working macro raiding GS aflli 6.2.3 ??

So which one of the affi GS works in 6.2.3 that works well and able to get least higher than 50-80k DPS ?

Please this serious there HARDLY any working macros or least MACRO toolkit for this affli lock >.<

These work great , if you have HC tier 4 piece then yes you will get the dps if not it will be less, enjoy:

---2312113--- Sequences['AFF'] = { PreMacro = [[ /targetenemy [noharm][dead] /startattack /console Sound_EnableSFX 0 ]], [[/castsequence [nochanneling] reset=target Agony,Corruption,Unstable Affliction,Drain Soul,Drain Soul,Unstable Affliction,Corruption,Drain Soul,Drain Soul]], [[/castsequence [nochanneling] reset=target/8 Haunt,Haunt]], [[/cast [nochanneling, combat] Dark Soul: Misery]], [[/cast [combat,nochanneling]Command Demon]], [[/cast Soulburn]], PostMacro = [[ /startattack /petattack /script UIErrorsFrame:Clear() /console Sound_EnableSFX 1 ]], }

Sequences[‘AFFDOTS’] = {
PreMacro = [[
/targetenemy [noharm][dead]
/startattack
/console Sound_EnableSFX 0
]],
[[/castsequence [nochanneling] reset=target Agony,Corruption,Unstable Affliction]],
[[/castsequence [nochanneling] reset=target/8 Haunt,Haunt]],
[[/cast [nochanneling, combat] Dark Soul: Misery]],
PostMacro = [[
/startattack
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}


—2312113—
Sequences[‘AFF’] = {
PreMacro = [[
/targetenemy [noharm][dead]
/startattack
/console Sound_EnableSFX 0
]],
[[/castsequence [nochanneling] reset=target Agony,Corruption,Unstable Affliction,Drain Soul,Drain Soul,Unstable Affliction,Corruption,Drain Soul,Drain Soul]],
[[/castsequence [nochanneling] reset=target/8 Haunt,Haunt]],
[[/cast [nochanneling, combat] Dark Soul: Misery]],
[[/cast [combat,nochanneling]Command Demon]],
[[/cast Soulburn]],
PostMacro = [[
/startattack
/petattack
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

Sequences[‘AFFDOTS’] = {
PreMacro = [[
/targetenemy [noharm][dead]
/startattack
/console Sound_EnableSFX 0
]],
[[/castsequence [nochanneling] reset=target Agony,Corruption,Unstable Affliction]],
[[/castsequence [nochanneling] reset=target/8 Haunt,Haunt]],
[[/cast [nochanneling, combat] Dark Soul: Misery]],
PostMacro = [[
/startattack
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

should be copy/pasteable now

Why do you have Soulburn in your macro if you play with Demonic Servitude, makes no sense

[quote quote=27391]```

—2312113—
Sequences[‘AFF’] = {
PreMacro = [[
/targetenemy [noharm][dead]
/startattack
/console Sound_EnableSFX 0
]],
[[/castsequence [nochanneling] reset=target Agony,Corruption,Unstable Affliction,Drain Soul,Drain Soul,Unstable Affliction,Corruption,Drain Soul,Drain Soul]],
[[/castsequence [nochanneling] reset=target/8 Haunt,Haunt]],
[[/cast [nochanneling, combat] Dark Soul: Misery]],
[[/cast [combat,nochanneling]Command Demon]],
[[/cast Soulburn]],
PostMacro = [[
/startattack
/petattack
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

Sequences[‘AFFDOTS’] = {
PreMacro = [[
/targetenemy [noharm][dead]
/startattack
/console Sound_EnableSFX 0
]],
[[/castsequence [nochanneling] reset=target Agony,Corruption,Unstable Affliction]],
[[/castsequence [nochanneling] reset=target/8 Haunt,Haunt]],
[[/cast [nochanneling, combat] Dark Soul: Misery]],
PostMacro = [[
/startattack
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

should be copy/pasteable now

[/quote]



hi. i copy paste them at my sequences.lua's end. and i create my macro at game but it's not work.
I use lots of lazymacro for destruction warlock but thats not work. Where is the my mistake could you help me?

Hello Zlatan

Try this and se if it works now :slight_smile:

—2312113—
Sequences['AFF'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/startattack
/console Sound_EnableSFX 0
]],
[[/castsequence [nochanneling] reset=target Agony,Corruption,Unstable Affliction,Drain Soul,Drain Soul,Unstable Affliction,Corruption,Drain Soul,Drain Soul]],
[[/castsequence [nochanneling] reset=target/8 Haunt,Haunt]],
[[/cast [nochanneling,combat] Dark Soul: Misery]],
[[/cast [combat,nochanneling]Command Demon]],
[[/cast Soulburn]],
PostMacro = [[
/startattack
/petattack
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

Sequences['AFFDOTS'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/startattack
/console Sound_EnableSFX 0
]],
[[/castsequence [nochanneling] reset=target Agony,Corruption,Unstable Affliction]],
[[/castsequence [nochanneling] reset=target/8 Haunt,Haunt]],
[[/cast [nochanneling,combat] Dark Soul: Misery]],
PostMacro = [[
/startattack
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

Jimmy

Hi jimmy.
What is the difference of them?
i paste them at my Sequences.lua file.
and i open my game and i create my macro. i write macro name AFF and #showtooltip /cast AFF
but it’s not work. Where is the my mistake?
Could you help me step by step please?

How i can run this macro could anyone help me step by step.
Is this macro for Gnome Sequencer?
Or we use different method?

@Zlatan,
it seem you already have a macro in your lua with the same name, thats why you cant make a new one. Just paste macro into your lua and change name (AFF1) for example or whatever you want

I modify my original sequencer.lua which is renamed from examplesequences.lua it come with GS addon.
When i use different macro i delete my sequences.lua and modify original of it.
When i use different i write the macro name at game and #showtooltip and /click Macro name come automaticly.
But this macro dont come automaticly.

His syntax is not correct for windows pc

Sequences['AFF'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/startattack
/console Sound_EnableSFX 0
]],
'/castsequence [nochanneling] reset=target Agony,Corruption,Unstable Affliction,Drain Soul,Drain Soul,Unstable Affliction,Corruption,Drain Soul,Drain Soul',
'/castsequence [nochanneling] reset=target/8 Haunt,Haunt',
'/cast [nochanneling, combat] Dark Soul: Misery',
'/cast [combat,nochanneling]Command Demon',
'/cast Soulburn',
PostMacro = [[
/startattack
/petattack
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

Sequences['AFFDOTS'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/startattack
/console Sound_EnableSFX 0
]],
'/castsequence [nochanneling] reset=target Agony,Corruption,Unstable Affliction',
'/castsequence [nochanneling] reset=target/8 Haunt,Haunt',
'/cast [nochanneling, combat] Dark Soul: Misery',
PostMacro = [[
/startattack
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}