I have had a few people ask this so creating this post instead of answering them invidually.
If you have a macro written for Classic GnomeSequencer it will work in GS-E BUT you have to do everything manually like you did in the past in GnomeSequencer All the E parts that make GS-E smooth and easy to use depend on a few extra lines:
Take This sequence: (Apologies to Tom who write this I just grabbed it randomly from the forum here somewhere)
Sequences[“WarProt”] = {
PreMacro = [[
]],
“/cast Heroic Throw”,
PostMacro = [[
/cast [combat] Berserker Rage
/cast [combat] Battle Cry
/cast [combat] Blood Fury
]],
}
You can put that into GS-E but when you do a /gs it wont show up. To use this you have to go into your macros and make the macro manually etc. It will work as GS-E will process it but the E parts of GS-E dont have a clue what to do with it.
to fix this you need to add these three lines
Sequences[“WarProt”] = {
specID= 71,
author=”Tom”,
helpTxt = “This is a random test macro use this to test GS-E”,
PreMacro = [[
]],
“/cast Heroic Throw”,
PostMacro = [[
/cast [combat] Berserker Rage
/cast [combat] Battle Cry
/cast [combat] Blood Fury
]],
}
This will make this an arms macro. You could change the specID to specID=1 and it would then be arms, fury, protection.
But these three lines are the difference
specID= 71,
author=”Tom”,
helpTxt = “This is a random test macro use this to test GS-E”,
As a side note They wont break classic GnomeSequencer it will ignore them.