[11.1.7] šŸ’  AutoSpec: MARKSMANSHIP // Maximum DPS Output, Sophisticated GSE Sequences, Single-Target & Multi-Target Detection, Advanced Cooldown & Defensive Usage — Delivered Through a Custom-Built, Precision-Tuned Combat UI

šŸ’  AutoSpec: Homepage

šŸš€ Getting Started with AutoSpec

šŸš€ AutoSpec: Getting Started

    Your essential setup guide: install addons, configure your mouse, bind modifier keys, and import GSE sequences and WeakAuras.

:rocket: Getting Started Video!

šŸ“ˆ What Sets AutoSpec Apart

:prohibited: AutoSpec Is Not Just Another Damage Macro

    AutoSpec is a complete replacement for Blizzard’s standard combat experience, built from the ground up. Where most WLM posts offer basic GSE sequences focused only on damage, AutoSpec handles all your class and specialization abilities with custom sequences, a fully integrated WeakAura user interface, and real-time detection triggers for every situation.

:robot: Next-Level Optimization

    Instead of leaving you with a static macro and no dynamic feedback, AutoSpec uses responsive triggers and custom HUD elements to provide clear, on-screen guidance exactly when you need it.

    It replaces the standard UI and rotation guesswork with an adaptive combat engine—offering a smarter, cleaner, and more interactive way to play. Every detail, from dynamic automation logic to in-game prompts and event-based triggers, is hand-built and maintained with a game developer’s mindset.

šŸ” Preview & Guide

ā¹ļø Center Stack

Your go-to layer for critical combat info, ordered by priority:

  1. Priority Alerts
    Major defensives or emergency heals that block out everything else.
  2. Core Abilities
    Your primary offensive abilities and logic, shown when no alerts are active.
  3. Progress Bars
    Key buff timers, cooldowns, and movement effects, displaying only the highest‐priority bar at once.
ā¬‡ļø Action Button

    Shows you exactly when to use interrupts and key offensive cooldowns that aren’t part of your main attack sequence.

Includes:

  • Rotational CDs: Major offensive or defensive cooldowns outside your core cast rotation
  • Interrupts & One-Offs: Spells like Kick, Purge, etc., prompted as soon as they’re expected to be used

    Icons appear only when the ability is off cooldown and contextually appropriate, complete with your keybind overlay.

ā¬…ļø Global Utility HUD (🚫 Unreleased)

    Common abilities that every player should have at hand—no spec filtering.

Includes:

  • Combat Resurrections: Rebirth, Soulstone, Redemption
  • Out-of-Combat Resurrects: Revive, Ancestral Spirit, etc.
  • Class-Wide Toggles & Auras: Paladin Auras, Shaman Totems, Warrior Shouts
  • Persistent Racial Effects: All passive racials or toggled racials

    Icons are loaded at login and never hidden—this HUD is a static toolbox for universal mechanics.

āž”ļø Conditional Utility HUD (🚫 Unreleased)

    Surface support spells only when their explicit use conditions are met—if you see it, press it.

Includes:

  • Cleanses/Dispels: Magic, Poison, Disease removal
  • Ally-Targeted Saves: Focus-cast barriers, shields, emergency heals
  • Conditional CC: Imprison, Sap, Psionic Trap (based on enemy type or status)

    Abilities are hidden by default and appears when its trigger logic fires, and may glow when ugent (e.g., dispel-worthy debuff detected).

ā†”ļø Situational Utility HUD (🚫 Unreleased)

    Reactive/tactical crowd-control and niche utilities for enemy-facing scenarios—your ā€œcatch all" CC deck.

Includes:

  • Interrupts: Kick, Counterspell, Pummel
  • Soft CC & Displacements: Cyclone, Typhoon, Scatter, Gouge
  • AoE Control: Ring of Frost, Fear, Freezing Trap
  • Other Situational Utilities: Abilities that don’t fit the above categories but are used reactively

    Icons show on cooldown readiness; glow or highlight when the situational conditions (enemy casting, proximity, etc.) are met.

HUD shown expanded for reference—actual gameplay uses a smaller, minimalist display.

:bullseye: Marksmanship: Precision strikes from the shadows.

