Hi everyone, this is my first try on this toon.
Talents are 2 , 3 , 1 , 2 , 2 , 3 , 1
For now, im not having any lockups ( i keep throw glaive in separate button )
Sequences['havocsingle'] = {
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],
PreMacro = [[
/targetenemy [noharm][dead]
/run sfx=GetCVar("Sound_EnableSFX");
/console Sound_EnableSFX 0
]],
[[/castsequence [nochanneling] Demon's Bite, Chaos Strike, !Felblade;]],
[[/castsequence [nochanneling] Demon's Bite, Chaos Strike, Blade Dance;]],
[[/castsequence [nochanneling] Demon's Bite, Demon's Bite, !Eye Beam;]],
[[/castsequence [nochanneling] Demon's Bite, Demon's Bite;]],
[[/cast [nochanneling] Fel Eruption;]],
PostMacro = [[
/startattack
/use [combat] 13
/cast [combat] Chaos Blades
/cast [combat] Fury of the Illidari
/run UIErrorsFrame:Clear()
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
]],
}
Feel free to try, modify, fail, and try again
PS I forgot numbers, from 110k to 150 poppin all together ( no heroism ) ilvl 783
I tried your sequence but it didn’t work well. I modified it and now I am not locking up and I’m doing pretty well based on how fast stuff dies.
I’m only level 102 so it may change as I level up but it worked from 100-102 so far. It applies the bleed from the glaives and keeps it up on the targets.
--havoc
Sequences['havocsingle'] = {
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],
PreMacro = [[
/targetenemy [noharm][dead]
/run sfx=GetCVar("Sound_EnableSFX");
/console Sound_EnableSFX 0
]],
[[/cast [combat,nochanneling] !Throw Glaive;]],
[[/cast [combat,nochanneling] !Fury of the Illidari;]],
[[/castsequence [combat,nochanneling] Demon's Bite, Chaos Strike, !Felblade;]],
[[/castsequence [combat,nochanneling] Demon's Bite, Chaos Strike, Blade Dance;]],
[[/cast [combat,nochanneling] !Throw Glaive;]],
[[/castsequence [combat,nochanneling] Demon's Bite, Demon's Bite, !Eye Beam;]],
[[/castsequence [combat,nochanneling] Demon's Bite, Demon's Bite;]],
[[/cast [combat,nochanneling] Fel Eruption;]],
PostMacro = [[
/startattack
/use [combat,nochanneling] 13
/use [combat,nochanneling] 14
/cast [combat,nochanneling] Chaos Nova
/cast [combat,nochanneling] Chaos Blades
/cast [combat,nochanneling] Blur
/run UIErrorsFrame:Clear()
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
]],
}
If have bleed from glaives ( Bloodlet ), then felblade should not be in the first castsequence at all.
Same for Blur ( if have talented Desperate instincts ).
Ill give it a go, but to be sure, can you put your talents, and dps on 110-112 dungeon dummy?
See ya.
I can’t make it work since it keeps telling me that the ’ should end the sequence on demon’s bite…
any chance you could modify it for pre-patch? pretty please:)