MM 7.3 - Contribute your best 'True Aim + Trick Shot' builds

Interesting. with the ring you get lock and load, which I would think causes changes in the rotation, but thanks. My haste is only 21, so I will try boosting it and give it a shot.

Thanks.

Hello Neon82UK

Is it possible that you can make a st and aoe macro with AMOC in it?

Jimmy

Curious, have you been updating the original post?

I’m still getting better numbers using Piercing Shot instead of Trick shot.

Check the macro- modification includes a SHIFT+ for aimed shots when Lock-N-Load (from ring) procs.

Sequences['1_test'] = {
-- This Sequence was exported from GSE 2.2.03.
  Author="Neon82UK",
  SpecID=254,
  Talents = "1,2+3,1,3,1,3.2",
  Helplink = "https://www.youtube.com/c/Neon82UK",
  Help = [[7.3 Single Target only. Testing in progress.]],
  Default=1,
  Raid=1,
  Dungeon=1,
  Heroic=1,
  Mythic=1,
  MacroVersions = {
    [1] = {
      StepFunction = "Priority",
      LoopLimit=1,
      KeyPress={
        "/targetenemy [noharm][dead]",
        "/cast [mod:shift] Aimed Shot",
        "/cast [target=focus, exists, nodead] Misdirection",
        "/cast [mod:alt, @cursor] Binding Shot",
      },
      PreMacro={
        "/cast !Volley",
      },
        "/cast [combat] Trueshot",
        "/castsequence [nomod] Marked Shot, Aimed Shot, !Aimed Shot, Arcane Shot, Arcane Shot",
        "/castsequence [nomod] Windburst",
        "/cast [nomod] Arcane Shot",
      PostMacro={
      },
      KeyRelease={
      },
    },
  },
}

Nice man thank’s for posting that. I’m going to try it out. I don’t have the ring, but will try it with just LnL.

you have no peircing shot in this macro parrot

[quote quote=55981]I’m still getting better numbers using Piercing Shot instead of Trick shot.
Check the macro- modification includes a SHIFT+ for aimed shots when Lock-N-Load (from ring) procs.

<table class="crayon-table"><tbody><tr class="crayon-row"><td class="crayon-nums " data-settings="show">
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</td><td class="crayon-code">
<span class="crayon-v">Sequences</span><span class="crayon-sy">[</span><span class="crayon-s">'1_test'</span><span class="crayon-sy">]</span><span class="crayon-h"> </span><span class="crayon-o">=</span><span class="crayon-h"> </span><span class="crayon-sy">{</span>
<span class="crayon-c">-- This Sequence was exported from GSE 2.2.03.</span>
<span class="crayon-h"> </span><span class="crayon-v">Author</span><span class="crayon-o">=</span><span class="crayon-s">"Neon82UK"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">SpecID</span><span class="crayon-o">=</span><span class="crayon-cn">254</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">Talents</span><span class="crayon-h"> </span><span class="crayon-o">=</span><span class="crayon-h"> </span><span class="crayon-s">"1,2+3,1,3,1,3.2"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">Helplink</span><span class="crayon-h"> </span><span class="crayon-o">=</span><span class="crayon-h"> </span><span class="crayon-s">"https://www.youtube.com/c/Neon82UK"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">Help</span><span class="crayon-h"> </span><span class="crayon-o">=</span><span class="crayon-h"> </span><span class="crayon-s">[[7.3 Single Target only. Testing in progress.]]</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-st">Default</span><span class="crayon-o">=</span><span class="crayon-cn">1</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">Raid</span><span class="crayon-o">=</span><span class="crayon-cn">1</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">Dungeon</span><span class="crayon-o">=</span><span class="crayon-cn">1</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">Heroic</span><span class="crayon-o">=</span><span class="crayon-cn">1</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">Mythic</span><span class="crayon-o">=</span><span class="crayon-cn">1</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">MacroVersions</span><span class="crayon-h"> </span><span class="crayon-o">=</span><span class="crayon-h"> </span><span class="crayon-sy">{</span>
<span class="crayon-h"> </span><span class="crayon-sy">[</span><span class="crayon-cn">1</span><span class="crayon-sy">]</span><span class="crayon-h"> </span><span class="crayon-o">=</span><span class="crayon-h"> </span><span class="crayon-sy">{</span>
<span class="crayon-h"> </span><span class="crayon-v">StepFunction</span><span class="crayon-h"> </span><span class="crayon-o">=</span><span class="crayon-h"> </span><span class="crayon-s">"Priority"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">LoopLimit</span><span class="crayon-o">=</span><span class="crayon-cn">1</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">KeyPress</span><span class="crayon-o">=</span><span class="crayon-sy">{</span>
<span class="crayon-h"> </span><span class="crayon-s">"/targetenemy [noharm][dead]"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-s">"/cast [mod:shift] Aimed Shot"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-s">"/cast [target=focus, exists, nodead] Misdirection"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-s">"/cast [mod:alt, @cursor] Binding Shot"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-sy">}</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">PreMacro</span><span class="crayon-o">=</span><span class="crayon-sy">{</span>
<span class="crayon-h"> </span><span class="crayon-s">"/cast !Volley"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-sy">}</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-s">"/cast [combat] Trueshot"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-s">"/castsequence [nomod] Marked Shot, Aimed Shot, !Aimed Shot, Arcane Shot, Arcane Shot"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-s">"/castsequence [nomod] Windburst"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-s">"/cast [nomod] Arcane Shot"</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">PostMacro</span><span class="crayon-o">=</span><span class="crayon-sy">{</span>
<span class="crayon-h"> </span><span class="crayon-sy">}</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-v">KeyRelease</span><span class="crayon-o">=</span><span class="crayon-sy">{</span>
<span class="crayon-h"> </span><span class="crayon-sy">}</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-sy">}</span><span class="crayon-sy">,</span>
<span class="crayon-h"> </span><span class="crayon-sy">}</span><span class="crayon-sy">,</span>
<span class="crayon-sy">}</span>
</td></tr></tbody></table>
[/quote]

