As per some requests (and me finally getting back to this spec), I have updated the blood DK macro to better suit the 8.3 environment. I believe there is only one talent change from the old macro with slight alterations to the main rotation.
Anyway have a play/test and let me know how you all go!!
@Sage ty for the feedback I will take another look at it a bit later! If the macro changes I will post the edit up cheers
Had a quick look and edit, have only tested on the target dummy’s but hopefully that is closer to what you suggested @Sage I also fixed up the anti-magic shell and icebound so you can now use anti-magic shell on cool-down.
Hey, done a couple mythic 10’s with the new version…it’s letting BS fall off now
Seems to be the problem most Authors have with Blood dk macro’s on here…finding the sweet spot for MR for BS or HS.
I will take another look soon, having a few issues atm my computer blew up so waiting on a piece to see if I can breathe some new life into it, if it needs more I may be off for a while as I don’t have the money for a new pc. Will keep everyone updated!
this is the age old issue with death knights with their resource mechanic, you wont find that sweet spot of BS management and decent HS usage and maintain a fluid amount of runes available to do so its a seesaw of preference, more HS for less BS or vice versa.
also Dummies ant the best test for BS management due to fluctuating situations that cause BS to fall off faster than you can anticipate, such as getting wailed on by 3+ fast melee hitting mobs will eat BS faster than 3+ casting mobs etc, why it always pays to have a manual option set up ready, and trying to make a one button for DKs (besides frost) is additional challenge.
best bet is to find that balance of both and realize it will be lacking at times
Nice suggestion I will think on it atm just trying to get a PC that will work and play wow sadly mine blew up and I have no $$ atm but as soon as I do I will get back on top of things!!
I’ve been using this a bit this week and its been going well. I’m finding that Bonestorm seems to go off when there is limited RP, so perhaps moving it to a modifier could work better as well. I’ll be running some M+ this week again with it and will report back again
How do I modify this to consider that I use Bonestorm as the last talent? You have 2 there, and I use 3. Will the macro use whatever is there when its off CD?