Sequences['UH_Build'] = {
-- This Sequence was exported from GSE 2.2.03.
Author="Saarî@Emerald Dream",
SpecID=252,
Talents = "3331231",
Default=1,
MacroVersions = {
[1] = {
StepFunction = "Priority",
KeyPress={
"/targetenemy [noharm][dead]",
"/cast [nopet] Raise Dead",
},
PreMacro={
},
"/cast Dark Transformation",
"/cast Blighted Rune Weapon",
"/cast Summon Gargoyle",
"/cast Death Coil",
"/cast Festering Strike",
PostMacro={
},
KeyRelease={
},
},
},
}
Sequences['UH_spend'] = {
-- This Sequence was exported from GSE 2.2.03.
Author="Saarî@Emerald Dream",
SpecID=252,
Talents = "3331231",
Default=1,
MacroVersions = {
[1] = {
StepFunction = "Sequential",
LoopLimit=1,
KeyPress={
"/targetenemy [noharm][dead]",
"/cast [nopet] Raise Dead",
},
PreMacro={
"/cast Apocalypse",
},
"/castsequence reset=15 Soul Reaper, Scourge Strike, Scourge Strike, Scourge Strike, Death Coil",
"/cast Dark Transformation",
"/cast Blighted Rune Weapon",
"/cast Apocalypse",
"/cast Summon Gargoyle",
"/cast Death Coil",
"/cast Scourge Strike",
PostMacro={
"/cast Apocalypse",
},
KeyRelease={
},
},
},
}
Sequences['UH_heals'] = {
-- This Sequence was exported from GSE 2.2.03.
Author="Saarî@Emerald Dream",
SpecID=252,
Talents = "1332331",
Default=1,
MacroVersions = {
[1] = {
StepFunction = "Sequential",
KeyPress={
},
PreMacro={
},
"/cast Death Strike",
"/use healthstone",
"/cast Festering Strike",
"/cast Scourge Strike",
PostMacro={
},
KeyRelease={
},
},
},
}
First macro builds stacks. Build 6-8 stacks before switching.
Second macro burst stacks, only switch to this macro AFTER 6 stacks. Go back to first macro at 0-1 stacks.
Third macro is for emergency healing.
Outbreak is not in the macro. It has to be managed individually.
Builds I use with this are 3/2 , 3/2 , 3/1 , 1 , 2 , 3 , 3/1
Corpse shield macro
/cast Corpse Shield
/cast huddle
/cast protective bile
If you play necrotic strike use this instead of the one above.
Sequences['UH_spend'] = {
-- This Sequence was exported from GSE 2.2.03.
Author="Saarî@Emerald Dream",
SpecID=252,
Talents = "3331231",
Default=1,
MacroVersions = {
[1] = {
StepFunction = "Sequential",
LoopLimit=1,
KeyPress={
"/targetenemy [noharm][dead]",
"/cast [nopet] Raise Dead",
},
PreMacro={
"/cast Apocalypse",
},
"/castsequence reset=15 Soul Reaper, Scourge Strike, Scourge Strike, Scourge Strike, Death Coil",
"/cast Dark Transformation",
"/cast Blighted Rune Weapon",
"/cast Apocalypse",
"/cast Summon Gargoyle",
"/cast Death Coil",
"/cast Necrotic Strike",
PostMacro={
"/cast Apocalypse",
},
KeyRelease={
},
},
},
}
Please note you shouldn’t use clawing shadows OR necrosis with a necrotic build.