GS/ GSE2.0 7.30 Blood

Ok great I’m strained

OK I think I fixed the blood drinker/ dnd issue, well I never had it to begin with so I Hope I fixed it as while tinkering I noticed while I didn’t suffer the problem of many it was making my mouse movements go all wiggy and I’d spin on the spot.

Turns out DnD did not like the [nochanneling] before it as the issue went away once I removed it,
thin I had to try and prevent it from clipping Blooddrinker, I think I did sort of as in it clipped once for me in a 5 min window and usually at the very start when everything else is going off so it was not missed.

I also tinkered with my standard rotation but yet to test properly as I no gave DND more fire priority just a little concerned with Marrowrent or heart strike dropping but time will tell

op updated.


Sequences['DKBLOOD'] = {
-- This Sequence was exported from GSE 2.1.01.
  Author="John Metz",
  SpecID=250,
  Talents = "2112132",
  Default=1,
  MacroVersions = {
    [1] = {
      Trinket2=true,
      StepFunction = "Sequential",
      KeyPress={
        "/cast [combat] Vampiric Blood",
        "/cast [combat] Dancing Rune Weapon",
        "/cast [mod:alt] Death Strike",
      },
      PreMacro={
      },
        "/cast Death Strike",
        "/cast [@player] Death and Decay",
        "/cast Blood Boil",
        "/cast Marrowrend",
        "/cast Blood Boil",
        "/cast Heart Strike",
        "/cast [@player] Death and Decay",
        "/cast Consumption",
        "/castsequence Marrowrend, Marrowrend, Death Strike",
        "/castsequence Death Strike, Blood Boil, Heart Strike, Heart Strike",
        "/castsequence Marrowrend, Heart Strike, Blood Boil, Heart Strike",
      PostMacro={
      },
      KeyRelease={
        "/targetenemy [noharm][dead]",
      },
    },
    [2] = {
      Trinket2=true,
      StepFunction = "Sequential",
      KeyPress={
        "/cast [combat] Vampiric Blood",
        "/cast [combat][no channeling] Dancing Rune Weapon",
        "/cast [mod:alt] Death Strike",
      },
      PreMacro={
      },
        "/cast [no channeling] Death Strike",
        "/cast blooddrinker",
        "/cast [@player] Death and Decay",
        "/cast [no channeling] Marrowrend",
        "/cast [no channeling] Blood Boil",
        "/cast [no channeling] Heart Strike",
        "/castsequence [no channeling] Marrowrend, Marrowrend, Death Strike",
        "/castsequence [no channeling] Blood Boil, Heart Strike, Heart Strike",
        "/castsequence [no channeling] Marrowrend, Heart Strike, Blood Boil, Death Strike",
        "/cast [no channeling] Consumption",
      PostMacro={
      },
      KeyRelease={
        "/targetenemy [noharm][dead]",
      },
    },
  },
}

:slight_smile:

Ok Tested after the patch works fine, no real changes to the class to affect rotation as it does not use Soulgorge.

`

Thought i would share my test Dummy run with this Awesome Macro!!

Running 19 Haste and 50 Mastery

Hi John I find your new blood dk macro really great but I would use death and decay free with ctrl but I do not know how I can paste it into macro

Ok, Tried this but death and decay is not Firing for me , tried adding [nochanneling,@player] in front of it but it did not help. any ideas?

John,

For Razors synapse, do you think running the macro at 0.085 is too slow or to fast? I know it’s probably based a little on one’s haste as well. Currently, I’m running about 17.5% haste.

Haste will only affect GCD, the fact you’re spamming the button more than 10x the GCD makes little difference.

0.085 is perfectly fine for the macro

Ok another question, which I’m sure I know the answer but want to get a confirmation. If I remove Blood drinker from the rotation and add it to keypress using shift, will it screw up the rest of the macros rotation timing. Also, I have synapse set to run the macro until I shut it off. With blood drink on shift should I be holding the shift key while it’s casting or can I just press and release the key. I’m thinking I have to hold as the macros running may stop the cast. Thanks

No it won’t spoil the rotation. It makes Blooddrinker more an on demand skill which is fine.

You run the risk of any channeled spell cancelling after 1.5s into the cast as the GCD completes and allows another ability to cast. You could try doing a nochanneling conditional on that line to stop it doing that.

Not really sure how to do that. However, another problem is that when I associate the ability to shift (just like the alt), when I press shift the whole rotation stops and blooddrink still doesn’t cast.

you have to ensure you move it from the main sequence to the KeyPress section,

Did that.

