So which one of the affi GS works in 6.2.3 that works well and able to get least higher than 50-80k DPS ?
Please this serious there HARDLY any working macros or least MACRO toolkit for this affli lock >.<
These work great , if you have HC tier 4 piece then yes you will get the dps if not it will be less, enjoy:
---2312113--- Sequences['AFF'] = { PreMacro = [[ /targetenemy [noharm][dead] /startattack /console Sound_EnableSFX 0 ]], [[/castsequence [nochanneling] reset=target Agony,Corruption,Unstable Affliction,Drain Soul,Drain Soul,Unstable Affliction,Corruption,Drain Soul,Drain Soul]], [[/castsequence [nochanneling] reset=target/8 Haunt,Haunt]], [[/cast [nochanneling, combat] Dark Soul: Misery]], [[/cast [combat,nochanneling]Command Demon]], [[/cast Soulburn]], PostMacro = [[ /startattack /petattack /script UIErrorsFrame:Clear() /console Sound_EnableSFX 1 ]], }Sequences[‘AFFDOTS’] = {
PreMacro = [[
/targetenemy [noharm][dead]
/startattack
/console Sound_EnableSFX 0
]],
[[/castsequence [nochanneling] reset=target Agony,Corruption,Unstable Affliction]],
[[/castsequence [nochanneling] reset=target/8 Haunt,Haunt]],
[[/cast [nochanneling, combat] Dark Soul: Misery]],
PostMacro = [[
/startattack
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}
—2312113—
Sequences[‘AFF’] = {
PreMacro = [[
/targetenemy [noharm][dead]
/startattack
/console Sound_EnableSFX 0
]],
[[/castsequence [nochanneling] reset=target Agony,Corruption,Unstable Affliction,Drain Soul,Drain Soul,Unstable Affliction,Corruption,Drain Soul,Drain Soul]],
[[/castsequence [nochanneling] reset=target/8 Haunt,Haunt]],
[[/cast [nochanneling, combat] Dark Soul: Misery]],
[[/cast [combat,nochanneling]Command Demon]],
[[/cast Soulburn]],
PostMacro = [[
/startattack
/petattack
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}
Sequences[‘AFFDOTS’] = {
PreMacro = [[
/targetenemy [noharm][dead]
/startattack
/console Sound_EnableSFX 0
]],
[[/castsequence [nochanneling] reset=target Agony,Corruption,Unstable Affliction]],
[[/castsequence [nochanneling] reset=target/8 Haunt,Haunt]],
[[/cast [nochanneling, combat] Dark Soul: Misery]],
PostMacro = [[
/startattack
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}
should be copy/pasteable now
Why do you have Soulburn in your macro if you play with Demonic Servitude, makes no sense
[quote quote=27391]```
—2312113—
Sequences[‘AFF’] = {
PreMacro = [[
/targetenemy [noharm][dead]
/startattack
/console Sound_EnableSFX 0
]],
[[/castsequence [nochanneling] reset=target Agony,Corruption,Unstable Affliction,Drain Soul,Drain Soul,Unstable Affliction,Corruption,Drain Soul,Drain Soul]],
[[/castsequence [nochanneling] reset=target/8 Haunt,Haunt]],
[[/cast [nochanneling, combat] Dark Soul: Misery]],
[[/cast [combat,nochanneling]Command Demon]],
[[/cast Soulburn]],
PostMacro = [[
/startattack
/petattack
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}
Sequences[‘AFFDOTS’] = {
PreMacro = [[
/targetenemy [noharm][dead]
/startattack
/console Sound_EnableSFX 0
]],
[[/castsequence [nochanneling] reset=target Agony,Corruption,Unstable Affliction]],
[[/castsequence [nochanneling] reset=target/8 Haunt,Haunt]],
[[/cast [nochanneling, combat] Dark Soul: Misery]],
PostMacro = [[
/startattack
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}
should be copy/pasteable now
[/quote]
hi. i copy paste them at my sequences.lua's end. and i create my macro at game but it's not work.
I use lots of lazymacro for destruction warlock but thats not work. Where is the my mistake could you help me?
Hello Zlatan
Try this and se if it works now
—2312113—
Sequences['AFF'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/startattack
/console Sound_EnableSFX 0
]],
[[/castsequence [nochanneling] reset=target Agony,Corruption,Unstable Affliction,Drain Soul,Drain Soul,Unstable Affliction,Corruption,Drain Soul,Drain Soul]],
[[/castsequence [nochanneling] reset=target/8 Haunt,Haunt]],
[[/cast [nochanneling,combat] Dark Soul: Misery]],
[[/cast [combat,nochanneling]Command Demon]],
[[/cast Soulburn]],
PostMacro = [[
/startattack
/petattack
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}
Sequences['AFFDOTS'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/startattack
/console Sound_EnableSFX 0
]],
[[/castsequence [nochanneling] reset=target Agony,Corruption,Unstable Affliction]],
[[/castsequence [nochanneling] reset=target/8 Haunt,Haunt]],
[[/cast [nochanneling,combat] Dark Soul: Misery]],
PostMacro = [[
/startattack
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}
Jimmy
Hi jimmy.
What is the difference of them?
i paste them at my Sequences.lua file.
and i open my game and i create my macro. i write macro name AFF and #showtooltip /cast AFF
but it’s not work. Where is the my mistake?
Could you help me step by step please?
How i can run this macro could anyone help me step by step.
Is this macro for Gnome Sequencer?
Or we use different method?
@Zlatan,
it seem you already have a macro in your lua with the same name, thats why you cant make a new one. Just paste macro into your lua and change name (AFF1) for example or whatever you want
I modify my original sequencer.lua which is renamed from examplesequences.lua it come with GS addon.
When i use different macro i delete my sequences.lua and modify original of it.
When i use different i write the macro name at game and #showtooltip and /click Macro name come automaticly.
But this macro dont come automaticly.
His syntax is not correct for windows pc
Sequences['AFF'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/startattack
/console Sound_EnableSFX 0
]],
'/castsequence [nochanneling] reset=target Agony,Corruption,Unstable Affliction,Drain Soul,Drain Soul,Unstable Affliction,Corruption,Drain Soul,Drain Soul',
'/castsequence [nochanneling] reset=target/8 Haunt,Haunt',
'/cast [nochanneling, combat] Dark Soul: Misery',
'/cast [combat,nochanneling]Command Demon',
'/cast Soulburn',
PostMacro = [[
/startattack
/petattack
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}
Sequences['AFFDOTS'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/startattack
/console Sound_EnableSFX 0
]],
'/castsequence [nochanneling] reset=target Agony,Corruption,Unstable Affliction',
'/castsequence [nochanneling] reset=target/8 Haunt,Haunt',
'/cast [nochanneling, combat] Dark Soul: Misery',
PostMacro = [[
/startattack
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}