Zan’s M+ Lightsmith & Templar - (Update 01 April 2026)

Hi Trinitis,

You are absolutely right to question it :+1:

Divine Toll has never actually been used automatically in my setup, which is also mention in the top post under Manual Abilities.

The reason for this is simple:

I strongly believe most of our major cooldowns should NOT be inside the main sequence — and Divine Toll especially.

Divine Toll is one of our strongest tools:

  • It gives instant aggro on pull
  • It can mass interrupt
  • It provides a strong absorb shield

Because of that, I don’t want the sequence wasting it when:

  • The pull is about to die
  • Only 1–2 mobs are left
  • The mobs are already at low HP

It’s much stronger when used intentionally.


Now regarding the line you see in the sequence:
[combat,@target,exists,harm,nodead,known:Hammer of Light] Divine Toll

This does NOT mean Divine Toll is being freely cast.

Here’s the important part to understand:
Anything inside [ ... ] are conditions.

So this part:
[known:Hammer of Light] Divine Toll

Means:

“Only attempt this if you know Hammer of Light.”

Now here’s where it gets confusing for many people:
With Midnight, Hammer of Light and Divine Toll were merged into the same button.

Divine Toll is the base ability.
When Hammer of Light becomes available, Divine Toll literally transforms into Hammer of Light.

So even though you see:
/cast Divine Toll

What actually happens is:

  • If Hammer of Light is active → it casts Hammer of Light
  • If it is not active → nothing happens

The game uses Divine Toll as the base spell ID, and that is why the macro has to reference Divine Toll in order to trigger Hammer of Light.

It’s not trying to randomly use Divine Toll, it’s just the technical way to make Hammer of Light fire when it becomes available.

Hope this makes sense ^^

Hi,

Thank you for your reply.Yes, my game client is set to English. I also enabled “Manage Macros with GSE” under Account Macros and restarted the game to make sure everything reloads properly.The macros are showing up in the normal /macro window, so they are definitely being created correctly.

However, when I run the GSE sequence, it only casts Blessed Hammer.
It does not use Holy Bulwark, Ardent Defender, or Judgment at all.

So it seems like only one ability inside the sequence is being executed, while the others are completely ignored.At this point I’m not sure what I’m doing wrong. I would really like to test the sequence properly, but something in my setup must be incorrect.

Do you have any idea what could cause only one spell in the sequence to fire while the others never trigger?

Thank you again for your help.

Hi Vuudi,

Please check your DMs (top right corner, chat icon).

It’s working now!

Thank you very much for your help, I really appreciate it. I reinstalled GSE and set everything up again from scratch, and now everything is functioning correctly.

Thanks again for your patience and support! AND nice job :-]

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Heya!

I don’t understand what my problem is… everything starts out fine, but at some point the rotation freezes while trying to press something, as if… if I manually press, for example, Jaggment, it continues, but not for long… then it freezes again and again while trying to press something… maybe there are some thoughts on this?

Hi,

@Vuudi
Happy to help, and thanks for the feedback!

@Barbas
I actually encountered this exact issue myself around level 85–86 on launch day.
It randomly started acting up just like you described.

I don’t know what caused it because I even tried making a macro in WoW’s own macro window:

/cast [known:Hammer of Wrath] Hammer of Wrath

And it still tried to cast it when it shouldn’t.

I tried /reload, relogging, and even shutting down the game, but nothing fixed it until I shut down my PC completely and started it back up again. After that, everything was back to normal and it hasn’t been an issue since.

I did level from 86 to 90 with the issue before I finally decided to try shutting down the PC >.<
But at least at level 90, after I did that, everything was working fine again.

Also, from testing this exact macro using WoW’s own macro system, I could tell that it wasn’t a GSE issue, but rather an issue with WoW itself at that time. Whether it was on your end or theirs, it definitely wasn’t GSE’s fault.

But my suggestion would be for you to do what I did and shut down your PC completely.

Update

I’ve decided to remove Wings from my GSE sequence.

With the recent talent rework, the reduced cooldown on Wings is no longer a thing, which is completely fine now that Wings + Divine Toll can consistently be used together to fully maximize the new Vanguard talent.

Instead of having the sequence cast Wings automatically, I’ve merged Wings into a macro where Divine Toll also triggers Wings.

The result?

Big burst. Big numbers. Especially on large pulls.

I’m consistently seeing anywhere from 150k to 200k+ DPS on pulls with my current gear (everything except 2 items above 220 ilvl).

You can find the macro in the top post under Recommended Macro(s).

