I have used some form of these macros for quite some time. They are based off priority found at Icy Veins. I was happy with their performance but upon further testing and general play, I found that lock and load was not firing off as quickly as I’d like especially as I work towards my 4 piece.I also often found myself focus starved after A Murder of Crows. I realize A Murder of Crows is the highest theoretical DPS but in practice I didn’t find it to be so.
As such I decided to experiment with removing A Murder of Crows in favor of Blink Strikes and placing more priority on Explosive Shot. The following resulted in about a 8% DPS increase, quick utilization of lock and load procs and more frequent Arcane Shots to control less spiky focus.
Talents ,,*,2,2,1
-
Single Target DPS
#showtooltip Explosive Shot
/console Sound_EnableSFX 0s
/use [@Focus,exists]Misdirection
/targetenemy [noharm][dead]
/castsequence reset=target Serpent Sting,null
/castsequence reset=0.3 0,0,0,0,0,0,Explosive Shot
/castsequence reset=0.3 0,0,0,0,0,Dire Beast
/castsequence reset=0.3 0,0,0,0,Black Arrow
/castsequence reset=0.3 0,0,0,Kill Shot
/castsequence reset=0.3 0,0,Glaive Toss
/castsequence reset=0.3 0,Explosive Shot
/castsequence reset=combat Cobra Shot,Arcane Shot,Cobra Shot
/cast [combat] Rapid Fire
/startattack
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
-
2-3 Targets
#showtooltip Glaive Toss
/console Sound_EnableSFX 0s
/use [@Focus,exists]Misdirection
/targetenemy [noharm][dead]
/castsequence reset=target Serpent Sting,null
/castsequence reset=0.3 0,0,0,0,0,0,Explosive Shot
/castsequence reset=0.3 0,0,0,0,0,Dire Beast
/castsequence reset=0.3 0,0,0,0,Black Arrow
/castsequence reset=0.3 0,0,0,Kill Shot
/castsequence reset=0.3 0,0,Glaive Toss
/castsequence reset=0.3 0,Explosive Shot
/castsequence reset=combat Cobra Shot,Multi-Shot,Cobra Shot
/cast [combat] Rapid Fire
/startattack
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
-
4+ Targets