Alright folks as promised in Discord here is the Macro that I used to clear my Guardian Druid Mage tower challenge. Please keep in mind that this is specifically focused on that fight and is probably not suitable for other use (feel free to use it however you like, but this is what it was tuned for).
Here is what My Druid looked like (Gear/Talents):
Gear= 915iLvL, 4pc T20, 4 Concordance points
Legos= Ekowraith/Sephuz (I do not Have luffa which makes it incredibly more difficult. If you have luffa I highly recommend replacing Sephuz and sacrifice the run speed)
Trinkets= 940Feverish Carapace/905Leviathan’s Hunger (Generally speaking you can go one Def trinket 1 offense Trinket but a leach Trinket is very handy. you can also try Stat stick/DPS like a huge Eye of command would be nice as well.
Talents: 1(3),3,1,1(3),2,3(2),1
lvl 15= I liked the Brambles but if you have luffa or more gear switch to Blood Frenzy
lvl 30= Wild Charge. this is pretty much a no other choice option, but maybe Gutteral Roars for ph2
lvl 45= Balance affinity no other choice
lvl 60= Mighty Bash for ph2 on Kruul is Godly, but Typhoon is nice for the ph1 adds. you decide
lvl 75= Incarnation Pretty much mandatory to burn Kruul down but if you are really struggling in ph 1 you can try Galactic Guardian, but once you get ph1 down consistently I promise you will want Incarn back.
lvl 90= Survival of the Fittest if you chose Brambles at lvl 15, otherwise Guardian of Elune
lvl 100= Rend and Tear, No brainer.
Stats:
Agility=32.7k
Stam=72k
armor=3.1k
Critical Strike=20%
Haste=23%
Mastery=15%
Versatility=12%
Leech=6%
Here are a few things that you need to know about the Macro:
What it does do:
- Handle your rotation (spam Thrash, Swipe, Moonfire on target switch and run a solid single target rotation in melee range)
- Maintain your Frenzied Regen (I have 4 pc so if you find that yours is casting too often increase the loop limit number, or if for some reason you find it is too slow, decrease the loop limit number)
- Cast Berserking (Troll Racial) if your not a troll ignore this line or you can change it to your racial (though if you are a Tauren I would suggest manually casting Warstomp on the adds)
- It has modifiers for [shift] Incapacitating Roar, [alt] Charge, and [ctrl] Mighty Bash or Typhoon depending on talent selection. If you do not like Modifiers in your macro feel free to either ignore these or remove them (I’ll post a second version without them) and place those actions on your bars yourself.
What it does not do:
- Cast Incarnate (you need to time this yourself. Technically I could probably put it in the macro since my strat was to pop it at the start of the fight and then pace myself in ph1 so that it comes off CD at the start of ph2 when I can pop drums, pot and the kitchen sink (sadly in my kill video you may notice that I killed Inquisitor too fast and still had about 27 seconds remaining on Incarn, I was feeling alot of pressure when ph2 started and I felt I needed to pop drums/pot right away and then Incarn when it came off CD, I also resisted the urge to pop ROTS right away and saved it for the adds and it all worked out but generally I would say try to slow down on Inquisitor to have Incarn at the start of ph2 if you can). However I still feel its best that you manually time this to gain maximum uptime. If enough people request it I will include a version with Incarn included)
- Cast Barkskin (I initially was making attempts with Blood Frenzy talent instead of Brambles but I changed it up in later attempts (including the kill) to Brambles. With Brambles I would normally include Barkskin in the macro to maximize the effectiveness of Brambles. Again I think I will post a version with Barkskin included if you talent:1/1 (Brambles).
- Cast Survival instincts (this is a critical CD especially in ph2. you need to manage it)
- cast Rage of the sleeper Also extremely critical (This thing plows the arcane adds and you need to time its usage very carefully. Usually 2 sets of adds in ph1 and once in ph2 when your either in trouble or need to mow over some adds fast. If you are getting clean attempts you can also go all in and pop it along with Drums, Incarn, pot at the start of ph2 (great DPS but risky if you get in trouble later).
- auto target switch (you need to manage your targets. I would highly recommend that you focus Inquisitor in ph1 and Kruul in ph2 and make us of the Skull Bash macro that I will also include) anytime you cycle targets wither via TAB or by selecting them this thing will hit them with a moonfire so its very handy for the eyes)
- Move you out of bad things or make critical decisions. (this fight is fairly complex and requires that you execute at a very high efficiency rate) have a game plan for when things go bad, and then have a backup plan for when that plan fails.
I want to talk about the use of modifiers a second. The reason I use them in my macros frequently is that I personally use a toggle on/off for my macros via razor synapse and the rotations are executed so near to global CD that it is very difficult to slip a key press in between the macro casting. If you use manual press there is no reason at all to use Modifiers. For me it allows me to cast something specific at exactly the time I want it cast. in this example all 3 things I have bound you need to be able to cast them the split second that you need them, Roar to blind the adds the split second that they finish their cast, or as an emergency interrupt on Inquisitor, Charge in case you get knocked off the platform and need to charge back onto it instantly(side note: I may play around with including this thing to auto target the nearest add when you press alt as well to give you a target to charge back at), and lastly Mighty Bash or Typhoon. In my early attempts I used Typhoon and it is really handy to gain some separation from the adds or to emergency interrupt Inquisitor. But as I put in more attempts and got more comfortable with ph1 I realized how valuable Mighty Bash can be for Kruul so I made the switch. I would suggest that early on you go with Typhoon and as you progress and get comfortable with the timing on interrupting the adds switch to Mighty Bash.