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Thanks for putting the work in for this sequence. It works well when it works. Im having an issue where it just seems to stop casting judgment which causes the whole rotation to sort of lock up. Is anyone else experiencing this or is it something I am doing wrong?

Hi @not.mikey

Are you currently leveling or have you already hit 90?

I ran into the same issue while leveling, roughly between level 85 and 90. When it happened, the only thing that fixed it for me was restarting my PC.

However, it’s been about a week since I hit 90 and I haven’t experienced the issue again.

What made me think the problem might be on Blizzard’s side is that even when I placed the Judgment macro in Blizzard’s own /macro system, it still wouldn’t cast Judgment when the issue occurred.

From doing that test I can at least confirm the problem isn’t with GSE or the sequence itself.

What exactly causes it — and why a restart fixes it — I honestly can’t say. It could be some kind of bug between levels 85–90 with the new expansion and Judgment, or something in the game/client that gets cleared when restarting. I’m not entirely sure.

im sorry but what fully automated mean new here is it mean One button all in one ?

Hi,

What it means is that the damage rotation is automated, while defensives and major cooldowns are still played manually and are not included in the sequence.

There are also modifiers some people use, like Shift + sequence for taunt or other abilities. I chose not to include those, because I prefer keeping them on separate keybinds.

That said, the import includes 3 versions of the sequence.

Version 1 is the most manual.
Version 2 is semi-automated.
Version 3 is the most automated.

For example, Version 3 will cast Avenger’s Shield automatically, while Versions 1 and 2 will not.

So there should be a version that fits your playstyle. I personally use Version 2 because it will use Ardent Defender and Holy Bulwark automatically, while still leaving Avenger’s Shield manual. That is useful for interrupt-focused play.

Version 3, on the other hand, will cast Avenger’s Shield automatically. The tradeoff is that you lose some control, so you will not be able to solo interrupt as reliably, even though it does more DPS since you are not holding Avenger’s Shield.

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Hi @MrZanyz

Thank you for this i really love your versions i am beening using it now since for 2 days, thanks for making my life easy and i can enjoy the game :smiley:

Quick question: Recommended Macro. whenever i click on it, it doesnt cast Divine Toll. Could i use it manually ?

also when you mention Wings do you mean “Sentinel” sorry new to paladin

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I was encountering this too and it was because Divine Toll was being called after the two trinket slots. Moving it above seemed to fix it for me.

Loving this so far, swapping between 2 and 3 is great!

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@emirates1
Thanks for the feedback, glad you’re enjoying ^^

About the Wings+DT macro (Avenging Wrath/Sentinel + Divine Toll):
It is highly likely caused by one of the new zone trinkets. I forgot which one exactly, but there is one on-use trinket you can get from a quest/world quest that is only usable in that specific zone.

I had the exact same problem myself. What I did was removing the /use 13 or 14 line for the trinket slot it was using, and then the macro worked again.

Or like @hopesix said, you can try moving Divine Toll above the trinket lines. Just be aware that you can run into the same issue with the second trinket slot if your zone-specific trinket is in the first slot. That said, it’s highly unlikely we’ll ever be using 2 on-use trinkets anyway ^^

Also, this trinket is only a temporary trinket while leveling/questing, and we won’t get trash trinkets like that once we move into dungeons, M+, and raids :smiley:

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@MrZanyz It was happening to me with the Algeth’ar Puzzle Box from Mythic 0 as well :unamused_face:

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Im not sure what I am doing wrong, all of the GSE macros start attack for me, but dont trigger any of the spells Like judgment. It will never cast. Any ideas?

Update 31 March 2026

After playing Protection Paladin non-stop during the first week of Season 1 Midnight, I have fully removed Ardent Defender from auto-cast. Right now we are a bit squishy, so our defensives need to be used properly and with intention, not triggered at random times.

If you still want this fully automated, you can simply add it back into the macros imported together with the GSE import.

protection paladin is not as strong as last expansion, I die easily in 9 keys.

Exactly. They really did us dirty with the rework to our talents and mastery, especially with how much they favor passive-style tanks, with their changes. There is no way the base armor changes can replace the value of having 100% block chance, as well as it being Season 1, we are also nowhere near the kind of crit rating needed to push parry up properly.

I genuinely cannot believe they did not see this being a problem from the start.

Still, I will keep maining Paladin. But now that I am 3k score as tank, I might swap to Holy or Ret for Season 1 unless we get buffs, because right now we basically feel like a Blood DK, just with less self-healing >.<

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@MrZanyz Thank you for the new update. Yes, i feel i can’t push higher keys and big pulls unless i have Wings used otherwise i get slapped hard haha.

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