šŸ“ Specialization Notes
āš™ļø Ability Usage & Features
:magnifying_glass_tilted_left: :clipboard: Description
Black Arrow Highest priority execute. Automatically replaces Kill Shot in your rotation if talented—fires on cooldown as soon as available.
Kill Shot Primary finisher when Black Arrow is unavailable. Used at the top of the damage priority.
Hunter’s Mark Auto-applied to your target on swap while solo or in PvP; in dungeons/raids, automation is disabled to prevent overwriting boss marks. WeakAura will prompt you if your boss target is missing the mark.
Arcane Shot Single-target focus dump. The system pools focus above 90, then dumps rapidly down to 40 or less for maximum efficiency and minimum keypress fatigue.
Multi-shot AoE focus dump. Triggered with SHIFT when three or more enemy nameplates are detected within 40 yards (same detection as Volley). Uses pooled focus for high-impact multitarget bursts.
Volley AoE spender; shares the Multi-shot 3+ enemy detection trigger and is suggested when appropriate.
Flare Auto-casts at @cursor in PvP combat to reveal stealthed enemies as you engage.
Traps Only safe traps are automated (never Freezing Trap).
Wing Clip Only triggers on target swap or when an enemy is close—never spams, prevents wasted globals.
šŸ–„ļø Nameplates
:magnifying_glass_tilted_left: :clipboard: Description
Multi-shot Triggers when three or more enemy nameplates are detected within 40 yards.
Hunter’s Mark Prompts on boss nameplates if the mark is missing in dungeons/raids.

ā€¼ļø To see what specific conditions prompt a WeakAura cast, search for the ability name in /wa and navigate to its "Trigger" tab inside the aura.

šŸ“„ Imports & Builds

:diamond_with_a_dot: AutoSpec: WeakAura

:robot: AutoSpec: GSE Sequences

🧬 Approved Talent Builds

    Approved talent builds are included in the ā€˜Talents’ panel of the ..._NOMOD GSE sequence. Each specialization provides, at least, an AoE and single-target PvE build.

  • Builds are based on top PvE/PvP guides and tailored to AutoSpec’s logic.
  • You may use other builds, but stability is only guaranteed with included imports.
  • Build requests for PvP or leveling are always welcome when based on trusted, reputable guides to ensure smooth integration with existing builds.
ā„¹ļø About /macro Imports

    Importing the GSE sequences adds a set of standalone macros to your /macro panel. These one-off tools are not part of the rotation but assist with targeting and utility. Examples include stance switching, context-sensitive casts, and focus or mouseover support.

šŸ•¹ļø Controls & Keybindings
šŸ”„ AutoSpec Controls

    The WeakAura is built to make ability usage and gameplay as intuitive as possible.

General behavior across all AutoSpec systems:

  • When no modifier is pressed, you’re running the ...NOMOD sequence, which handles your core damage or healing rotation.
  • The ...NOMOD sequence will auto-target enemies, but it will not start combat until you press Shift.
  • The ...SHIFT sequence doubles as the initiate combat button while out of combat. It’s intentionally required to begin pulling, acting as a safeguard to prevent accidental engagement.

    When a modifier is needed, you’ll get a clear on-screen prompt or alert.
If the ability requires mouseover or cursor targeting, it will attach to your cursor and display the required modifier if applicable.

Just follow the in-game prompts—no memorization required!

āŒØļø Keybinding Detection

    AutoSpec automatically scans your action bars on login or when you use /reload to detect and display your current keybinds.

    If you move abilities after this scan, the display will not update until you reload your UI again.


    To disable keybind text, remove %c from the Text 1 field on the Display tab of the relevant WeakAura. Do not delete the field entirely.

:warning: Druids & Warriors:

  • Use identical keybinds across all combat stances/forms.
  • Avoid placing combat abilities on Travel Form bars (Druids).

:card_file_box: Resources & Support

šŸ“š Quick Answers & FAQ
šŸ”» What key should I bind for the macro?

Bind a mouse button to Numpad + using your mouse software (Razer Synapse, Logitech G Hub, etc). Avoid binding to 1, Q, or function keys.

šŸ”» Why is nothing firing when I hold the button?

Check the following:

  1. Continuous input is enabled (50ms)
  2. All four GSE sequences are bound to Numpad +
  3. No conflicting keybinds
  4. You’re holding the button, not tapping it
šŸ”» Why won’t modifier prompts go away?

