My PAWN strings:
( Pawn: v1: "Gweenn – Beast Mastery AOE)": Class=Hunter, Spec=BeastMastery, Agility=45.62, CritRating=65.90, HasteRating=64.74, MasteryRating=58.88, Versatility=48.15 ) ( Pawn: v1: "Gweenn – Beast Mastery ST)": Class=Hunter, Spec=BeastMastery, Agility=27.54, CritRating=36.53, HasteRating=36.64, MasteryRating=35.63, Versatility=29.77 )
I’ve done some testing with stats to see where the priority should be. I have long believed that Crit was the most important, followed by Haste at a close second. Mastery back a ways as third best and Vers being the least important.
It should be noted that Agility is also not the most important stat we have. In the past, controlling the amount of Agility was not even possible, because every item (including trinkets and neck pieces) generally had agility on it relative to its iLvL. Now, especially with trinkets, you will often be faced with between trinkets in which one has AGI and the other does not.
I use PAWN to develop my gear strategy. I don’t have the time or the desire to sim every single possible combination of gear, so I like having a quick and easy way to figure out the value between this piece and that piece of gear. This is much harder to do with trinkets that are not stat sticks and instead have some EQUIP or USE bonus. Some are good, some are terrible. Some are situationally great, but perhaps not all the time.
I have 2 PAWN strings above that you might consider using. One is a single target string and the other is an AOE string. The point of having 2 is that, obviously, some fights are single target and some are AOE and some are a combination of single target and AOE. So I have 2 strings that I can use to get a better overall sense if a piece of gear is better and how much better it is for various situations.
Generally speaking for trinkets, I prefer stat sticks. These are trinket that generally just have some combination of AGI, Crit, Haste, Mastery and Versatility on them. It might be AGI and Crit or AGi and Haste, or perhaps several stats.
While some of my best pieces have Versatility on them, I am always looking to decrease Versaility when possible in favor of any stat, and additionally, I am looking to improve my lowest stats. For example, I currently have 46% Crit, 23% Haste, and 70% Mastery. My single target PAWN string favors Haste MORE than Crit. If I had 2 pieces that were exactly equal, except that one had 2000 Haste and 1000 Crit, and the other had 2000 Crit and 1000 Haste, I would use the item with 2000 Haste on it, even if they were shown by PAWN to be within about 1% of each other.
For the sake of simplicity, let me show it this way:
Single Target stat preference:
Haste - 36.64
Crit - 36.53
Mast - 35.63
Vers - 29.77
AGI - 27.54 - Note that AGI is actually the worst stat currently, lower even than Versatility.
AOE stat preferences:
Crit - 65.90
Haste - 64.74
Mast - 58.88
Vers - 48.15
AGI - 45.62 - AGI is still the worst stat
The more targets the higher than value of Crit. But with a single target, Haste is the preferred stat, slightly.
By the way, for those that do not know what the number represent. Each % of a stat equals that much DPS. FOr example, if the PAWN string shows Crit at 65.90, adding one full percentage point of Crit would improve your DPS by 65.90 DPS. This is why the AOE numbers are bigger than the ST numbers.
I should also mention that these numbers reflect the effect on my specific character with the current stats and gear I am wearing right now. The numbers will change as you change gear. But the changes are relatively small and I do an update on my numbers about one a week or so. I also do comparisons with a variety of gear and talent combinations.
I am not a slave to the numbers however, and neither should you be. The simply offer is general guide to help you. The reality is that you and I, both having identical characters wearing the identical gear, buffed identically are going to post different DPS numbers on every fight. How you play, the role of luck (RNG) for procs, and huge number of other factors will all play a part in your total DPS in a particular fight.
There are times in my raid that on a particular BOSS attempt, I might be #1 on the DPS meter. And the next attempt I might be #10. And I could reasonably claim that I played pretty much the same on both attempts. That is simply how it goes. So don’t get so locked into what is ‘best’ that you miss the forest for the trees.
In conclusion, I just want to reiterate that if you want to simply use my numbers, you can. They will be an effective general guide for you. Import both strings and when you compare gear, if both indicate that gear you just got is an upgrade, its a safe bet it is.
P.S. I know this topic can be confusing, so by all means, if you have any questions, ask away.