So, been using old build for a long time with gs and works really well, but now with the new bloodbath build with soulring legendary and T21 4 piece anyone have a macro (without rampage) with the new rotation?
Sequences['rotation'] = {
-- This Sequence was exported from GSE 2.2.03.
Author="Clld",
SpecID=72,
Talents = "Talents: 1/2, 3, 1/3, 2, 2, 3/1, 2",
Default=1,
MacroVersions = {
[1] = {
Combat=false,
Trinket1=false,
Trinket2=false,
Head=false,
Neck=false,
Belt=false,
Ring1=false,
Ring2=false,
StepFunction = "Priority",
KeyPress={
"/targetenemy [noharm][dead]",
},
PreMacro={
"/cast Furious Slash",
},
"/cast Raging Blow",
"/castsequence Raging Blow, Bloodthirst, Furious Slash",
"/cast Raging Blow",
"/cast Bloodthirst",
PostMacro={
"/castsequence Raging Blow, Bloodthirst",
},
KeyRelease={
"/startattack",
"/cast [combat] Rampage",
},
},
},
}
Sequences['Opening'] = {
-- This Sequence was exported from GSE 2.2.03.
Author="Clld",
SpecID=72,
Talents = "Talents: 1/2, 3, 1/3, 2, 2, 3/1, 2",
Default=1,
Icon='INV_MISC_QUESTIONMARK',
MacroVersions = {
[1] = {
Trinket1=false,
Trinket2=false,
StepFunction = "Sequential",
KeyPress={
"/cast [combat] Battle Cry",
"/cast [combat] Blood Fury",
"/cast [combat] Bloodbath",
"/cast [combat] Avatar",
"/targetenemy [noharm][dead]",
},
PreMacro={
},
"/cast Odyn's Fury",
"/cast Rampage",
PostMacro={
},
KeyRelease={
},
},
},
}
Sequences['AOE'] = {
-- This Sequence was exported from GSE 2.2.03.
Author="Clld",
SpecID=72,
Talents = "1/2, 3, 1/3, 2, 2, 3/1, 2",
Default=1,
Icon='INV_MISC_QUESTIONMARK',
MacroVersions = {
[1] = {
Combat=true,
Trinket1=false,
Trinket2=false,
Head=true,
Neck=true,
Belt=true,
Ring1=true,
Ring2=true,
StepFunction = "Sequential",
KeyPress={
},
PreMacro={
},
"/cast Whirlwind",
"/castsequence reset=combat Bloodthirst, Whirlwind",
PostMacro={
},
KeyRelease={
},
},
},
}
I am getting the error “unable to import this macro”
Storage [string “Storage”]:2: unexpected symbol near ‘?’
Any ideas?
test
Sequences[‘rotation’] = {
— This Sequence was exported from GSE 2.2.03.
Author=”Clld”,
SpecID=72,
Talents = “Talents: 1/2, 3, 1/3, 2, 2, 3/1, 2”,
Default=1,
MacroVersions = {
[1] = {
Combat=false,
Trinket1=false,
Trinket2=false,
Head=false,
Neck=false,
Belt=false,
Ring1=false,
Ring2=false,
StepFunction = “Priority”,
KeyPress={
“/targetenemy [noharm][dead]”,
},
PreMacro={
“/cast Furious Slash”,
},
“/cast Raging Blow”,
“/castsequence Raging Blow, Bloodthirst, Furious Slash”,
“/cast Raging Blow”,
“/cast Bloodthirst”,
PostMacro={
“/castsequence Raging Blow, Bloodthirst”,
},
KeyRelease={
“/startattack”,
“/cast [combat] Rampage”,
},
},
},
}
Sequences['Fury-bloodbath'] = {
-- This Sequence was exported from GSE 2.2.03.
