Not really. Usually I press rushing jade wind before pull and my group gives me a few seconds. I also tab through the enemies, so I hit everything at least once. I mean sure, the fury grabs aggro some times, when bursting for 180k, but most of the time a simple taunt does the trick.
Maybe it’s because I am running the macro quite fast (~25-40 MS)
that’s just dps going zugzug… get a hunter in the group with misdirect or a rogue with tricks of the trade
this is why I love my feral, it builds up dps so I never get aggro
Hello, may i ask if i am pressing the macro it only stays as a Question Mark and the abilities or skills are not showing, but the macro is working perfectly well, may i ask is there a work around on it? thank you
lol, for a sec there i had to go look what class/spec this was. when you said BM, i thought i clicked into a Beastmaster chat. just wan ted to say this to put smile on people faces.
Again, I have to thank you for the macro. Cleared heroic Vault with no problems.
Only thing bothering me is consistency in single target fights. On Terros HC I even have 91% log for damage with the single target macro. The other encoutners are about 60% logs. Maybe I am doing something fundamentally wrong.
Hello mate trying out your macro today, just wondering if there was a specific reason that you have the modifiers in every block rather than just one of the Macro Variables at the bottom like most other macros do?
Will post some feedback for you after doing some testing.
Fun macro
So I like to have stuff that I need to repeat click in a macro spam
So I placed (Purifying Brew) on every sequence cast. Is this a bad idea?
Will it be a waist?
/cast [mod:shift] Leg Sweep
/cast [mod:alt] Healing Elixir
/cast [mod:ctrl] Spinning Crane Kick
/castsequence [nochanneling] Touch of Death, Expel Harm, Purifying Brew
loved it had two runs into FH15 just for a test drive and i liked how the macro ran…
i just removed expel harm from the macro because i like to run it manually.
PS: had to insert the talent tree manually because of the changes introduced with 10.1.5, rendering all talent tree strings ‘broken’ and unable to be imported into the game.