This is the macro i use. It has near 100% up time on hit combo which is only broken when i get energy starved and have a ton of chi to spam BK. The talents i use that matter are chi wave, Energizing Elixir and Serenity.
Serenity is a lot more dps in all situations then WDP with Storm, earth and fire. its only weakness is it is short so you don’t want to get CC’ed with it triggered. all the top WW monks are using Serenity. if you want to read up on the weaknesses of SEF go to http://www.walkingthewind.com/
Chi wave is needed because it is an instant cast and provides an extra ability to keep hit combo up. eye of the tiger actually limits dps because to run into positions that you have to break hit combo or wait for energy for another tiger palm.
Energizing Elixir is not in the macro. i save it for when i get energy starved after the burst and during the long fights.
Hit combo gives the best dps boost so it is necessary unless you have a lot of targets.
SotWL, ToD, and FoF are all left out of the normal rotation macro because there are a lot of times when you want to delay them because your next burst is coming up soon. also FoF does not fire a lot because something is always grabbing chi before you get to 3. you always want to save ToD for just before you burst because of the artifact talent that adds 10% of damage. the only way to work FoF into the macro and still be effective is if you have the legendary that makes FoF cost 1 chi.
The burst has SCK in because it is free during Serenity and it does more damage the BK.
This is what my opener looks like.
- Pop potion
- ToD
- Serenity
- spam burst macro until Serenity ends
- use rotation macro and manually use FoF and SotWL which will come up quick because of their reduced cool down of Serenity.
6 Pop Energizing Elixir as soon as you get energy starved to keep the rotation going.
7 if you have a lot of chi and no energy before Energizing Elixir or Serenity come back around spam BK until you have energy again to start the rotation macro.
if you are in a AOE situation switch targets a lot and build up 3 chi then use the burst macro because Spinning crane kick will be the first ability to pop.
I keep BK, ToD, Serenity, Energizing Elixir all on separate buttons and not in the macro because it is the only way to maximize DPS. feel free to add them in if you want to but ti will lower you dps.
Sequences['WWMonk'] = {
specID = 269,
author = "Shefu",
helpTxt = "Talents: 3,1/2/3,1,3,1,3,3",
StepFunction = GSStaticPriority,
PreMacro = [[
/targetenemy [noharm,dead]
]],
'/castsequence [combat, nochanneling] Tiger Palm, Whirling Dragon Punch',
'/castsequence [combat, nochanneling] Tiger Palm, Rising Sun Kick',
'/castsequence [combat, nochanneling] Tiger Palm, Blackout Kick',
'/castsequence [combat, nochanneling] Chi Wave, Rising Sun Kick',
'/castsequence [combat, nochanneling] Chi Wave, Blackout Kick',
'/castsequence [combat, nochanneling] Rising Sun Kick, Blackout Kick',
'/cast [combat, nochanneling] tiger palm',
PostMacro = [[
/startattack
]],
}
Sequences['WWBurst'] = {
specID = 269,
author = "Shefu",
helpTxt = "Talents: 3,1/2/3,1,3,1,3,3",
StepFunction = GSStaticPriority,
PreMacro = [[
/targetenemy [noharm,dead]
]],
'/castsequence [combat, nochanneling] Spinning Crane Kick, Touch Of Death',
'/castsequence [combat, nochanneling] Spinning Crane Kick, Strike of the Windlord',
'/castsequence [combat, nochanneling] Spinning Crane Kick, Rising Sun Kick',
'/castsequence [combat, nochanneling] Spinning Crane Kick, Fists of Fury',
PostMacro = [[
/startattack
]],
}