Ok, so back to the following, with a slight modification. Fury of Air over crashing storm, since the t20 bonus is dead, and FOA procs more up time on the leggo gloves as well as doing at least 5 percent of total damage on boss fights, plus it’s damage is buffed by the t21 4 piece. I stuck in another crash in the rotation, because I just felt like it needed it, and I took ES out and put it in a macro with RB, but with a slight modification. I changed it so ES has priority over RB in the macro, as I was noticing that it hardly ever fired the other way around. So with that said, try it out! I start the macro, then after the first RB goes off I hit my shift to trigger FOA and I may never have to re trigger it the entire fight. But if you do, just hit your shift modifier again.
Sequences['SpitzBoss'] = {
-- This Sequence was exported from GSE 2.2.03.
Author="Spitz",
SpecID=263,
Talents = "3,2,1,2,1,2,3",
Default=1,
Icon='Spell_Shaman_ImprovedStormstrike',
MacroVersions = {
[1] = {
StepFunction = "Priority",
KeyPress={
"/targetenemy [noharm][dead]",
"/cast [nochanneling] Blood Fury",
"/cast [mod:shift] Fury of Air",
},
PreMacro={
},
"/castsequence [combat] Flametongue, Lava Lash",
"/castsequence [combat] Feral Spirit, Crash Lightning",
"/castsequence [combat] Crash Lightning, Flametongue",
"/castsequence [combat] Crash Lightning, ",
"/castsequence [combat] Crash Lightning, Flametongue",
PostMacro={
},
KeyRelease={
"/cast [combat] Doom Winds",
"/cast [combat] Berserking",
},
},
},
}