Thanks all, So this will hopefully be the last update I’ll make for a while until a big update gets released changing how the boomkin performs.
Anyway, after a good bit more testing and running a bunch of sims on raidbots.com with different talent combos, I have decided to disable both the mushroom and warior blocks and used those talents for other passive damage boosts instead. Turns out adding Warrior of Elune as a talent ended up giving me a pretty big loss in my simmed dps. Same thing happened when I added the wild mushroom and fungal growth talents but to a much lesser extent. Turns out as interesting as those spells are, they just don’t make up for the loss of other passive damage based talents. They also make it harder to balance out well in gse (aka more complicated.) However, instead of deleting those blocks, I just dasabled them in the newest update, that way if someone else wants to experiment with those talents, they can easily go into gse and reenable those blocks that they want to.
Also, after a bit of thought I decided to delete the renewal block. When it comes down to it, I originally included renewal as part of the rotation to hopefully not have to worry about switching to survival mode quite as often, but the new spell, Nature’s Vigil, kind of does a better job at that than renewal, which can be easily activated on demand by tapping the heals set just once or by clicking the spell in itself.
I was finding the same issues [Thesairen]
I’ll test this latest update out and see how she performs for me! Thanks for the work!
PS - I’m ilvl 387 simming around 41k. With your macro I was performing around 28-33k so Not to shabby!
do your other characters use this macro or just the one you’re having issues with?
Anyway, this gave me a thought, when I have some time to get in the game again, I could try removing the ‘releasekey’ line in the first block which may save it fro firing off barkskin and the other spells that don’t share a gcd when you just tap the macro once with the intention of shapeshifting to moonkin form. Also, if prefer having those spells that don’t share a gcd like barkskin, you’re welcom to scroll to the bottom of the macro set and delete those spells from it that are giving you issues. Not sure what else could be causing the issue you described.
Alright, I finally got around to try removing the keyrelease line from the first block to se if that would keep me from using my cooldowns every time I only wanted to use the macro set once to transform to moonkin form before actually being ready to engage in battle, and it worked like a charm. I did update the main post with the change (both st and aoe), but be aware that is the only thing I changed in this update.
At the moment I Haven’t tried to optimize this macro set (st or aoe) to take advantage of the eclipse passive ability and to take advantage of the different phases. (assuming that’s what you’re talking about?) However you’re welcome to experiment with it yourself by replacing a wrath spell with a starfire spell (or 2) in the the castsequence block of the st macro set, or replacing a starfire spell (or 2) with a wrath spell in the castsequence block of the aoe macro set to see if that will increase your dps at all. If you find an order of spells in the castsequence block that could work well. Hmm, I might actually experiment with that myself when I get the chance to see if that would improve my dps.
Basically something like this might work in the castsequence block: I don’t want to test it out right now to see if it will improve my dps on my main druid as I’m playing on a different toon right not, but you’re welcome to test it out. IF it shows it does indeed improve dps for longer fights, I’ll be happy to update the first post with the change.
It’s not really required to push the pendulum back and forth this expac. The Icy veins guides and my experience reflect that we prioritize Lunar eclipse most of the time using wrath as our fillers when not in CA/chosen. It was far more needed in previous expacs when we HAD to push the eclipse pendulum back and forth in our rotation. Now we have the freedom to choose which eclipse we run. I have been having the best luck with these macros for this reason this expac. We used to have to have multiple ST and AOE macros for the two phases… I think you macro has room for tweaks but is pretty solid with these latest adjustments.
Hi, thanks so much for this macro.
I like it very much. How would I be able to add the dots to an alt modifier, that way it is not recasting on a new target that is already affected by Moonfire and Sunfire due to talents causing those abilities to hit more than the main target.
Any help is appreciated.
Thanks again, great job