Effectively making it impossible to read your ranged attack speed while in combat? Think this means there really isn’t a way to recreate this macro. I mean in all honesty people were saying it didn’t work the way you thought it did in OG TBC and that haste was clipping autos back then anyway only people didnt really notice or care
interesting.
guess thats something I would of found out on june 1st when it failed to work in use haha
my testing was based around a dumy in shat and when I tested rapid fire and lust they were popped just as I began, likly a second before combat started.
this makes me sad haha
Yeah in any case this would retrieve the ranged attack speed we were after. This is printing the output though. I’m sure you could capture it some other way, but the limitation of being able to read that stuff in combat I believe is tied to the game client. So without doing some things against TOS I don’t think it be possible lol: /run local i = select(1,UnitRangedDamage(“player”)); print(i);
The OP macro still seems like it will work, just will give sub-par results because it won’t adjust to haste procs (IAotH, drums, lust). For the pause method to work, it would need to adjust in real time.
Is there any way to abuse castsequence with /stopattack and /startattack? I kjnow those exact slash commands can’t go in a castsequence, but the ideal would be something that synthesizes Steady → start → stop then repeat.
With what purpose though? Trying to read attack speed values to adjust on the fly? You are still in combat if you stop attacking. Only thing that would work is feign death with a pet recall to get you out of combat but you can’t keep doing that anytime you get a haste proc. Apparently if you want the true 1 button class that doesn’t require mods or macros roll warlock. Shadow bolts for days!
Otherwise get a real good weapon swing timer and get ready to feel like you are constantly playing rock band with the rythm.
Also to follow-up on my print statement. Could potentially make a weak aura to display different icons at different speeds so you can spam a macro for each speed rating. But if you are managing all that you may as well just do it the regular way with the swing timer lol
can you put the talents?
how will the kill command work with the macro.
macro is simple right. keep auto attack on, fire steady shot and fire of kill command?
Kill Command isnt on the GCD so it attempts to use it after every click, if its proced, it goes off
do we not use serpent sting any more? just auto, steady and kil command?
i am confused. please advise i am soon to be 62.
serpent sting is too mana intensive for the dmg return
I cant get the pause to work. It just spams steady shot (I replaced with my character name). So I tried this:
/click pause 10
that should make it do one steady shot and pause 10 seconds right? But I just get steady shot spam. I also tried setting the variable to 10. I also set the milliseconds in options to 100 and my ahk script to 100ms. Not sure what im doing wrong.
UnitRangedSpeed no longer works, it dumps nothing
“/click pause” no longer works in combat!
just do 3 macros, with everything yoiu need at do it manualy
if anyone can get this working can you post or message me a working version tyy
Wow working so good… Any possibility u could do modifiers for AoE and another for using cooldows (bestialwrath,rapid fire, bloodfury)
I really want to know if his will work in TBC after June 1…
the new version dont work for me, I changed name, but it do max 2-3 steadyshots and stops working
Thank you for the heads up…
Sadly it doesn’t look like many of the macro makers made the jump to TBC =/