PostMacro={
      },
      KeyRelease={
        "/startattack",
      },
    },
  },
}

i use a naga any suggestions on setting the delay for the one button push

this doesnt import when i try and do it

working great! thanks!

Just started using this, I’m really enjoying it, simple and effective. Thanks so much.

Try this.


Sequences['Executionarms'] = {
-- This Sequence was exported from GSE 2.1.04.
  Author="Unknown Author",
  SpecID=71,
  Talents = "3112322",
  Default=1,
  MacroVersions = {
    [1] = {
     Combat=true,
      Trinket1=false,
      Trinket2=false,
      Head=false,
      Neck=false,
      Belt=false,
      Ring1=false,
      Ring2=false,
      StepFunction = "Priority",
      KeyPress={
        "/targetenemy [noharm][dead]",
        "/cast [mod:alt] Battle Cry",
        "/castsequence [mod:shift] reset=2  Cleave, Whirlwind",
      },
      PreMacro={
      },
        "/cast [nochanneling] Victory Rush",
        "/cast [nochanneling] Execute",
        "/cast [nochanneling] Colossus Smash",
        "/cast [nochanneling] Mortal Strike",
        "/cast [nochanneling] Execute",
        "/cast [nochanneling] Colossus Smash",
        "/cast [nochanneling] Slam",
        "/cast [nochanneling] Mortal Strike",
      PostMacro={
      },
      KeyRelease={
        "/cast [nochanneling] Charge",
      },
    },
  },
}

Is it by any chance possible to remove the Mod keys since i’m really not familiar with that yet :wink:

And what delay would you set the spam to? :slight_smile:

Currently I do not have the BIS legendary Ring or Helm. My stats still need more work, however I am ilvl 920 doing 1m to 1.4m DPS depending on the fight.

Update .... Rend does more DPS than Trauma....... Using 0.065 delay on Naga
Sequences['Executionarms'] = {
-- This Sequence was exported from GSE 2.1.04.
  Author="Unknown Author",
  SpecID=71,
  Talents = "3322322",
  Default=1,
  MacroVersions = {
    [1] = {
     Combat=true,
      Trinket1=false,
      Trinket2=false,
      Head=false,
      Neck=false,
      Belt=false,
      Ring1=false,
      Ring2=false,
      StepFunction = "Priority",
      KeyPress={
        "/targetenemy [noharm][dead]",
        "/cast [mod:alt] Battle Cry",
        "/castsequence [mod:shift] reset=2  Cleave, Whirlwind",
      },
      PreMacro={
      },
        "/cast [nochanneling] Execute",
        "/cast [nochanneling] Colossus Smash",
        "/cast [nochanneling] Mortal Strike",
        "/cast [nochanneling] Execute",
        "/cast [nochanneling] Colossus Smash",
        "/cast [nochanneling] Victory Rush",
        "/castsequence [nochanneling] reset=target  Rend, Slam, Slam",
        "/cast [nochanneling] Mortal Strike",
        "/cast [nochanneling] Execute",
      PostMacro={
      },
      KeyRelease={
        "/cast [nochanneling] Charge",
      },
    },
  },
}

Thanks for posting this. I am having a hard time getting rend to apply, sometimes 5-10 second delay. I am not using a naga and have a logitech G400S. could this be the problem?

[quote quote=51157]Currently I do not have the BIS legendary Ring or Helm. My stats still need more work, however I am ilvl 920 doing 1m to 1.4m DPS depending on the fight.