Make sure your mouse sends continuous Numpad + while holding the button and pressing modifiers. Double-check there are no in-game modifier keybinds and that the WeakAura is imported.

šŸ”» Why do I need repeat functionality?

GSE macros need steady, repeated input. Set your mouse to turbo/continuous on Numpad + (suggested: 50ms).

šŸ”» Where do I find talent builds?

Talent builds are included in the NOMOD GSE sequence’s Configuration panel. Some spec pages also link recommended builds.

šŸ”» How do I update specializations?

Re-import the latest strings from the WLM spec page. Use the Wago Companion app to stay synced.

šŸ”» Do I still need WeakAuras with GSE?

Yes. GSE handles macros; WeakAura manages HUD, prompts, and tracking.

šŸ”» Why don’t I see movement abilities or cooldowns?

AutoSpec does not automate movement abilities or long cooldowns. Use those manually or as prompted.

šŸ”» Can this get me banned?

No. AutoSpec only uses Blizzard-approved addons—no bots or API manipulation.

šŸ› ļø Get Help / Report an Issue

:bug: Bug Reports & Support

    For help or to report a bug, reply in this thread on WoW Lazy Macros, join the in-game AutoSpec community, or look out for the Discord (coming soon).

:receipt: What to Include

  • Spec & build
  • Using :gem_stone: AutoSpec+?
  • Input setup (mouse config, GSE version, etc.)
  • Steps to reproduce the issue
  • Expected vs. actual behavior
  • Error messages, skipped spells, or weird behavior
  • Screenshots (optional, but help a lot)

:triangular_flag: The more detail provided, the faster your issue can be addressed!

⚔Supercharge Development

    :diamond_with_a_dot: AutoSpec is a one-person project—every sequence, macro block, WeakAura trigger, custom function, font color, progress bar, cursor texture, patch update, specialization post, and file architecture is designed, built, tested, and maintained by a single developer. All support requests and questions are answered personally and with professionalism.

    This passion project takes a tremendous amount of time and energy to keep running smoothly for the entire community.

    If AutoSpec has saved you time, reduced frustration, or enhanced your WoW experience, please consider supporting ongoing development using the links below:

Thank you in advance,
        ā€” Aerrek


:money_with_wings: Support on Ko-Fi!      ☜( ゚ヮ゚)ā˜ž      :gem_stone: Support on Patreon


ą¼¼ 恤 ā—•_ā—• ༽つ <( COMMENT BELOW )

Updated during Patch 11.1.7 - Managed via Obsidian
1 Like

:rocket: Excited to Launch: Marksmanship AutoSpec!

I’m pumped to finally release this update. I’ve put a lot of work into it and, honestly, found a brand new way to handle range detection for ranged specs—which is a huge breakthrough for AutoSpec and opens up all kinds of possibilities.

Give it a try and let me know how it feels! If you have feedback or want to see this approach on other specs, just leave a comment below.

More improvements on the way soon.

3 Likes

THis is amazing!!! i cant wait for you to re release your DH ones

What spec specifically? I’m working on Fury now but can get to that after :+1:

Vengence, i tanked on that last expansion and it was awesome, i learnt so much. I dint have it anymore and cant find it. But was great

Do you have a list of the ones u have working for season 2?

Closest I have to that is a ā€˜development priority’ ranking under Specializations Catalog on the ā€œHome Pageā€.

I generated the priorities using AI and wow population data for 11.1.5 to determine where my efforts will leach the most amount of people—but its not set in stone.

šŸ’  AutoSpec: Homepage


If you’re talking about my old setup—I’ve temporally removed the ones I haven’t gotten around to since my return. I only want the ones I’ve touch most recently to be associated with AutoSpec. Just have to go verify they still work hah

Updated

Removed auto camo and replaced with HUD prompt

could you make videos of how to use it set it up etc. please all thank you

2 Likes

Hey … Im using gse quite alot, so im pretty used to work my way around it, BUT…

after importing your GSE and WA and binding my ā€œ1ā€ key to the macro… Nothing happens?

Any ideas? all other macros from other developers works fine right after importing and binding… but this wont even start?

