Hi, so as a follow on from my old post we are trying to get a decent True Aim + Trick Shot build that pulls off double Aimed Shot as close to the end of the Vulnerable window as possible.
I am currently trying two avenues. Full single cast sequence & Priority based multiple cast sequences.
Please take these and mess with them all you wish then post your results. Or start from scratch. As the best solutions get posted I will update the initial post with credit where due.
Test 1 Priority
Sequences['1_test'] = {
-- This Sequence was exported from GSE 2.1.07.
Author="Neon82UK",
SpecID=254,
Talents = "13X3X33",
Helplink = "https://www.youtube.com/c/Neon82UK",
Help = [[7.3 Single Target only. Testing in progress.]],
Default=1,
Raid=1,
Dungeon=1,
Heroic=1,
Mythic=1,
MacroVersions = {
[1] = {
StepFunction = "Priority",
LoopLimit=1,
KeyPress={
"/targetenemy [noharm][dead]",
"/cast [target=focus, exists, nodead] Misdirection",
"/cast [mod:alt, @cursor] Binding Shot",
},
PreMacro={
"/cast !Volley",
},
"/cast [combat] Trueshot",
"/castsequence [nomod] Marked Shot, Aimed Shot, !Aimed Shot, Arcane Shot, Arcane Shot",
"/castsequence [nomod] Windburst",
"/cast [nomod] Arcane Shot",
PostMacro={
},
KeyRelease={
},
},
},
}
ISSUES:
- Adding double Aimed Shot after Windburst causes lots of issues. GSE2 jumps the queue on occasion.
- Putting 1 Arcane Shot after Marked Shot gives correct timing on Aimed Shots but additional unwanted Arcane Shots happen and can make the second aimed shot late.
- 2 Arcane Shots after Aimed Shots delay the next Marked shot until there is enough focus for Aimed Shots.
Test 2 Full Sequence
Sequences['2_Test'] = {
-- This Sequence was exported from GSE 2.1.07.
Author="Neon82UK",
SpecID=254,
Talents = "13X3133",
Helplink = "https://www.youtube.com/c/Neon82UK",
Help = [[Full Castsequence Test - Hang ups can rarely occur if Marked shot does not procc. Hold CTRL until it proccs again.]],
Default=1,
Raid=1,
Dungeon=1,
Heroic=1,
Mythic=1,
MacroVersions = {
[1] = {
StepFunction = "Priority",
LoopLimit=3,
KeyPress={
"/targetenemy [noharm][dead]",
"/cast [target=focus, exists, nodead] Misdirection",
"/cast [mod:alt] Arcane Shot",
},
PreMacro={
"/cast !Volley",
},
"/cast [combat] Trueshot",
"/castsequence [nomod] Windburst, Arcane Shot, Arcane Shot, Aimed Shot, Aimed Shot, Arcane Shot, Arcane Shot, Arcane Shot, Marked Shot, Arcane Shot, Aimed Shot, Aimed Shot, Arcane Shot, Arcane Shot, Arcane Shot, Marked Shot, Arcane Shot, Aimed Shot, Aimed Shot",
PostMacro={
},
KeyRelease={
},
},
},
}
ISSUES:
- Marked Shot procc RNG causes hang ups if Arcane Shot is integrated into the same cast sequence. Additional [mod:shift] Arcane Shots to get proccs lead to DPS loss and timing/sequence issues.
- Arcane Shot is our only GCD filler for timing but it is also the trigger for Marked Shot. this can make Marked Shots erratic in some sequences.