Unholy DK 11116/6/20116 [GS]

Hey all thought i’d post my Unholy macro talents are 1113111
Glyphs it doesn’t matter.


Sequences["UHDK"] = {
StepFunction = [[
	limit = limit or 1
	if step == limit then
		limit = limit % #macros + 1
		step = 1
	else
		step = step % #macros + 1
	end
]],
PreMacro = [[
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/cast [nopet] Raise Dead
]],
	'/cast !Dark Transformation',
    "/castsequence reset=combat Death Coil",
    "/castsequence reset=combat Plague Strike, Plague Leech",
    '/castsequence reset=combat Festering Strike, Scourge Strike, Scourge Strike, Festering Strike',
    '/castsequence reset=combat Scourge Strike, Scourge Strike, Scourge Strike, Scourge Strike, Plague Strike',
    "/castsequence reset=combat !Death Coil",
	'/cast [nochanneling] !Blood Tap',
PostMacro = [[
/console Sound_EnableSFX 1
/script UIErrorsFrame:Hide();
/petattack
/startattack
/use [combat] 13
/use [combat] 14
]],
}


Sequences["UHDKAoE"] = {
StepFunction = [[
	limit = limit or 1
	if step == limit then
		limit = limit % #macros + 1
		step = 1
	else
		step = step % #macros + 1
	end
]],
PreMacro = [[
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/cast [nopet] Raise Dead
]],
	'/cast !Dark Transformation',
    "/castsequence reset=combat Death Coil",
    "/castsequence reset=combat Plague Strike, Plague Leech",
	"/cast Blood Boil",
	"/cast Festering Strike",
"/cast Blood Boil",
	"/cast Blood Boil",
	"/cast Plague Strike",
    "/castsequence reset=combat !Death Coil",
	'/cast [nochanneling] !Blood Tap',
PostMacro = [[
/console Sound_EnableSFX 1
/script UIErrorsFrame:Hide();
/petattack
/startattack
/use [combat] 13
/use [combat] 14
]],
}

hey man why put plague leech in a macro that isn’t supposedly talented for plague leech!!

also you dont have an execute phase macro