Paatz

There is only one thing im not happy for.
In your weakaura. (If we’re doing with NOPET) - would WA still say ā€œmissing petā€
Because we’re using Improved Spotter’s Mark, (and not Unbreakable bond, where you can summon a pet)

as Markmanship :smiley:

And what about Volley ? (i cant see it in your macros)
Im using this talent tree. → Marksmanship Hunter Mythic+ Talent Tree | Archon (WoW - TWW)

@Paatz

It’s helpful that you’re familiar with GSE but my setups are quite different than others here on WLM.

My GSE is dependent on the WeakAura to prompt you what modifier to apply. The WeakAura scans different in-game variables to help you make the smartest decision possible to enhance your rotation.

Without much more information, and by design, approaching a target and running the Nomod sequence will not launch you into combat. It’s like having a safety on a trigger to not accidently pull in dungeons when your target dies. To start combat you need to be holding the activation button and press shift which is always the initiate combat button.

Please if you haven’t already checked out this link I put a lot of hours into as easy as possible:

šŸš€ AutoSpec: Getting Started


If you’re still having problems let me know! :+1:

The nopet issue happened when I just finished the BM setup. It’s fixed for MKs now

Volley

Volley is not in the sequences intentionally, because it’s not something you want to cast at random, sometimes you might want to save it for a few seconds until you have a next big wave of enemies.

Therefore, it’s included in the action button HUD. If you were having the pet issue that’s probably why you weren’t seeing it. Which is now updated in the WeakAura import

Talents

The talents that are approved for this are included on the Configuration tab of the nomod sequence. If you explicitly want me to incorporate or approve a new talent build, I can see how easy it could be to implement but the one you showed should work just fine.

2 Likes

hey man doesnt matter what i do the gse doesnt import i dont get an error of any kind just nothing happens its been the same on this and the bm one. im not sure if im doing something wrong but importing all other gse sequences has been done the same way and worked fine. any advice?

Hey @Fentoozler90,

Thanks for letting me know. Not sure what the issue is but I hopped on my hunter and the sequences are working—updated both the GSE and WA exports :+1:

Lmk

Super weird, I imported the MM hunter macro and WA just fine but I’m having the same issue with the Demon hunter havoc sequence.. I import it and GSE shows me a window with all the sequences and macros, but when i press the import button it only imports two of the in game macros and nothing else happens.

Very weird, since GSE clearly recognise the sequences, since its showing them in the pre-import window. No idea what to do, just wanted to chime in to let you guys know that im seeing a something similar to Fentoozler.

Hey @skarlskov,

Thanks for letting me know. Can you please verify that you have enough space for the in-game /macros?

EDIT: Also have you used any other setups successfully?

Hi, thanks for taking the time to respond to me! :slight_smile:
I had the same tought as you regarding having enough space in the ingame macros, so i already deleted a bunch of macros and it still didnt work.

However, just to make sure, I retried it this morning and now everything imports just fine. I have no idea why it workes now and didnt before. My theory is that having had the game completely shutdown and doing a fresh import as the first thing did the trick.. So i guess it was a case of ā€œhave you tried shutting it off and turning it on againā€ :stuck_out_tongue:

Thanks for making this awesome GSE/WA system!

1 Like

troubleshooting question here. Everything is imported just fine and the mouse is setup correctly. It doesn’t matter if I hold down the button. I still have to keep clicking manually. There must be some option I don’t have configured correctly. I’ve tried some of the GSE troubleshooting steps to no avail. It’s like it only temporarily responds to some of the commands if actual buttons are being manually pressed and that’s not consistent either. I also am having problems finding the tools in weakauras to check the little configuration setup that shows the buttons actually working. It wasn’t in the comments of your video.

Hey @Jason_Hurst,

I had someone with a nearly identical issue recently—abilities weren’t firing unless he kept clicking them manually. We dug into it a bit, but ultimately, he just restarted his game and that fixed it. Actually, now that I check, his comment is right above yours.

In the meantime, here’s a little config tool I’ve been pointing people to. I didn’t make it, so I haven’t been linking it in my official posts—it doesn’t feel right. But it’s helpful. I’ll be putting together my own version soon and bundling it directly with the WeakAura export.

Also I’ve noticed through experience it’s a good idea to /reload your UI after setting key bindings. Whenever I have issues that’s the first thing I do

Troubleshooter