Update …. Rend does more DPS than Trauma……. Using 0.065 delay on Naga
<table class="crayon-table"><tbody><tr class="crayon-row"><td class="crayon-nums " data-settings="show">
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</td><td class="crayon-code">
<span class="crayon-v">Sequences</span><span class="crayon-sy">[</span><span class="crayon-s">'Executionarms'</span><span class="crayon-sy">]</span><span class="crayon-h"> </span><span class="crayon-o">=</span><span class="crayon-h"> </span><span class="crayon-sy">{</span>
<span class="crayon-c">-- This Sequence was exported from GSE 2.1.04.</span>
<span class="crayon-h"> </span><span class="crayon-v">Author</span><span class="crayon-o">=</span><span class="crayon-s">"Unknown Author"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">SpecID</span><span class="crayon-o">=</span><span class="crayon-cn">71</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">Talents</span><span class="crayon-h"> </span><span class="crayon-o">=</span><span class="crayon-h"> </span><span class="crayon-s">"3322322"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-st">Default</span><span class="crayon-o">=</span><span class="crayon-cn">1</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">MacroVersions</span><span class="crayon-h"> </span><span class="crayon-o">=</span><span class="crayon-h"> </span><span class="crayon-sy">{</span>
<span class="crayon-h"> </span><span class="crayon-sy">[</span><span class="crayon-cn">1</span><span class="crayon-sy">]</span><span class="crayon-h"> </span><span class="crayon-o">=</span><span class="crayon-h"> </span><span class="crayon-sy">{</span>
<span class="crayon-h"> </span><span class="crayon-v">Combat</span><span class="crayon-o">=</span><span class="crayon-r">true</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">Trinket1</span><span class="crayon-o">=</span><span class="crayon-r">false</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">Trinket2</span><span class="crayon-o">=</span><span class="crayon-r">false</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">Head</span><span class="crayon-o">=</span><span class="crayon-r">false</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">Neck</span><span class="crayon-o">=</span><span class="crayon-r">false</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">Belt</span><span class="crayon-o">=</span><span class="crayon-r">false</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">Ring1</span><span class="crayon-o">=</span><span class="crayon-r">false</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">Ring2</span><span class="crayon-o">=</span><span class="crayon-r">false</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">StepFunction</span><span class="crayon-h"> </span><span class="crayon-o">=</span><span class="crayon-h"> </span><span class="crayon-s">"Priority"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">KeyPress</span><span class="crayon-o">=</span><span class="crayon-sy">{</span>
<span class="crayon-h"> </span><span class="crayon-s">"/targetenemy [noharm][dead]"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-s">"/cast [mod:alt] Battle Cry"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-s">"/castsequence [mod:shift] reset=2 Cleave, Whirlwind"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-sy">}</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">PreMacro</span><span class="crayon-o">=</span><span class="crayon-sy">{</span>
<span class="crayon-h"> </span><span class="crayon-sy">}</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-s">"/cast [nochanneling] Execute"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-s">"/cast [nochanneling] Colossus Smash"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-s">"/cast [nochanneling] Mortal Strike"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-s">"/cast [nochanneling] Execute"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-s">"/cast [nochanneling] Colossus Smash"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-s">"/cast [nochanneling] Victory Rush"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-s">"/castsequence [nochanneling] reset=target Rend, Slam, Slam"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-s">"/cast [nochanneling] Mortal Strike"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-s">"/cast [nochanneling] Execute"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">PostMacro</span><span class="crayon-o">=</span><span class="crayon-sy">{</span>
<span class="crayon-h"> </span><span class="crayon-sy">}</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">KeyRelease</span><span class="crayon-o">=</span><span class="crayon-sy">{</span>
<span class="crayon-h"> </span><span class="crayon-s">"/cast [nochanneling] Charge"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-sy">}</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-sy">}</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-sy">}</span><span class="crayon-sy">,</span>
<span class="crayon-sy">}</span>
</td></tr></tbody></table>
[/quote]

when i hold down shift it does not do whirlwind or cleavwe

Walt,

You may need to remove the default UI key settings. I removed them on mine in order to get the shift to work with the Naga.

Matthew Moore,

I use a Naga macro with a delay. I don’t see much of a delay unless I do not have the rage to get to it. Rend is good for ensuring you sustain your dps, especially during times when you need to do mechanics.

[quote quote=51222]Walt,
You may need to remove the default UI key settings. I removed them on mine in order to get the shift to work with the Naga.
Matthew Moore,
I use a Naga macro with a delay. I don’t see much of a delay unless I do not have the rage to get to it. Rend is good for ensuring you sustain your dps, especially during times when you need to do mechanics.
[/quote]

how do you do this

Hi!

Do You get the bonus dmg from the two stacks of execute with this macro?
Thanks.

@Walt

What are you using to do your macros? If it’s AHK then no you wont be able to use Shift etc as they change the function of the keys.

If you’re using a basic AHK the script will need to be modified slightly to make it send the shift request.

You can also change the default keys that are being used by going into keybinds and checking what you have using shift.

Ctrl is typically bound to your pet bars etc

@Nenii

Do we get the two stacks of execute with this macro or do we have to press an extra execute macro?

Thanks for Info!