[quote quote=55981]I’m still getting better numbers using Piercing Shot instead of Trick shot.
[/quote]

You also show your talents as 1,2+3,1,3,1,3.2, Lego Ring gives Lock and Load so it has to be either 1+2 or 1+3 can’t have 2+3

3 key method.
Key #1 is Marked Shot
Key #2 is Piercing Shot
Key #3 runs the macro.

For the times I do use AMOC I simply change talent and drag AMOC to key #2.

Hello parrot

If you where to put AMOC in the macro, where would you put it ?

Jimmy

Guys, could you please help me out?
It plays well till certain point it’ll stop. Seems it get stuck on Volley or the macro doesnt repeat itself.
Cant figure it out…

And sorry… I dont know how to get it settled in a box like all of you have…

Sequences[‘TaaciAOE’] = {
– This Sequence was exported from GSE 2.2.03.
Author=“Taaci”,
SpecID=254,
Talents = “1133133”,
Default=1,
Raid=1,
Dungeon=1,
Heroic=1,
Mythic=1,
MacroVersions = {
[1] = {
Combat=true,
StepFunction = “Priority”,
LoopLimit=1,
KeyPress={
“/targetenemy [noharm][dead]”,
“/cast [target=focus, exists, nodead] Misdirection”,
},
PreMacro={
“/cast Volley”,
},
“/castsequence Multi-Shot, Multi-Shot, Marked Shot, Aimed Shot, Aimed Shot, Multi-Shot, Multi-Shot, Multi-Shot, Marked Shot, Aimed Shot, Aimed Shot, Multi-Shot, Multi-Shot, Multi-Shot, Marked Shot”,
PostMacro={
},
KeyRelease={
},
},
},
}

Sequences[‘ST’] = {
– This Sequence was exported from GSE 2.2.03.
Author=“Taaci”,
SpecID=254,
Talents = “1133133”,
Default=1,
Raid=1,
Dungeon=1,
Heroic=1,
Mythic=1,
MacroVersions = {
[1] = {
StepFunction = “Priority”,
LoopLimit=1,
KeyPress={
“/targetenemy [noharm][dead]”,
“/cast [target=focus, exists, nodead] Misdirection”,
},
PreMacro={
“/cast Volley”,
“/cast Trueshot”,
},
“/castsequence [nomod] !Windburst, Aimed Shot, Aimed Shot, Aimed Shot, Arcane Shot, Arcane Shot, Marked Shot, Bursting Shot, Aimed Shot, Aimed Shot, Arcane Shot, Arcane Shot, Arcane Shot, Marked Shot, Aimed Shot, Aimed Shot, Arcane Shot, Arcane Shot”,
PostMacro={
},
KeyRelease={
},
},
},
}