As proof to this macro, with a slight edit to get DnD down more, I set myself on the dummy with my keyboard on toggle mode at 90ms and walked away… Came back almost 10 minutes later to this. LMAO

Screenshot1

Here is the slightly modified version…

Sequences['DK_Blood'] = {
-- This Sequence was exported from GSE 2.1.01.
  Author="John Metz",
  SpecID=250,
  Talents = "2112132",
  Default=1,
  MacroVersions = {
    [1] = {
      Trinket2=true,
      StepFunction = "Sequential",
      KeyPress={
        "/cast [combat] Vampiric Blood",
        "/cast [combat] Dancing Rune Weapon",
        "/cast [combat] Blood Fury",
      },
      PreMacro={
      },
        "/cast Death Strike",
        "/cast [@player] Death and Decay",
        "/cast Blood Boil",
        "/cast Marrowrend",
        "/cast Blood Boil",
        "/cast Heart Strike",
        "/cast [@player] Death and Decay",
        "/cast Consumption",
        "/castsequence Marrowrend, Marrowrend, Death Strike",
        "/castsequence Death Strike, Blood Boil, Heart Strike, Heart Strike",
        "/castsequence Marrowrend, Heart Strike, Blood Boil, Heart Strike",
        "/cast [@player] Death and Decay",
      PostMacro={
      },
      KeyRelease={
        "/targetenemy [noharm][dead]",
      },
    },
    [2] = {
      Trinket2=true,
      StepFunction = "Sequential",
      KeyPress={
        "/cast [combat] Vampiric Blood",
        "/cast [combat][no channeling] Dancing Rune Weapon",
        "/cast [mod:alt] Death Strike",
      },
      PreMacro={
      },
        "/cast [no channeling] Death Strike",
        "/cast blooddrinker",
        "/cast [@player] Death and Decay",
        "/cast [no channeling] Marrowrend",
        "/cast [no channeling] Blood Boil",
        "/cast [no channeling] Heart Strike",
        "/castsequence [no channeling] Marrowrend, Marrowrend, Death Strike",
        "/castsequence [no channeling] Blood Boil, Heart Strike, Heart Strike",
        "/castsequence [no channeling] Marrowrend, Heart Strike, Blood Boil, Death Strike",
        "/cast [no channeling] Consumption",
      PostMacro={
      },
      KeyRelease={
        "/targetenemy [noharm][dead]",
      },
    },
  },
}

nicely done :slight_smile:

Someone could explain to me what it is, what it serves and how it is configured that theme that always mention the milliseconds please :slight_smile:

@Seigfriend Galahad I don’t know what you are asking about but milliseconds are the amount of time you should be pushing the button most people use a third party program that allows the button to be faster than what you could or even have it so that all you have to is hold the button down and the program will have the button push and release the button after so many millisecond or seconds that you have it set to. the Two many programs people use is Auto Hot Key or Razer Synapse.

If i have four tier gear of Sargueras Tumb, what taletns is much better for my? i want max survival :9, can help me please

@Siegfried. The talent numbers are listed in the macro (2112132). This is used for tab 1 of the macro. For tab 2 you would need to change Heartbreaker to Blooddrinker for a 3112132 build. In my opinion, Blooddrinker isn’t worth the time. You would fair better with the runic power regeneration from Hearthbreaker than the minimal healing from Blooddrinker.

There are really only two other areas you could make changes to. One being, switching Blood Mirror for Purgatory. Purgatory will save you from one possible death but it’s probably just a one and done during most ToS boss fights because of rage timers. I myself and most DKs I know run Blood Mirror. It’s a mitigation ability reflecting 20% of the damage you receive back on the target and can be used several times during a boss fight. Pair this with other mitigation trinkets and you can create yourself a rotation. The only other mitigating talent would be switching Tier 6 talents from Foul Bulwark to Rune Tap. Rune Tap does mitigate 40% over 3 seconds but it takes another 22 seconds for regen but think about how many times a raid boss would hit you in 3 seconds compared to the 20% increased health you could gain with full bone shield with Foul Bulwark. Plus you are spending runes for the ability. If you are a rune generating fool, OK.

The other talent you can switch but has no effect on mitigation is the Tier 5 talent but could be seen as a slight survivability with March of the Damned. This talent could be switched depending on a fight. I always have Tightening Grasp but do switch on certain fights Like Avatar to March of the Damned to get the increased Wrath Walk mainly for speed covering the distance from one side of the room to the other with Maiden.

I tried all of these. I dropped Purgatory because if the healers and myself can’t keep me alive, it’s a one and done and I’m probably going to die anyways. Most boss fights in ToS, I can cast Blood Mirror up to 3-4 times. Definitely, dropped rune tap for increased health. It’s rare that I’m not out healing a good number of our healers and the increased health with Vamp and the Leggo shoulders is OP. Hearthbreaker over Blooddrinker. Not enough healing from Blooddrinker to make it even worth it. You can decide on Tier 5. I’d start with Tightening Grasp and switch in certain situations.

In my opinion, John has the talent build right with 2112132.