**A note about Thrash: I have this things setup to spam Thrash as much as it can but I still have Thrash bound to it’s own key and I spam that key as well any time I am at ranged of Inquisitor or especially when adds are up. I don;t honestly know if it helps or not but it at least makes me feel good lol you need to hit those adds with Thrash and then GTFO.
Here are the Macros:
Sequences['GuardianChallenge'] = {
-- This Sequence was exported from GSE 2.1.03.
Author="Darkmanz",
SpecID=104,
Talents = "1211231",
Helplink = "https://www.youtube.com/watch?v=39zAEHYpFCo&t=42s",
Help = [[Version: Chellenge1.0 This is intended specifically for the Guardian Druid Mage tower Challenge. It does not pop any defensives other than Frenzied Regen. You need to manage those yourself to clear this.]],
Default=1,
MacroVersions = {
[1] = {
Combat=true,
Trinket1=false,
Trinket2=false,
Head=false,
Neck=false,
Belt=false,
Ring1=false,
Ring2=false,
StepFunction = "Priority",
LoopLimit=11,
KeyPress={
"/cast [@player, nostance:1] Bear Form",
"/targetenemy [noharm][dead]",
"/cast [mod:shift] Incapacitating Roar",
"/cast [mod:alt] Wild Charge",
"/cast [mod:ctrl, talent:4/1] Mighty Bash",
"/cast [mod:ctrl, talent:4/3] Typhoon",
"/castsequence [combat] reset=target moonfire, null",
"/cast [combat] Berserking",
},
PreMacro={
"/cast Moonfire",
},
"/castsequence Ironfur, Ironfur, Swipe",
"/castsequence Thrash, Swipe",
"/cast Mangle",
"/cast [talent:5/3, combat] Moonfire",
"/cast Maul",
PostMacro={
"/cast [combat] Frenzied Regeneration",
},
KeyRelease={
"/cast Thrash",
},
},
},
}
Without Modifiers:
Sequences['GuardianChallenge'] = {
-- This Sequence was exported from GSE 2.1.03.
Author="Darkmanz",
SpecID=104,
Talents = "1211231",
Helplink = "https://www.youtube.com/watch?v=39zAEHYpFCo&t=42s",
Help = [[Version: Chellenge1.0 This is intended specifically for the Guardian Druid Mage tower Challenge. It does not pop any defensives other than Frenzied Regen. You need to manage those yourself to clear this.]],
Default=1,
MacroVersions = {
[1] = {
Combat=true,
Trinket1=false,
Trinket2=false,
Head=false,
Neck=false,
Belt=false,
Ring1=false,
Ring2=false,
StepFunction = "Priority",
LoopLimit=11,
KeyPress={
"/cast [@player, nostance:1] Bear Form",
"/targetenemy [noharm][dead]",
"/castsequence [combat] ",
--"/cast [mod:shift] Incapacitating Roar",
--"/cast [mod:alt] Wild Charge",
--"/cast [mod:ctrl, talent:4/1] Mighty Bash",
--"/cast [mod:ctrl, talent:4/3] Typhoon",
"/castsequence reset=target moonfire, null",
"/cast [combat] Berserking",
},
PreMacro={
"/cast Moonfire",
},
"/castsequence Ironfur, Ironfur, Swipe",
"/castsequence Thrash, Swipe",
"/cast Mangle",
"/cast [talent:5/3, combat] Moonfire",
"/cast Maul",
PostMacro={
"/cast [combat] Frenzied Regeneration",
},
KeyRelease={
"/cast Thrash",
},
},
},
}
I have included a link to a video of my clear and as I said I would highly recommend that you /focus and make use of the Skull Bash macro. I will also include a macro that targets the eyes and moonfires them if you spam it.
#showtooltip
/cast [@focus,harm,nodead][] Skull Bash
#showtooltip
/cast [target=Tormenting Eye][] Moonfire
The Skull Bash will interrupt your focus target on keypress without physically altering you actual target or if no Focus exists it with interupt your current target, and the Moonfire specifically targets the Eyes any time that there is one up ( I usually just TAB target the eyes and let the macro apply the Moonfire, but this is handy when things get messy and you need to get a DOT on one of those eyes fast. Its also worth pointing out that if you have Moonfire on a target and then use an Orb it clears the Moonfire DOT and you need to reapply them.) or if no eyes are up it will Moonfire your current target.
Lasty here is a link to the video of my clear: (I plan to eventually edit the video to include commentary and a play by play of my actions, but for now it is just Raw footage of the encounter).
Changelog:
08/12/17-Cleaned up some lines in the first macro that was causing the macro to spam chat
08/12/17-Added Comment lines to the second macro to comment out another Mod spell
11/13/17-Fixed line 29 of the No-modifiers version to include /castsequence