[quote quote=56027]Guys, could you please help me out? It plays well till certain point it’ll stop. Seems it get stuck on Volley or the macro doesnt repeat itself. Cant figure it out……
And sorry…. I dont know how to get it settled in a box like all of you have…
Sequences[‘TaaciAOE’] = { — This Sequence was exported from GSE 2.2.03. Author=”Taaci”, SpecID=254, Talents = “1133133”, Default=1, Raid=1, Dungeon=1, Heroic=1, Mythic=1, MacroVersions = { [1] = { Combat=true, StepFunction = “Priority”, LoopLimit=1, KeyPress={ “/targetenemy [noharm][dead]”, “/cast [target=focus, exists, nodead] Misdirection”, }, PreMacro={ “/cast Volley”, }, “/castsequence Multi-Shot, Multi-Shot, Marked Shot, Aimed Shot, Aimed Shot, Multi-Shot, Multi-Shot, Multi-Shot, Marked Shot, Aimed Shot, Aimed Shot, Multi-Shot, Multi-Shot, Multi-Shot, Marked Shot”, PostMacro={ }, KeyRelease={ }, }, }, }
Sequences[‘ST’] = { — This Sequence was exported from GSE 2.2.03. Author=”Taaci”, SpecID=254, Talents = “1133133”, Default=1, Raid=1, Dungeon=1, Heroic=1, Mythic=1, MacroVersions = { [1] = { StepFunction = “Priority”, LoopLimit=1, KeyPress={ “/targetenemy [noharm][dead]”, “/cast [target=focus, exists, nodead] Misdirection”, }, PreMacro={ “/cast Volley”, “/cast Trueshot”, }, “/castsequence [nomod] !Windburst, Aimed Shot, Aimed Shot, Aimed Shot, Arcane Shot, Arcane Shot, Marked Shot, Bursting Shot, Aimed Shot, Aimed Shot, Arcane Shot, Arcane Shot, Arcane Shot, Marked Shot, Aimed Shot, Aimed Shot, Arcane Shot, Arcane Shot”, PostMacro={ }, KeyRelease={ }, }, }, }
[/quote]

Try “/cast !Volley”,

Thanks for your reply but it makes no difference. Stil the same problem.
It stops after the sequence is completed.

Then just take it out of the macro and toggle it manually.

guys do we know which one of these macros is firing off the best atm as theres 3 or 4 on here now

The macro doesnt work at all when i remove Volley completely haha. :stuck_out_tongue:

Hello Neon82UK

Can you pleas make an AoE macro? :slight_smile:

Jimmy

Hi

I did a test on the dummy.

Crit: 33%
Hast: 25%
Mast: 24%
Vers: 8%

SimC Patchwork 3 min fight: 1.60M dps
4T 21 bonus. No food, flask or pots.
Leggo: Pryd and Insignia ring.
Trinket: Golganneth and Forgefiend’s Fabricator

3 min test.
test 1: 1.15M dps
test 2: 1.08M dps
test 3: 1.20M dps
test 4: 1.03M dps

It looks like I cap Focus very often.

Anyone got a better tuned macro for my gear level?

This thread is to test and improve the macros posted; please edit and/or make additions to what you used and let us know how it turns out.

I’m new… So my macro making skills are non existing. So I wanted to contribute with my test results and experience with the macro that is posted in the first post.

I was hoping that, when I showed my results. Maybe some one that got more experience when it comes to macros could point me in the right direction of how I could improve this macro to make it more efficient with my stats and gear. As you can see. I only got 4p T 21. So a double Aim Shot is maybe not the best option… or maybe it is. I don’t know. I guess there are a few MM Hunters in here that got equal or better gear then I got. Would be interesting to find out what changes they have made.

Feel free to try this one out. I got 1.6mil on target dummy after 6-7 minutes. ilvl 947, 4pc t21, 2pc t20, weapon ilvl 956, 34 crit, 22 haste, 27 mastery. huntsmaster & prydaz legendaries with trained solider neck enchant.

Sequences['MM_TrickTest2'] = {
-- This Sequence was exported from GSE 2.2.03.
  Author="Trollholio@Area 52",
  SpecID=254,
  Talents = "1,3,1,3,1,1,3",
  Default=1,
  Raid=1,
  Dungeon=1,
  Heroic=1,
  Mythic=1,
  MacroVersions = {
    [1] = {
     Combat=true,
      Head=false,
      Neck=false,
      Belt=false,
      Ring1=false,
      Ring2=false,
      StepFunction = "Sequential",
      LoopLimit=2,
      KeyPress={
        "/targetenemy [noharm][dead]",
      },
      PreMacro={
        "/cast [combat] [nochanneling] Windburst",
      },
        "/cast [combat] A Murder of Crows",
        "/cast [combat] [nochanneling] Trueshot",
        "/castsequence [combat] [nochanneling] Aimed Shot, Aimed Shot, Arcane Shot, Arcane Shot",
        "/castsequence [combat] [nochanneling] Aimed Shot, Aimed Shot, Arcane Shot, Marked Shot",
      PostMacro={
      },
      KeyRelease={
      },
    },
  },
}