Author="Clld",
SpecID=72,
Talents = "2?3321?",
Default=1,
MacroVersions = {
[1] = {
Combat=true,
Trinket1=false,
Trinket2=false,
Head=false,
Neck=false,
Belt=false,
Ring1=false,
Ring2=false,
StepFunction = "Sequential",
LoopLimit=10,
KeyPress={
"/targetenemy [noharm][dead]",
" ",
},
PreMacro={
},
"/cast Bloodthirst",
"/cast Raging Blow",
"/cast Raging Blow",
"/castsequence reset=1 Bloodthirst, Furious Slash",
"/cast [combat] Raging Blow",
PostMacro={
},
KeyRelease={
},
},
},
}
Sequences['Abrir'] = {
-- This Sequence was exported from GSE 2.2.03.
Author="Clld",
SpecID=72,
Talents = "Talents: 1/2, 3, 1/3, 2, 2, 3/1, 2",
Default=1,
Icon='INV_MISC_QUESTIONMARK',
MacroVersions = {
[1] = {
Trinket1=false,
Trinket2=false,
StepFunction = "Sequential",
KeyPress={
"/cast [combat] Battle Cry",
"/cast [combat] Blood Fury",
"/cast [combat] Bloodbath",
"/cast [combat] Avatar",
"/cast [combat] Odyn's Fury",
"/targetenemy [noharm][dead]",
},
PreMacro={
},
PostMacro={
},
KeyRelease={
},
},
},
}
Sequences['AOE'] = {
-- This Sequence was exported from GSE 2.2.03.
Author="Clld",
SpecID=72,
Talents = "1/2, 3, 1/3, 2, 2, 3/1, 2",
Default=1,
Icon='INV_MISC_QUESTIONMARK',
MacroVersions = {
[1] = {
Combat=true,
Trinket1=false,
Trinket2=false,
Head=true,
Neck=true,
Belt=true,
Ring1=true,
Ring2=true,
StepFunction = "Sequential",
LoopLimit=10,
KeyPress={
"/targetenemy [noharm][dead]",
},
PreMacro={
},
"/cast Whirlwind",
"/cast Whirlwind",
"/castsequence reset=combat Whirlwind, Bloodthirst, Whirlwind",
"/cast Bloodthirst",
PostMacro={
},
KeyRelease={
},
},
},
}
this will not import for me
Works well, no problem.
For some reason i can’t seem to get this to work. It imports correctly, but the macro just cycles thru all the abilities and none ever get cast… I’m wondering if its a problem with /castsequence not working correctly, or the inner loop limit setup wrong… I am really at a loss here.
Sequences['Fury-bloodbath'] = {
-- This Sequence was exported from GSE 2.2.03.
Author="Clld",
SpecID=72,
Talents = "2?3321?",
Default=1,
MacroVersions = {
[1] = {
Combat=true,
Trinket1=false,
Trinket2=false,
Head=false,
Neck=false,
Belt=false,
Ring1=false,
Ring2=false,
StepFunction = "Sequential",
LoopLimit=10,
KeyPress={
"/cast [combat] Battle Cry",
"/cast [combat] Blood Fury",
"/cast [combat] Bloodbath",
"/cast [combat] Avatar",
"/cast [combat] Odyn's Fury",
"/targetenemy [noharm][dead]",
},
PreMacro={
"/cast Furious Slash",
},
"/cast Bloodthirst",
"/cast Raging Blow",
"/cast Raging Blow",
"/castsequence reset=1 Bloodthirst, Furious Slash",
"/cast [combat] Raging Blow",
PostMacro={
"/castsequence Raging Blow, Bloodthirst",
},
KeyRelease={
"/startattack",
"/cast [combat] Rampage",
},
},
},
}
Try This
Sequences['Fury-bloodbath'] = {
-- This Sequence was exported from GSE 2.2.03.
Author="Clld",
SpecID=72,
Talents = "2?3321?",
Default=1,
MacroVersions = {
[1] = {
Combat=true,
Trinket1=false,
Trinket2=false,
Head=false,
Neck=false,
Belt=false,
Ring1=false,
Ring2=false,
StepFunction = "Sequential",
LoopLimit=10,
KeyPress={
"/targetenemy [noharm][dead]",
" ",
},
PreMacro={
},
"/cast Bloodthirst",
"/cast Raging Blow",
"/cast Raging Blow",
"/castsequence reset=1 Bloodthirst, Furious Slash",
"/cast [combat] Raging Blow",
PostMacro={
},
KeyRelease={
},
},
},
}