@vince-orlando Just some continuation of helpful tweaks:
(cont’d)
- (OPTIONAL, Smart, Auto-target) — I added this to every block because I have a good amount of awareness and I don’t want to have to manually target the next mob:
— (ONLY on the first block) —
/cleartarget [dead]
— (EVERY block after the 1st block) —
/cleartarget [dead]
/targetenemy [harm, nodead]
- (HIGHLY-OPTIONAL, Prevent Auto-Pull) — Due to auto-targeting having the tendency to accidentally “auto-pull”, I have isolated most abilities within each block to be used in-combat only.
Starting with the modifier used in several blocks:
/cast [mod:alt,nochanneling] Arcane Barrage
to:
/cast [mod:alt,combat,nochanneling] Arcane Barrage
And every offensive ability (NOT Evocation -or- Mirror Image):
/castsequence [nochanneling] Arcane ___
to:
/castsequence [combat,nochanneling] Arcane ___
-
If you like having the 1-button All-in-One “EZ-mode”:
— YOU ARE FINISHED HERE. No further changes should be made. Keep everything AS-IS (with -or- without any of these tweaks).
-
(OPTIONAL) — If you wish to have max-control of when Arcane Barrage is used; only EVER firing whenever [ALT] is held:
- (4 a). Inside every single block, Paste this line:
/cast [mod:alt,nochanneling] Arcane Barrage
— EXAMPLE BLOCK: —
/cleartarget [dead]
/targetenemy [harm, nodead]
/cast [mod:alt,combat,nochanneling] Arcane Barrage
/castsequence [combat,nochanneling] Arcane Missiles
- (4 b). Replace every instance of:
/cast [nochanneling] Arcane Barrage
with:
/cast [combat,nochanneling] Arcane Blast
— EXAMPLE BLOCK: —
/cleartarget [dead]
/targetenemy [harm, nodead]
/cast [mod:alt,combat,nochanneling] Arcane Barrage
/castsequence [combat,nochanneling] Arcane Blast, Arcane Blast, Arcane Blast
/cast [combat,nochanneling] Arcane Blast
That’s it from me at this time. I hope the formatting I used made all this easier to read and follow along 