Pulling consistent 1.8 million over 5min test on dummy unbuffed using the FOA version, I was getting 1.5 previously with out he gloves…
Many thanks to those who helped with the formation of the macro Cymiryc, Parrot, Tstone and of course the original architect of the macro before it was modified SPITZ.
If you prefer not to use a 4 key macro and would like to just use 3 i have added a 2nd macro that parrot came up with that fires off RB and ES on CD use it if you want***
current stats
951 ilvl
19.8 crit
34.29 haste
74.56 mast
11.89 vers
75 points in weapon
weapon ilvl 980
920 mastery trinket and 950 Golganneths Vit
leg are gloves and Ring
4 Piece t21
updated macro as of 12/19**
*updated Macro 12/29 removed ES from main macro since its on Secondary also added a extra crash Lighting
Updated 12/31 Added FOA MAcro
Sequences['MainES'] = {
-- This Sequence was exported from GSE 2.2.03.
Author="WeRMany",
SpecID=263,
Talents = "3,2,1,2,1,1,3",
Default=1,
Icon='Spell_Shaman_ImprovedStormstrike',
MacroVersions = {
[1] = {
StepFunction = "Priority",
KeyPress={
"/targetenemy [noharm][dead]",
"/cast [nochanneling] Blood Fury",
},
PreMacro={
},
"/castsequence [combat] Flametongue, Lava Lash",
"/castsequence [combat] Feral Spirit, Crash Lightning",
"/castsequence [combat] Crash Lightning, Flametongue",
"/cast [combat] Crash Lightning",
"/castsequence [combat] Crash Lightning, Flametongue",
PostMacro={
},
KeyRelease={
"/cast [combat] Doom Winds",
"/cast [combat] Berserking",
},
},
},
}
2nd macro to be used for RB and ES along with the other 2 keys
Sequences['RB_&_ES'] = {
-- This Sequence was exported from GSE 2.2.03.
Author="Torrap@Arygos",
SpecID=263,
Talents = "3112313",
Help = [[testing only]],
Default=1,
MacroVersions = {
[1] = {
StepFunction = "Sequential",
KeyPress={
},
PreMacro={
},
"/cast Earthen Spike",
"/cast Rockbiter",
PostMacro={
},
KeyRelease={
},
},
},
}
***** Added Macro for those who have the gloves and the ring seems to work well (use the following 3 macros if you are gonna use FOA)******
Sequences['MainFOA'] = {
-- This Sequence was exported from GSE 2.2.03.
Author="WeRMany",
SpecID=263,
Talents = "3,2,1,2,1,2,3",
Default=1,
Icon='Spell_Shaman_ImprovedStormstrike',
MacroVersions = {
[1] = {
StepFunction = "Priority",
KeyPress={
"/targetenemy [noharm][dead]",
"/cast [nochanneling] Blood Fury",
"/cast [mod:shift] Fury of Air",
},
PreMacro={
},
"/castsequence [combat] Flametongue, Lava Lash",
"/castsequence [combat] Feral Spirit, Crash Lightning",
"/castsequence [combat] Crash Lightning, Flametongue",
"/cast [combat] Crash Lightning",
"/castsequence [combat] Crash Lightning, Flametongue",
PostMacro={
},
KeyRelease={
"/cast [combat] Doom Winds",
"/cast [combat] Berserking",
},
},
},
}
Sequences['RB_&_ES'] = {
-- This Sequence was exported from GSE 2.2.03.
Author="Torrap@Arygos",
SpecID=263,
Talents = "3112313",
Help = [[testing only]],
Default=1,
MacroVersions = {
[1] = {
StepFunction = "Sequential",
KeyPress={
"/cast [mod:shift] Fury of Air",
"/cast [mod:alt] Crash Lightning",
},
PreMacro={
},
"/cast Earthen Spike",
"/cast Rockbiter",
PostMacro={
},
KeyRelease={
},
},
},
}
Sequences['StormStrike'] = {
-- This Sequence was exported from GSE 2.2.03.
Author="Mitsuke@Crushridge",
SpecID=263,
Talents = "3212123",
Default=1,
MacroVersions = {
[1] = {
StepFunction = "Sequential",
KeyPress={
"/cast [mod:shift] Fury of Air",
"/cast [mod:alt] Crash Lightning",
},
PreMacro={
},
"/cast Stormstrike",
PostMacro={
},
KeyRelease={
},
},
},
}
SO what you would do is use 3 buttons for this to work, you would have
in this sequence
button 1 stormstrike (macro if you are using FOA)
button 2 the RB and ES macro
button 3 the original macro
if you prefer not to use 2 macros then you can have it set up like this
button 1 stormstrike
button 2 RB
button 3 Macro
button 4 ES
ill try and answer any questions you may have.